[−][src]Struct palette::luma::Luma
Luminance.
Luma is a purely gray scale color space, which is included more for
completeness than anything else, and represents how bright a color is
perceived to be. It's basically the Y
component of CIE
XYZ. The lack of any form of hue representation limits
the set of operations that can be performed on it.
Fields
luma: T
The lightness of the color. 0.0 is black and 1.0 is white.
standard: PhantomData<S>
The kind of RGB standard. sRGB is the default.
Methods
impl<S, T> Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
pub fn new(luma: T) -> Luma<S, T>
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Create a luminance color.
pub fn into_format<U: Component>(self) -> Luma<S, U>
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Convert into another component type.
pub fn from_format<U: Component>(color: Luma<S, U>) -> Self
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Convert from another component type.
pub fn into_components(self) -> (T,)
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Convert to a (luma,)
tuple.
pub fn from_components((luma): (T,)) -> Self
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Convert from a (luma,)
tuple.
impl<S, T> Luma<S, T> where
T: Component + Float,
S: LumaStandard,
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T: Component + Float,
S: LumaStandard,
pub fn into_linear(self) -> Luma<Linear<S::WhitePoint>, T>
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Convert the color to linear luminance.
pub fn from_linear(color: Luma<Linear<S::WhitePoint>, T>) -> Luma<S, T>
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Convert linear luminance to nonlinear luminance.
pub fn into_encoding<St: LumaStandard<WhitePoint = S::WhitePoint>>(
self
) -> Luma<St, T>
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self
) -> Luma<St, T>
Convert the color to a different encoding.
pub fn from_encoding<St: LumaStandard<WhitePoint = S::WhitePoint>>(
color: Luma<St, T>
) -> Luma<S, T>
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color: Luma<St, T>
) -> Luma<S, T>
Convert luminance from a different encoding.
Trait Implementations
impl<S, T> Blend for Luma<S, T> where
T: Component + Float,
S: LumaStandard<TransferFn = LinearFn>,
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T: Component + Float,
S: LumaStandard<TransferFn = LinearFn>,
type Color = Luma<S, T>
The core color type. Typically Self
for color types without alpha.
fn into_premultiplied(self) -> PreAlpha<Luma<S, T>, T>
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fn from_premultiplied(color: PreAlpha<Luma<S, T>, T>) -> Self
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fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
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F: BlendFunction<Self::Color>,
Blend self, as the source color, with destination
, using blend_function
. Anything that implements BlendFunction
is acceptable, including functions and closures. Read more
fn over(self, other: Self) -> Self
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Place self
over other
. This is the good old common alpha composition equation. Read more
fn inside(self, other: Self) -> Self
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Results in the parts of self
that overlaps the visible parts of other
. Read more
fn outside(self, other: Self) -> Self
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Results in the parts of self
that lies outside the visible parts of other
. Read more
fn atop(self, other: Self) -> Self
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Place self
over only the visible parts of other
.
fn xor(self, other: Self) -> Self
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Results in either self
or other
, where they do not overlap.
fn plus(self, other: Self) -> Self
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Add self
and other
. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more
fn multiply(self, other: Self) -> Self
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Multiply self
with other
. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more
fn screen(self, other: Self) -> Self
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Make a color which is at least as light as self
or other
.
fn overlay(self, other: Self) -> Self
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Multiply self
or other
if other is dark, or screen them if other
is light. This results in an S curve. Read more
fn darken(self, other: Self) -> Self
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Return the darkest parts of self
and other
.
fn lighten(self, other: Self) -> Self
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Return the lightest parts of self
and other
.
fn dodge(self, other: Self) -> Self
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Lighten other
to reflect self
. Results in other
if self
is black. Read more
fn burn(self, other: Self) -> Self
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Darken other
to reflect self
. Results in other
if self
is white. Read more
fn hard_light(self, other: Self) -> Self
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Multiply self
or other
if other is dark, or screen them if self
is light. This is similar to overlay
, but depends on self
instead of other
. Read more
fn soft_light(self, other: Self) -> Self
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Lighten other
if self
is light, or darken other
as if it's burned if self
is dark. The effect is increased if the components of self
is further from 0.5. Read more
fn difference(self, other: Self) -> Self
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Return the absolute difference between self
and other
. It's basically abs(self - other)
, but regulated by the alpha component. Read more
fn exclusion(self, other: Self) -> Self
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Similar to difference
, but appears to result in a lower contrast. other
is inverted if self
is white, and preserved if self
is black. Read more
impl<S, T> FromColor<<S as LumaStandard>::WhitePoint, T> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
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T: Component,
S: LumaStandard,
T: Component + Float,
fn from_xyz(color: Xyz<S::WhitePoint, T>) -> Self
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fn from_yxy(color: Yxy<S::WhitePoint, T>) -> Self
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fn from_luma(color: Luma<Linear<S::WhitePoint>, T>) -> Self
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fn from_lab(inp: Lab<Wp, T>) -> Self
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Convert from Lab* color space
fn from_lch(inp: Lch<Wp, T>) -> Self
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Convert from LCh° color space
fn from_rgb<S: RgbSpace<WhitePoint = Wp>>(inp: Rgb<Linear<S>, T>) -> Self
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Convert from RGB color space
fn from_hsl<S: RgbSpace<WhitePoint = Wp>>(inp: Hsl<S, T>) -> Self
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Convert from HSL color space
fn from_hsv<S: RgbSpace<WhitePoint = Wp>>(inp: Hsv<S, T>) -> Self
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Convert from HSV color space
fn from_hwb<S: RgbSpace<WhitePoint = Wp>>(inp: Hwb<S, T>) -> Self
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Convert from HWB color space
impl<S, Wp, T> IntoColor<Wp, T> for Luma<S, T> where
S: LumaStandard<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
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S: LumaStandard<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
fn into_xyz(self) -> Xyz<Wp, T>
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fn into_yxy(self) -> Yxy<Wp, T>
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fn into_luma(self) -> Luma<Linear<Wp>, T>
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fn into_lab(self) -> Lab<Wp, T>
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Convert into Lab* color space
fn into_lch(self) -> Lch<Wp, T>
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Convert into LCh° color space
fn into_rgb<S: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<S>, T>
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Convert into RGB color space.
fn into_hsl<S: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<S, T>
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Convert into HSL color space
fn into_hsv<S: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<S, T>
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Convert into HSV color space
fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
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Convert into HWB color space
impl<S, T> Pixel<T> for Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
const CHANNELS: usize
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fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
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Cast as a reference to raw color components.
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
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Cast as a mutable reference to raw color components.
fn into_raw<P: RawPixelSized<T>>(self) -> P
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Convert from raw color components.
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
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Cast from a reference to raw color components.
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
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Cast from a mutable reference to raw color components.
fn from_raw_slice(slice: &[T]) -> &[Self]
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Cast a slice of raw color components to a slice of colors. Read more
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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Cast a mutable slice of raw color components to a mutable slice of colors. Read more
fn into_raw_slice(slice: &[Self]) -> &[T]
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Cast a slice of colors to a slice of raw color components. Read more
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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Cast a mutable slice of colors to a mutable slice of raw color components. Read more
impl<S, T> Limited for Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
impl<S, T> Mix for Luma<S, T> where
T: Component + Float,
S: LumaStandard<TransferFn = LinearFn>,
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T: Component + Float,
S: LumaStandard<TransferFn = LinearFn>,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Luma<S, T>, factor: T) -> Luma<S, T>
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impl<S, T> Shade for Luma<S, T> where
T: Component + Float,
S: LumaStandard<TransferFn = LinearFn>,
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T: Component + Float,
S: LumaStandard<TransferFn = LinearFn>,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Luma<S, T>
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fn darken(&self, amount: Self::Scalar) -> Self
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Darken the color by amount
.
impl<S, T> ComponentWise for Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
type Scalar = T
The scalar type for color components.
fn component_wise<F: FnMut(T, T) -> T>(
&self,
other: &Luma<S, T>,
f: F
) -> Luma<S, T>
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&self,
other: &Luma<S, T>,
f: F
) -> Luma<S, T>
fn component_wise_self<F: FnMut(T) -> T>(&self, f: F) -> Luma<S, T>
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impl<S, T> Copy for Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
impl<S, T, P: ?Sized> AsRef<P> for Luma<S, T> where
T: Component,
S: LumaStandard,
P: RawPixel<T>,
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T: Component,
S: LumaStandard,
P: RawPixel<T>,
fn as_ref(&self) -> &P
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Convert to a raw pixel format.
use palette::SrgbLuma; let luma = SrgbLuma::new(100); let raw: &[u8] = luma.as_ref(); assert_eq!(raw[0], 100);
impl<S, T> Default for Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
impl<S, T> Clone for Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
fn clone(&self) -> Luma<S, T>
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<S: PartialEq, T: PartialEq> PartialEq<Luma<S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
impl<S, T, _S> From<Luma<_S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Luma<_S, T>> for Alpha<Hsl<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Luma<_S, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Luma<_S, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Luma<_S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Luma<_S, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<Wp, T, _S> From<Luma<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, _S> From<Luma<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, _S> From<Luma<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, _S> From<Luma<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
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T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
impl<S, T, _S> From<Rgb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
_S::Space: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
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T: Component,
S: LumaStandard,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Hsl<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
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T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Hsl<_S, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Hsv<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Hsv<_S, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Hwb<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Hwb<_S, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T> From<Lab<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
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T: Component,
S: LumaStandard,
T: Component + Float,
fn from(color: Lab<S::WhitePoint, T>) -> Self
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impl<S, T> From<Alpha<Lab<<S as LumaStandard>::WhitePoint, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
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T: Component,
S: LumaStandard,
T: Component + Float,
fn from(color: Alpha<Lab<S::WhitePoint, T>, T>) -> Self
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impl<S, T> From<Lch<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
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T: Component,
S: LumaStandard,
T: Component + Float,
fn from(color: Lch<S::WhitePoint, T>) -> Self
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impl<S, T> From<Alpha<Lch<<S as LumaStandard>::WhitePoint, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
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T: Component,
S: LumaStandard,
T: Component + Float,
fn from(color: Alpha<Lch<S::WhitePoint, T>, T>) -> Self
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impl<S, T> From<Alpha<Xyz<<S as LumaStandard>::WhitePoint, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
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T: Component,
S: LumaStandard,
T: Component + Float,
fn from(color: Alpha<Xyz<S::WhitePoint, T>, T>) -> Self
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impl<S, T> From<Alpha<Yxy<<S as LumaStandard>::WhitePoint, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
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T: Component,
S: LumaStandard,
T: Component + Float,
fn from(color: Alpha<Yxy<S::WhitePoint, T>, T>) -> Self
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impl<S, T, _S> From<Color<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Color<_S, T>, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T> From<Xyz<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
[src]
S: LumaStandard,
T: Component + Float,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
[src]
impl<S, T> From<Yxy<<S as LumaStandard>::WhitePoint, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
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S: LumaStandard,
T: Component + Float,
fn from(color: Yxy<S::WhitePoint, T>) -> Self
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impl<S: LumaStandard, T: Component> From<(T,)> for Luma<S, T>
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impl<S: RgbStandard, T: Component, _S> From<Luma<_S, T>> for Alpha<Rgb<S, T>, T> where
T: Component + Float,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
[src]
T: Component + Float,
_S: LumaStandard<WhitePoint = <S::Space as RgbSpace>::WhitePoint>,
impl<S, T, St, Wp> From<Luma<St, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
St: LumaStandard<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
St: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, _S> From<Luma<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, S> From<Luma<S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
S: LumaStandard<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
S: LumaStandard<WhitePoint = Wp>,
impl<Wp, T, _S> From<Luma<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: LumaStandard<WhitePoint = Wp>,
impl<S, T> From<Luma<S, T>> for Yxy<S::WhitePoint, T> where
T: Component + Float,
S: LumaStandard,
[src]
T: Component + Float,
S: LumaStandard,
impl<S, T> From<Luma<Linear<<S as RgbSpace>::WhitePoint>, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,
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T: Float + Component,
S: RgbSpace,
impl<S: LumaStandard, T: Component> Into<(T,)> for Luma<S, T>
[src]
impl<S, T, P: ?Sized> AsMut<P> for Luma<S, T> where
T: Component,
S: LumaStandard,
P: RawPixel<T>,
[src]
T: Component,
S: LumaStandard,
P: RawPixel<T>,
fn as_mut(&mut self) -> &mut P
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Convert to a raw pixel format.
use palette::SrgbLuma; let mut luma = SrgbLuma::new(100); { let raw: &mut [u8] = luma.as_mut(); raw[0] = 5; } assert_eq!(luma.luma, 5);
impl<S: Debug, T: Debug> Debug for Luma<S, T> where
T: Component,
S: LumaStandard,
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T: Component,
S: LumaStandard,
impl<S, T> Add<Luma<S, T>> for Luma<S, T> where
T: Component + Add,
S: LumaStandard<TransferFn = LinearFn>,
<T as Add>::Output: Component,
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T: Component + Add,
S: LumaStandard<TransferFn = LinearFn>,
<T as Add>::Output: Component,
type Output = Luma<S, <T as Add>::Output>
The resulting type after applying the +
operator.
fn add(self, other: Luma<S, T>) -> Self::Output
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impl<S, T> Add<T> for Luma<S, T> where
T: Component + Add,
S: LumaStandard<TransferFn = LinearFn>,
<T as Add>::Output: Component,
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T: Component + Add,
S: LumaStandard<TransferFn = LinearFn>,
<T as Add>::Output: Component,
type Output = Luma<S, <T as Add>::Output>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Self::Output
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impl<S, T> Sub<Luma<S, T>> for Luma<S, T> where
T: Component + Sub,
S: LumaStandard<TransferFn = LinearFn>,
<T as Sub>::Output: Component,
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T: Component + Sub,
S: LumaStandard<TransferFn = LinearFn>,
<T as Sub>::Output: Component,
type Output = Luma<S, <T as Sub>::Output>
The resulting type after applying the -
operator.
fn sub(self, other: Luma<S, T>) -> Self::Output
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impl<S, T> Sub<T> for Luma<S, T> where
T: Component + Sub,
S: LumaStandard<TransferFn = LinearFn>,
<T as Sub>::Output: Component,
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T: Component + Sub,
S: LumaStandard<TransferFn = LinearFn>,
<T as Sub>::Output: Component,
type Output = Luma<S, <T as Sub>::Output>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Self::Output
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impl<S, T> Mul<Luma<S, T>> for Luma<S, T> where
T: Component + Mul,
S: LumaStandard<TransferFn = LinearFn>,
<T as Mul>::Output: Component,
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T: Component + Mul,
S: LumaStandard<TransferFn = LinearFn>,
<T as Mul>::Output: Component,
type Output = Luma<S, <T as Mul>::Output>
The resulting type after applying the *
operator.
fn mul(self, other: Luma<S, T>) -> Self::Output
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impl<S, T> Mul<T> for Luma<S, T> where
T: Component + Mul,
S: LumaStandard<TransferFn = LinearFn>,
<T as Mul>::Output: Component,
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T: Component + Mul,
S: LumaStandard<TransferFn = LinearFn>,
<T as Mul>::Output: Component,
type Output = Luma<S, <T as Mul>::Output>
The resulting type after applying the *
operator.
fn mul(self, c: T) -> Self::Output
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impl<S, T> Div<Luma<S, T>> for Luma<S, T> where
T: Component + Div,
S: LumaStandard<TransferFn = LinearFn>,
<T as Div>::Output: Component,
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T: Component + Div,
S: LumaStandard<TransferFn = LinearFn>,
<T as Div>::Output: Component,
type Output = Luma<S, <T as Div>::Output>
The resulting type after applying the /
operator.
fn div(self, other: Luma<S, T>) -> Self::Output
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impl<S, T> Div<T> for Luma<S, T> where
T: Component + Div,
S: LumaStandard<TransferFn = LinearFn>,
<T as Div>::Output: Component,
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T: Component + Div,
S: LumaStandard<TransferFn = LinearFn>,
<T as Div>::Output: Component,
type Output = Luma<S, <T as Div>::Output>
The resulting type after applying the /
operator.
fn div(self, c: T) -> Self::Output
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impl<S, T> LowerHex for Luma<S, T> where
T: Component + LowerHex,
S: LumaStandard,
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T: Component + LowerHex,
S: LumaStandard,
impl<S, T> UpperHex for Luma<S, T> where
T: Component + UpperHex,
S: LumaStandard,
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T: Component + UpperHex,
S: LumaStandard,
impl<S, T> ApproxEq for Luma<S, T> where
T: Component + ApproxEq,
T::Epsilon: Copy,
S: LumaStandard,
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T: Component + ApproxEq,
T::Epsilon: Copy,
S: LumaStandard,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
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fn default_max_relative() -> Self::Epsilon
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fn default_max_ulps() -> u32
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fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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The inverse of ApproxEq::ulps_eq
.
impl<S, T> Serialize for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Serialize,
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T: Component,
S: LumaStandard,
T: Serialize,
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl<'de, S, T> Deserialize<'de> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Deserialize<'de>,
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T: Component,
S: LumaStandard,
T: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl<S, T> Unpin for Luma<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> Sync for Luma<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Send for Luma<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> UnwindSafe for Luma<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
impl<S, T> RefUnwindSafe for Luma<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
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D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
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Convert the source color to the destination color using the bradford method by default Read more
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,