[−][src]Struct palette::blend::PreAlpha
Premultiplied alpha wrapper.
Premultiplied colors are commonly used in composition algorithms to simplify the calculations. It may also be preferred when interpolating between colors, which is one of the reasons why it's offered as a separate type. The other reason is to make it easier to avoid unnecessary computations in composition chains.
use palette::{Blend, LinSrgb, LinSrgba}; use palette::blend::PreAlpha; let a = PreAlpha::from(LinSrgba::new(0.4, 0.5, 0.5, 0.3)); let b = PreAlpha::from(LinSrgba::new(0.3, 0.8, 0.4, 0.4)); let c = PreAlpha::from(LinSrgba::new(0.7, 0.1, 0.8, 0.8)); let res = LinSrgb::from_premultiplied(a.screen(b).overlay(c));
Note that converting to and from premultiplied alpha will cause the alpha component to be clamped to [0.0, 1.0].
Fields
color: C
The premultiplied color components (original.color * original.alpha
).
alpha: T
The transparency component. 0.0 is fully transparent and 1.0 is fully opaque.
Trait Implementations
impl<C, T> Blend for PreAlpha<C, T> where
C: Blend<Color = C> + ComponentWise<Scalar = T>,
T: Float,
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C: Blend<Color = C> + ComponentWise<Scalar = T>,
T: Float,
type Color = C
The core color type. Typically Self
for color types without alpha.
fn into_premultiplied(self) -> PreAlpha<C, T>
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fn from_premultiplied(color: PreAlpha<C, T>) -> PreAlpha<C, T>
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fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
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F: BlendFunction<Self::Color>,
Blend self, as the source color, with destination
, using blend_function
. Anything that implements BlendFunction
is acceptable, including functions and closures. Read more
fn over(self, other: Self) -> Self
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Place self
over other
. This is the good old common alpha composition equation. Read more
fn inside(self, other: Self) -> Self
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Results in the parts of self
that overlaps the visible parts of other
. Read more
fn outside(self, other: Self) -> Self
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Results in the parts of self
that lies outside the visible parts of other
. Read more
fn atop(self, other: Self) -> Self
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Place self
over only the visible parts of other
.
fn xor(self, other: Self) -> Self
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Results in either self
or other
, where they do not overlap.
fn plus(self, other: Self) -> Self
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Add self
and other
. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more
fn multiply(self, other: Self) -> Self
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Multiply self
with other
. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more
fn screen(self, other: Self) -> Self
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Make a color which is at least as light as self
or other
.
fn overlay(self, other: Self) -> Self
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Multiply self
or other
if other is dark, or screen them if other
is light. This results in an S curve. Read more
fn darken(self, other: Self) -> Self
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Return the darkest parts of self
and other
.
fn lighten(self, other: Self) -> Self
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Return the lightest parts of self
and other
.
fn dodge(self, other: Self) -> Self
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Lighten other
to reflect self
. Results in other
if self
is black. Read more
fn burn(self, other: Self) -> Self
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Darken other
to reflect self
. Results in other
if self
is white. Read more
fn hard_light(self, other: Self) -> Self
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Multiply self
or other
if other is dark, or screen them if self
is light. This is similar to overlay
, but depends on self
instead of other
. Read more
fn soft_light(self, other: Self) -> Self
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Lighten other
if self
is light, or darken other
as if it's burned if self
is dark. The effect is increased if the components of self
is further from 0.5. Read more
fn difference(self, other: Self) -> Self
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Return the absolute difference between self
and other
. It's basically abs(self - other)
, but regulated by the alpha component. Read more
fn exclusion(self, other: Self) -> Self
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Similar to difference
, but appears to result in a lower contrast. other
is inverted if self
is white, and preserved if self
is black. Read more
impl<T: Float, C: Pixel<T>> Pixel<T> for PreAlpha<C, T>
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const CHANNELS: usize
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fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
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Cast as a reference to raw color components.
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
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Cast as a mutable reference to raw color components.
fn into_raw<P: RawPixelSized<T>>(self) -> P
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Convert from raw color components.
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
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Cast from a reference to raw color components.
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
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Cast from a mutable reference to raw color components.
fn from_raw_slice(slice: &[T]) -> &[Self]
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Cast a slice of raw color components to a slice of colors. Read more
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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Cast a mutable slice of raw color components to a mutable slice of colors. Read more
fn into_raw_slice(slice: &[Self]) -> &[T]
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Cast a slice of colors to a slice of raw color components. Read more
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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Cast a mutable slice of colors to a mutable slice of raw color components. Read more
impl<C: Mix> Mix for PreAlpha<C, C::Scalar>
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type Scalar = C::Scalar
The type of the mixing factor.
fn mix(
&self,
other: &PreAlpha<C, C::Scalar>,
factor: C::Scalar
) -> PreAlpha<C, C::Scalar>
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&self,
other: &PreAlpha<C, C::Scalar>,
factor: C::Scalar
) -> PreAlpha<C, C::Scalar>
impl<C: ComponentWise<Scalar = T>, T: Float> ComponentWise for PreAlpha<C, T>
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type Scalar = T
The scalar type for color components.
fn component_wise<F: FnMut(T, T) -> T>(
&self,
other: &PreAlpha<C, T>,
f: F
) -> PreAlpha<C, T>
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&self,
other: &PreAlpha<C, T>,
f: F
) -> PreAlpha<C, T>
fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> PreAlpha<C, T>
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impl<C: Copy, T: Copy + Float> Copy for PreAlpha<C, T>
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impl<C, T, P: ?Sized> AsRef<P> for PreAlpha<C, T> where
C: Pixel<T>,
T: Float,
P: RawPixel<T>,
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C: Pixel<T>,
T: Float,
P: RawPixel<T>,
impl<C: Default, T: Float> Default for PreAlpha<C, T>
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impl<C: Clone, T: Clone + Float> Clone for PreAlpha<C, T>
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fn clone(&self) -> PreAlpha<C, T>
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<C: PartialEq, T: PartialEq + Float> PartialEq<PreAlpha<C, T>> for PreAlpha<C, T>
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impl<C, T> From<Alpha<C, T>> for PreAlpha<C, T> where
C: ComponentWise<Scalar = T>,
T: Float,
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C: ComponentWise<Scalar = T>,
T: Float,
impl<C, T> From<PreAlpha<C, T>> for Alpha<C, T> where
C: ComponentWise<Scalar = T>,
T: Float,
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C: ComponentWise<Scalar = T>,
T: Float,
impl<C, T, P: ?Sized> AsMut<P> for PreAlpha<C, T> where
C: Pixel<T>,
T: Float,
P: RawPixel<T>,
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C: Pixel<T>,
T: Float,
P: RawPixel<T>,
impl<C, T: Float> Deref for PreAlpha<C, T>
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impl<C, T: Float> DerefMut for PreAlpha<C, T>
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impl<C: Debug, T: Debug + Float> Debug for PreAlpha<C, T>
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impl<C: Add, T: Float> Add<PreAlpha<C, T>> for PreAlpha<C, T>
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type Output = PreAlpha<C::Output, T>
The resulting type after applying the +
operator.
fn add(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>
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impl<T: Float, C: Add<T>> Add<T> for PreAlpha<C, T>
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type Output = PreAlpha<C::Output, T>
The resulting type after applying the +
operator.
fn add(self, c: T) -> PreAlpha<C::Output, T>
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impl<C: Sub, T: Float> Sub<PreAlpha<C, T>> for PreAlpha<C, T>
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type Output = PreAlpha<C::Output, T>
The resulting type after applying the -
operator.
fn sub(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>
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impl<T: Float, C: Sub<T>> Sub<T> for PreAlpha<C, T>
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type Output = PreAlpha<C::Output, T>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> PreAlpha<C::Output, T>
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impl<C: Mul, T: Float> Mul<PreAlpha<C, T>> for PreAlpha<C, T>
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type Output = PreAlpha<C::Output, T>
The resulting type after applying the *
operator.
fn mul(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>
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impl<T: Float, C: Mul<T>> Mul<T> for PreAlpha<C, T>
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type Output = PreAlpha<C::Output, T>
The resulting type after applying the *
operator.
fn mul(self, c: T) -> PreAlpha<C::Output, T>
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impl<C: Div, T: Float> Div<PreAlpha<C, T>> for PreAlpha<C, T>
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type Output = PreAlpha<C::Output, T>
The resulting type after applying the /
operator.
fn div(self, other: PreAlpha<C, T>) -> PreAlpha<C::Output, T>
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impl<T: Float, C: Div<T>> Div<T> for PreAlpha<C, T>
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type Output = PreAlpha<C::Output, T>
The resulting type after applying the /
operator.
fn div(self, c: T) -> PreAlpha<C::Output, T>
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impl<C, T> ApproxEq for PreAlpha<C, T> where
C: ApproxEq<Epsilon = T::Epsilon>,
T: ApproxEq + Float,
T::Epsilon: Copy,
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C: ApproxEq<Epsilon = T::Epsilon>,
T: ApproxEq + Float,
T::Epsilon: Copy,
type Epsilon = T::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn default_max_relative() -> Self::Epsilon
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fn default_max_ulps() -> u32
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fn relative_eq(
&self,
other: &PreAlpha<C, T>,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &PreAlpha<C, T>,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn ulps_eq(
&self,
other: &PreAlpha<C, T>,
epsilon: Self::Epsilon,
max_ulps: u32
) -> bool
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&self,
other: &PreAlpha<C, T>,
epsilon: Self::Epsilon,
max_ulps: u32
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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The inverse of ApproxEq::ulps_eq
.
impl<C, T: Float> Serialize for PreAlpha<C, T> where
C: Serialize,
T: Serialize,
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C: Serialize,
T: Serialize,
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl<'de, C, T: Float> Deserialize<'de> for PreAlpha<C, T> where
C: Deserialize<'de>,
T: Deserialize<'de>,
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C: Deserialize<'de>,
T: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl<C, T> Unpin for PreAlpha<C, T> where
C: Unpin,
T: Unpin,
C: Unpin,
T: Unpin,
impl<C, T> Sync for PreAlpha<C, T> where
C: Sync,
T: Sync,
C: Sync,
T: Sync,
impl<C, T> Send for PreAlpha<C, T> where
C: Send,
T: Send,
C: Send,
T: Send,
impl<C, T> UnwindSafe for PreAlpha<C, T> where
C: UnwindSafe,
T: UnwindSafe,
C: UnwindSafe,
T: UnwindSafe,
impl<C, T> RefUnwindSafe for PreAlpha<C, T> where
C: RefUnwindSafe,
T: RefUnwindSafe,
C: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,