[−][src]Struct palette::rgb::Rgb
Generic RGB.
RGB is probably the most common color space, when it comes to computer graphics, and it's defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength.
Many conversions and operations on this color space requires that it's
linear, meaning that gamma correction is required when converting to and
from a displayable RGB, such as sRGB. See the pixel
module for encoding formats.
Fields
red: T
The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.
green: T
The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.
blue: T
The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.
standard: PhantomData<S>
The kind of RGB standard. sRGB is the default.
Methods
impl<S: RgbStandard, T: Component> Rgb<S, T>
[src]
pub fn new(red: T, green: T, blue: T) -> Rgb<S, T>
[src]
Create an RGB color.
pub fn into_format<U: Component>(self) -> Rgb<S, U>
[src]
Convert into another component type.
pub fn from_format<U: Component>(color: Rgb<S, U>) -> Self
[src]
Convert from another component type.
pub fn into_components(self) -> (T, T, T)
[src]
Convert to a (red, green, blue)
tuple.
pub fn from_components((red, green, blue): (T, T, T)) -> Self
[src]
Convert from a (red, green, blue)
tuple.
impl<S: RgbStandard, T: Component + Float> Rgb<S, T>
[src]
pub fn into_linear(self) -> Rgb<Linear<S::Space>, T>
[src]
Convert the color to linear RGB.
pub fn from_linear(color: Rgb<Linear<S::Space>, T>) -> Rgb<S, T>
[src]
Convert linear RGB to nonlinear RGB.
pub fn into_encoding<St: RgbStandard<Space = S::Space>>(self) -> Rgb<St, T>
[src]
Convert the color to a different encoding.
pub fn from_encoding<St: RgbStandard<Space = S::Space>>(
color: Rgb<St, T>
) -> Rgb<S, T>
[src]
color: Rgb<St, T>
) -> Rgb<S, T>
Convert RGB from a different encoding.
Trait Implementations
impl<S, T> Blend for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Color = Rgb<S, T>
The core color type. Typically Self
for color types without alpha.
fn into_premultiplied(self) -> PreAlpha<Rgb<S, T>, T>
[src]
fn from_premultiplied(color: PreAlpha<Rgb<S, T>, T>) -> Self
[src]
fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
[src]
F: BlendFunction<Self::Color>,
Blend self, as the source color, with destination
, using blend_function
. Anything that implements BlendFunction
is acceptable, including functions and closures. Read more
fn over(self, other: Self) -> Self
[src]
Place self
over other
. This is the good old common alpha composition equation. Read more
fn inside(self, other: Self) -> Self
[src]
Results in the parts of self
that overlaps the visible parts of other
. Read more
fn outside(self, other: Self) -> Self
[src]
Results in the parts of self
that lies outside the visible parts of other
. Read more
fn atop(self, other: Self) -> Self
[src]
Place self
over only the visible parts of other
.
fn xor(self, other: Self) -> Self
[src]
Results in either self
or other
, where they do not overlap.
fn plus(self, other: Self) -> Self
[src]
Add self
and other
. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more
fn multiply(self, other: Self) -> Self
[src]
Multiply self
with other
. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more
fn screen(self, other: Self) -> Self
[src]
Make a color which is at least as light as self
or other
.
fn overlay(self, other: Self) -> Self
[src]
Multiply self
or other
if other is dark, or screen them if other
is light. This results in an S curve. Read more
fn darken(self, other: Self) -> Self
[src]
Return the darkest parts of self
and other
.
fn lighten(self, other: Self) -> Self
[src]
Return the lightest parts of self
and other
.
fn dodge(self, other: Self) -> Self
[src]
Lighten other
to reflect self
. Results in other
if self
is black. Read more
fn burn(self, other: Self) -> Self
[src]
Darken other
to reflect self
. Results in other
if self
is white. Read more
fn hard_light(self, other: Self) -> Self
[src]
Multiply self
or other
if other is dark, or screen them if self
is light. This is similar to overlay
, but depends on self
instead of other
. Read more
fn soft_light(self, other: Self) -> Self
[src]
Lighten other
if self
is light, or darken other
as if it's burned if self
is dark. The effect is increased if the components of self
is further from 0.5. Read more
fn difference(self, other: Self) -> Self
[src]
Return the absolute difference between self
and other
. It's basically abs(self - other)
, but regulated by the alpha component. Read more
fn exclusion(self, other: Self) -> Self
[src]
Similar to difference
, but appears to result in a lower contrast. other
is inverted if self
is white, and preserved if self
is black. Read more
impl<S: RgbStandard, T: Component> FromColor<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
fn from_xyz(color: Xyz<<S::Space as RgbSpace>::WhitePoint, T>) -> Self
[src]
fn from_hsv<_S: RgbSpace<WhitePoint = <S::Space as RgbSpace>::WhitePoint>>(
color: Hsv<_S, T>
) -> Self
[src]
color: Hsv<_S, T>
) -> Self
fn from_hsl<_S: RgbSpace<WhitePoint = <S::Space as RgbSpace>::WhitePoint>>(
color: Hsl<_S, T>
) -> Self
[src]
color: Hsl<_S, T>
) -> Self
fn from_luma(color: Luma<Linear<<S::Space as RgbSpace>::WhitePoint>, T>) -> Self
[src]
fn from_rgb<_S: RgbSpace<WhitePoint = <S::Space as RgbSpace>::WhitePoint>>(
color: Rgb<Linear<_S>, T>
) -> Self
[src]
color: Rgb<Linear<_S>, T>
) -> Self
fn from_yxy(inp: Yxy<Wp, T>) -> Self
[src]
Convert from Yxy color space
fn from_lab(inp: Lab<Wp, T>) -> Self
[src]
Convert from Lab* color space
fn from_lch(inp: Lch<Wp, T>) -> Self
[src]
Convert from LCh° color space
fn from_hwb<S: RgbSpace<WhitePoint = Wp>>(inp: Hwb<S, T>) -> Self
[src]
Convert from HWB color space
impl<S, T, Wp> IntoColor<Wp, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
fn into_xyz(self) -> Xyz<Wp, T>
[src]
fn into_yxy(self) -> Yxy<Wp, T>
[src]
fn into_lab(self) -> Lab<Wp, T>
[src]
fn into_lch(self) -> Lch<Wp, T>
[src]
fn into_rgb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<Sp>, T>
[src]
fn into_hsl<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<Sp, T>
[src]
fn into_hsv<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<Sp, T>
[src]
fn into_hwb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<Sp, T>
[src]
fn into_luma(self) -> Luma<Linear<Wp>, T>
[src]
impl<S: RgbStandard, T: Component> Pixel<T> for Rgb<S, T>
[src]
const CHANNELS: usize
[src]
fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
[src]
Cast as a reference to raw color components.
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
[src]
Cast as a mutable reference to raw color components.
fn into_raw<P: RawPixelSized<T>>(self) -> P
[src]
Convert from raw color components.
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
[src]
Cast from a reference to raw color components.
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
[src]
Cast from a mutable reference to raw color components.
fn from_raw_slice(slice: &[T]) -> &[Self]
[src]
Cast a slice of raw color components to a slice of colors. Read more
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
[src]
Cast a mutable slice of raw color components to a mutable slice of colors. Read more
fn into_raw_slice(slice: &[Self]) -> &[T]
[src]
Cast a slice of colors to a slice of raw color components. Read more
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
[src]
Cast a mutable slice of colors to a mutable slice of raw color components. Read more
impl<S, T> Limited for Rgb<S, T> where
S: RgbStandard,
T: Component,
[src]
S: RgbStandard,
T: Component,
impl<S, T> Mix for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Rgb<S, T>, factor: T) -> Rgb<S, T>
[src]
impl<S, T> Shade for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Rgb<S, T>
[src]
fn darken(&self, amount: Self::Scalar) -> Self
[src]
Darken the color by amount
.
impl<S, T> GetHue for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
[src]
impl<S, T> ComponentWise for Rgb<S, T> where
S: RgbStandard,
T: Component,
[src]
S: RgbStandard,
T: Component,
type Scalar = T
The scalar type for color components.
fn component_wise<F: FnMut(T, T) -> T>(
&self,
other: &Rgb<S, T>,
f: F
) -> Rgb<S, T>
[src]
&self,
other: &Rgb<S, T>,
f: F
) -> Rgb<S, T>
fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> Rgb<S, T>
[src]
impl<S: RgbStandard, T: Component> Copy for Rgb<S, T>
[src]
impl<S, T, P: ?Sized> AsRef<P> for Rgb<S, T> where
T: Component,
S: RgbStandard,
P: RawPixel<T>,
[src]
T: Component,
S: RgbStandard,
P: RawPixel<T>,
fn as_ref(&self) -> &P
[src]
Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); let raw: &[u8] = rgb.as_ref(); assert_eq!(raw[1], 42);
impl<S, T> Default for Rgb<S, T> where
T: Component,
S: RgbStandard,
[src]
T: Component,
S: RgbStandard,
impl<S: RgbStandard, T: Component> Clone for Rgb<S, T>
[src]
fn clone(&self) -> Rgb<S, T>
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<S: PartialEq + RgbStandard, T: PartialEq + Component> PartialEq<Rgb<S, T>> for Rgb<S, T>
[src]
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Rgb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S: RgbStandard, T: Component, _S> From<Alpha<Rgb<_S, T>, T>> for Rgb<S, T> where
T: Component + Float,
_S: RgbStandard<Space = S::Space>,
[src]
T: Component + Float,
_S: RgbStandard<Space = S::Space>,
impl<S: RgbStandard, T: Component, _S> From<Alpha<Luma<_S, T>, T>> for Rgb<S, T> where
T: Component + Float,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
[src]
T: Component + Float,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
impl<S: RgbStandard, T: Component> From<Alpha<Hsl<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Hsv<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Hwb<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Hwb<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Color<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S: RgbStandard, T: Component> From<Alpha<Color<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<S, T, St, Wp> From<Luma<St, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
St: LumaStandard<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
St: LumaStandard<WhitePoint = Wp>,
impl<S: RgbStandard, T: Component> From<(T, T, T)> for Rgb<S, T>
[src]
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
S: RgbStandard,
S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Rgb<Linear<S>, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,
[src]
T: Float + Component,
S: RgbSpace,
impl<S: RgbStandard, T: Component> Into<(T, T, T)> for Rgb<S, T>
[src]
impl<S, T, P: ?Sized> AsMut<P> for Rgb<S, T> where
T: Component,
S: RgbStandard,
P: RawPixel<T>,
[src]
T: Component,
S: RgbStandard,
P: RawPixel<T>,
fn as_mut(&mut self) -> &mut P
[src]
Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); { let raw: &mut [u8] = rgb.as_mut(); raw[1] = 5; } assert_eq!(rgb.green, 5);
impl<S: Debug + RgbStandard, T: Debug + Component> Debug for Rgb<S, T>
[src]
impl<S, T> Add<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
type Output = Rgb<S, <T as Add>::Output>
The resulting type after applying the +
operator.
fn add(self, other: Rgb<S, T>) -> Self::Output
[src]
impl<S, T> Add<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add,
<T as Add>::Output: Component,
type Output = Rgb<S, <T as Add>::Output>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Self::Output
[src]
impl<S, T> Sub<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
type Output = Rgb<S, <T as Sub>::Output>
The resulting type after applying the -
operator.
fn sub(self, other: Rgb<S, T>) -> Self::Output
[src]
impl<S, T> Sub<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub,
<T as Sub>::Output: Component,
type Output = Rgb<S, <T as Sub>::Output>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Self::Output
[src]
impl<S, T> Mul<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
type Output = Rgb<S, <T as Mul>::Output>
The resulting type after applying the *
operator.
fn mul(self, other: Rgb<S, T>) -> Self::Output
[src]
impl<S, T> Mul<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul,
<T as Mul>::Output: Component,
type Output = Rgb<S, <T as Mul>::Output>
The resulting type after applying the *
operator.
fn mul(self, c: T) -> Self::Output
[src]
impl<S, T> Div<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
type Output = Rgb<S, <T as Div>::Output>
The resulting type after applying the /
operator.
fn div(self, other: Rgb<S, T>) -> Self::Output
[src]
impl<S, T> Div<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
[src]
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div,
<T as Div>::Output: Component,
type Output = Rgb<S, <T as Div>::Output>
The resulting type after applying the /
operator.
fn div(self, c: T) -> Self::Output
[src]
impl<S, T> LowerHex for Rgb<S, T> where
T: Component + LowerHex,
S: RgbStandard,
[src]
T: Component + LowerHex,
S: RgbStandard,
impl<S, T> UpperHex for Rgb<S, T> where
T: Component + UpperHex,
S: RgbStandard,
[src]
T: Component + UpperHex,
S: RgbStandard,
impl<S, T> ApproxEq for Rgb<S, T> where
T: Component + ApproxEq,
T::Epsilon: Copy,
S: RgbStandard,
[src]
T: Component + ApproxEq,
T::Epsilon: Copy,
S: RgbStandard,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
[src]
fn default_max_relative() -> Self::Epsilon
[src]
fn default_max_ulps() -> u32
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
[src]
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
[src]
The inverse of ApproxEq::ulps_eq
.
impl<S: RgbStandard, T: Component> Serialize for Rgb<S, T> where
T: Serialize,
[src]
T: Serialize,
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
__S: Serializer,
impl<'de, S: RgbStandard, T: Component> Deserialize<'de> for Rgb<S, T> where
T: Deserialize<'de>,
[src]
T: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
Auto Trait Implementations
impl<S, T> Unpin for Rgb<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> Sync for Rgb<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Send for Rgb<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> UnwindSafe for Rgb<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
impl<S, T> RefUnwindSafe for Rgb<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
[src]
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
[src]
Convert the source color to the destination color using the bradford method by default Read more
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
[src]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
Convert the source color to the destination color using the bradford method by default Read more
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
[src]
T: Deserialize<'de>,