[−][src]Struct palette::rgb::Rgb
Generic RGB.
RGB is probably the most common color space, when it comes to computer graphics, and it's defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength.
Many conversions and operations on this color space requires that it's
linear, meaning that gamma correction is required when converting to and
from a displayable RGB, such as sRGB. See the pixel
module for encoding formats.
Fields
red: T
The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.
green: T
The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.
blue: T
The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.
standard: PhantomData<S>
The kind of RGB standard. sRGB is the default.
Methods
impl<S: RgbStandard, T: Component> Rgb<S, T>
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pub fn new(red: T, green: T, blue: T) -> Rgb<S, T>
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Create an RGB color.
pub fn into_format<U: Component>(self) -> Rgb<S, U>
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Convert into another component type.
pub fn from_format<U: Component>(color: Rgb<S, U>) -> Self
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Convert from another component type.
pub fn into_components(self) -> (T, T, T)
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Convert to a (red, green, blue)
tuple.
pub fn from_components((red, green, blue): (T, T, T)) -> Self
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Convert from a (red, green, blue)
tuple.
impl<S: RgbStandard, T: Component + Float> Rgb<S, T>
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pub fn into_linear(self) -> Rgb<Linear<S::Space>, T>
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Convert the color to linear RGB.
pub fn from_linear(color: Rgb<Linear<S::Space>, T>) -> Rgb<S, T>
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Convert linear RGB to nonlinear RGB.
pub fn into_encoding<St: RgbStandard<Space = S::Space>>(self) -> Rgb<St, T>
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Convert the color to a different encoding.
pub fn from_encoding<St: RgbStandard<Space = S::Space>>(
color: Rgb<St, T>
) -> Rgb<S, T>
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color: Rgb<St, T>
) -> Rgb<S, T>
Convert RGB from a different encoding.
Trait Implementations
impl<S, T> Blend for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
impl<S: RgbStandard, T: Component> FromColor<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S, T, Wp> IntoColor<Wp, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<S: RgbStandard, T: Component> Pixel<T> for Rgb<S, T>
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impl<S, T> Limited for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Mix for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
impl<S, T> Shade for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
impl<S, T> GetHue for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
impl<S, T> ComponentWise for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S: RgbStandard, T: Component> Copy for Rgb<S, T>
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impl<S, T, P: ?Sized> AsRef<P> for Rgb<S, T> where
T: Component,
S: RgbStandard,
P: RawPixel<T>,
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T: Component,
S: RgbStandard,
P: RawPixel<T>,
impl<S, T> Default for Rgb<S, T> where
T: Component,
S: RgbStandard,
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T: Component,
S: RgbStandard,
impl<S: RgbStandard, T: Component> Clone for Rgb<S, T>
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impl<S: PartialEq + RgbStandard, T: PartialEq + Component> PartialEq<Rgb<S, T>> for Rgb<S, T>
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impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Rgb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S: RgbStandard, T: Component, _S> From<Alpha<Rgb<_S, T>, T>> for Rgb<S, T> where
T: Component + Float,
_S: RgbStandard<Space = S::Space>,
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T: Component + Float,
_S: RgbStandard<Space = S::Space>,
impl<S: RgbStandard, T: Component, _S> From<Alpha<Luma<_S, T>, T>> for Rgb<S, T> where
T: Component + Float,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
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T: Component + Float,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
impl<S: RgbStandard, T: Component> From<Alpha<Hsl<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Hsv<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Hwb<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Hwb<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + Float,
[src][+]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Color<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Color<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + Float,
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T: Component + Float,
impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<S, T, St, Wp> From<Luma<St, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
St: LumaStandard<WhitePoint = Wp>,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
St: LumaStandard<WhitePoint = Wp>,
impl<S: RgbStandard, T: Component> From<(T, T, T)> for Rgb<S, T>
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impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src][+]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
[src][+]
T: Component + Float,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src][+]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src][+]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Rgb<Linear<S>, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,
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T: Float + Component,
S: RgbSpace,
impl<S: RgbStandard, T: Component> Into<(T, T, T)> for Rgb<S, T>
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impl<S, T, P: ?Sized> AsMut<P> for Rgb<S, T> where
T: Component,
S: RgbStandard,
P: RawPixel<T>,
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T: Component,
S: RgbStandard,
P: RawPixel<T>,
impl<S: Debug + RgbStandard, T: Debug + Component> Debug for Rgb<S, T>
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impl<S, T> Add<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
impl<S, T> Add<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
impl<S, T> Sub<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
impl<S, T> Sub<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
impl<S, T> Mul<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
impl<S, T> Mul<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
impl<S, T> Div<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
impl<S, T> Div<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
impl<S, T> LowerHex for Rgb<S, T> where
T: Component + LowerHex,
S: RgbStandard,
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T: Component + LowerHex,
S: RgbStandard,
impl<S, T> UpperHex for Rgb<S, T> where
T: Component + UpperHex,
S: RgbStandard,
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T: Component + UpperHex,
S: RgbStandard,
impl<S, T> ApproxEq for Rgb<S, T> where
T: Component + ApproxEq,
T::Epsilon: Copy,
S: RgbStandard,
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T: Component + ApproxEq,
T::Epsilon: Copy,
S: RgbStandard,
impl<S: RgbStandard, T: Component> Serialize for Rgb<S, T> where
T: Serialize,
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T: Serialize,
impl<'de, S: RgbStandard, T: Component> Deserialize<'de> for Rgb<S, T> where
T: Deserialize<'de>,
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T: Deserialize<'de>,
Auto Trait Implementations
impl<S, T> Unpin for Rgb<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> Sync for Rgb<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Send for Rgb<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> UnwindSafe for Rgb<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
impl<S, T> RefUnwindSafe for Rgb<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
[src][+]
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
[src][+]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src][+]
U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src][+]
U: TryFrom<T>,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,