[−][src]Struct palette::Hsl
Linear HSL color space.
The HSL color space can be seen as a cylindrical version of
RGB, where the hue
is the angle around the color
cylinder, the saturation
is the distance from the center, and the
lightness
is the height from the bottom. Its composition makes it
especially good for operations like changing green to red, making a color
more gray, or making it darker.
See HSV for a very similar color space, with brightness instead of lightness.
Fields
hue: RgbHue<T>
The hue of the color, in degrees. Decides if it's red, blue, purple, etc.
saturation: T
The colorfulness of the color. 0.0 gives gray scale colors and 1.0 will give absolutely clear colors.
lightness: T
Decides how light the color will look. 0.0 will be black, 0.5 will give a clear color, and 1.0 will give white.
space: PhantomData<S>
The white point and RGB primaries this color is adapted to. The default is the sRGB standard.
Methods
impl<T> Hsl<Srgb, T> where
T: Component + Float,
[src]
T: Component + Float,
pub fn new<H: Into<RgbHue<T>>>(
hue: H,
saturation: T,
lightness: T
) -> Hsl<Srgb, T>
[src]
hue: H,
saturation: T,
lightness: T
) -> Hsl<Srgb, T>
HSL for linear sRGB.
impl<S, T> Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
pub fn with_wp<H: Into<RgbHue<T>>>(
hue: H,
saturation: T,
lightness: T
) -> Hsl<S, T>
[src]
hue: H,
saturation: T,
lightness: T
) -> Hsl<S, T>
Linear HSL.
pub fn into_components(self) -> (RgbHue<T>, T, T)
[src]
Convert to a (hue, saturation, lightness)
tuple.
pub fn from_components<H: Into<RgbHue<T>>>(
(hue, saturation, lightness): (H, T, T)
) -> Self
[src]
(hue, saturation, lightness): (H, T, T)
) -> Self
Convert from a (hue, saturation, lightness)
tuple.
Trait Implementations
impl<S, T> FromColor<<S as RgbSpace>::WhitePoint, T> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from_xyz(color: Xyz<S::WhitePoint, T>) -> Self
[src]
fn from_rgb<_S: RgbSpace<WhitePoint = S::WhitePoint>>(
color: Rgb<Linear<_S>, T>
) -> Self
[src]
color: Rgb<Linear<_S>, T>
) -> Self
fn from_hsv<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsv<_S, T>) -> Self
[src]
fn from_hsl<_S: RgbSpace<WhitePoint = S::WhitePoint>>(color: Hsl<_S, T>) -> Self
[src]
fn from_yxy(inp: Yxy<Wp, T>) -> Self
[src]
Convert from Yxy color space
fn from_lab(inp: Lab<Wp, T>) -> Self
[src]
Convert from Lab* color space
fn from_lch(inp: Lch<Wp, T>) -> Self
[src]
Convert from LCh° color space
fn from_hwb<S: RgbSpace<WhitePoint = Wp>>(inp: Hwb<S, T>) -> Self
[src]
Convert from HWB color space
fn from_luma(inp: Luma<Linear<Wp>, T>) -> Self
[src]
Convert from Luma
impl<S, Wp, T> IntoColor<Wp, T> for Hsl<S, T> where
T: Component + Float,
Wp: WhitePoint,
S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
S: RgbSpace<WhitePoint = Wp>,
fn into_xyz(self) -> Xyz<Wp, T>
[src]
fn into_yxy(self) -> Yxy<Wp, T>
[src]
fn into_lab(self) -> Lab<Wp, T>
[src]
fn into_lch(self) -> Lch<Wp, T>
[src]
fn into_rgb<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Rgb<Linear<Sp>, T>
[src]
fn into_hsl<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsl<Sp, T>
[src]
fn into_hsv<Sp: RgbSpace<WhitePoint = Wp>>(self) -> Hsv<Sp, T>
[src]
fn into_luma(self) -> Luma<Linear<Wp>, T>
[src]
fn into_hwb<S: RgbSpace<WhitePoint = Wp>>(self) -> Hwb<S, T>
[src]
Convert into HWB color space
impl<S, T> Pixel<T> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
const CHANNELS: usize
[src]
fn as_raw<P: RawPixel<T> + ?Sized>(&self) -> &P
[src]
Cast as a reference to raw color components.
fn as_raw_mut<P: RawPixel<T> + ?Sized>(&mut self) -> &mut P
[src]
Cast as a mutable reference to raw color components.
fn into_raw<P: RawPixelSized<T>>(self) -> P
[src]
Convert from raw color components.
fn from_raw<P: RawPixel<T> + ?Sized>(pixel: &P) -> &Self
[src]
Cast from a reference to raw color components.
fn from_raw_mut<P: RawPixel<T> + ?Sized>(pixel: &mut P) -> &mut Self
[src]
Cast from a mutable reference to raw color components.
fn from_raw_slice(slice: &[T]) -> &[Self]
[src]
Cast a slice of raw color components to a slice of colors. Read more
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
[src]
Cast a mutable slice of raw color components to a mutable slice of colors. Read more
fn into_raw_slice(slice: &[Self]) -> &[T]
[src]
Cast a slice of colors to a slice of raw color components. Read more
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
[src]
Cast a mutable slice of colors to a mutable slice of raw color components. Read more
impl<S, T> Limited for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
impl<S, T> Mix for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Hsl<S, T>, factor: T) -> Hsl<S, T>
[src]
impl<S, T> Shade for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Hsl<S, T>
[src]
fn darken(&self, amount: Self::Scalar) -> Self
[src]
Darken the color by amount
.
impl<S, T> GetHue for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
[src]
impl<S, T> Hue for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
fn with_hue<H: Into<Self::Hue>>(&self, hue: H) -> Hsl<S, T>
[src]
fn shift_hue<H: Into<Self::Hue>>(&self, amount: H) -> Hsl<S, T>
[src]
impl<S, T> Saturate for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
type Scalar = T
The type of the (de)saturation factor.
fn saturate(&self, factor: T) -> Hsl<S, T>
[src]
fn desaturate(&self, factor: Self::Scalar) -> Self
[src]
Decrease the saturation by factor
.
impl<S, T> Copy for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
impl<S, T, P: ?Sized> AsRef<P> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
[src]
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
impl<S, T> Default for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
impl<S, T> Clone for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
fn clone(&self) -> Hsl<S, T>
[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl<S: PartialEq, T: PartialEq> PartialEq<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Luma<_S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
_S: LumaStandard<WhitePoint = S::WhitePoint>,
impl<S, T> From<Alpha<Hsl<S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hsv<S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hwb<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Hwb<S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Lab<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Lab<S::WhitePoint, T>) -> Self
[src]
impl<S, T> From<Alpha<Lab<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Lab<S::WhitePoint, T>, T>) -> Self
[src]
impl<S, T> From<Lch<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Lch<S::WhitePoint, T>) -> Self
[src]
impl<S, T> From<Alpha<Lch<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Lch<S::WhitePoint, T>, T>) -> Self
[src]
impl<S, T> From<Alpha<Xyz<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Xyz<S::WhitePoint, T>, T>) -> Self
[src]
impl<S, T> From<Yxy<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Yxy<S::WhitePoint, T>) -> Self
[src]
impl<S, T> From<Alpha<Yxy<<S as RgbSpace>::WhitePoint, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
fn from(color: Alpha<Yxy<S::WhitePoint, T>, T>) -> Self
[src]
impl<S, T> From<Color<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Alpha<Color<S, T>, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Xyz<<S as RgbSpace>::WhitePoint, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
fn from(color: Xyz<S::WhitePoint, T>) -> Self
[src]
impl<S, Sp, T> From<Hsv<Sp, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S: RgbSpace, T: Component + Float, H: Into<RgbHue<T>>> From<(H, T, T)> for Hsl<S, T>
[src]
impl<S, T> From<Hsl<S, T>> for Alpha<Hsv<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, Sp, T> From<Hsl<Sp, T>> for Hsv<S, T> where
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component + Float,
S: RgbSpace,
Sp: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T> From<Hsl<S, T>> for Hwb<S, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<S, T> From<Hsl<S, T>> for Alpha<Hwb<S, T>, T> where
T: Component + Float,
S: RgbSpace,
T: Component + Float,
[src]
T: Component + Float,
S: RgbSpace,
T: Component + Float,
impl<Wp, T, _S> From<Hsl<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T, _S> From<Hsl<_S, T>> for Luma<S, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S, T, _S> From<Hsl<_S, T>> for Alpha<Luma<S, T>, T> where
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
[src]
T: Component,
S: LumaStandard,
T: Component + Float,
_S: RgbSpace<WhitePoint = S::WhitePoint>,
impl<S: RgbStandard, T: Component> From<Hsl<<S as RgbStandard>::Space, T>> for Alpha<Rgb<S, T>, T> where
T: Component + Float,
[src]
T: Component + Float,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
[src]
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
S::Space: RgbSpace<WhitePoint = Wp>,
Sp: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Xyz<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<Wp, T, _S> From<Hsl<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
[src]
T: Component + Float,
Wp: WhitePoint,
T: Component + Float,
_S: RgbSpace<WhitePoint = Wp>,
impl<S, T> From<Hsl<S, T>> for Color<S, T> where
T: Float + Component,
S: RgbSpace,
[src]
T: Float + Component,
S: RgbSpace,
impl<S: RgbSpace, T: Component + Float> Into<(RgbHue<T>, T, T)> for Hsl<S, T>
[src]
impl<S, T, P: ?Sized> AsMut<P> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
[src]
T: Component + Float,
S: RgbSpace,
P: RawPixel<T>,
impl<S: Debug, T: Debug> Debug for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
impl<S, T> Add<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
type Output = Hsl<S, T>
The resulting type after applying the +
operator.
fn add(self, other: Hsl<S, T>) -> Hsl<S, T>
[src]
impl<S, T> Add<T> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
type Output = Hsl<S, T>
The resulting type after applying the +
operator.
fn add(self, c: T) -> Hsl<S, T>
[src]
impl<S, T> Sub<Hsl<S, T>> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
type Output = Hsl<S, T>
The resulting type after applying the -
operator.
fn sub(self, other: Hsl<S, T>) -> Hsl<S, T>
[src]
impl<S, T> Sub<T> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
[src]
T: Component + Float,
S: RgbSpace,
type Output = Hsl<S, T>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> Hsl<S, T>
[src]
impl<S, T> ApproxEq for Hsl<S, T> where
T: Component + Float + ApproxEq,
T::Epsilon: Copy + Float,
S: RgbSpace,
[src]
T: Component + Float + ApproxEq,
T::Epsilon: Copy + Float,
S: RgbSpace,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> Self::Epsilon
[src]
fn default_max_relative() -> Self::Epsilon
[src]
fn default_max_ulps() -> u32
[src]
fn relative_eq(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
fn ulps_eq(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
[src]
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
[src]
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
[src]
The inverse of ApproxEq::ulps_eq
.
impl<S, T> Serialize for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Serialize,
[src]
T: Component + Float,
S: RgbSpace,
T: Serialize,
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
__S: Serializer,
impl<'de, S, T> Deserialize<'de> for Hsl<S, T> where
T: Component + Float,
S: RgbSpace,
T: Deserialize<'de>,
[src]
T: Component + Float,
S: RgbSpace,
T: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
[src]
__D: Deserializer<'de>,
Auto Trait Implementations
impl<S, T> Unpin for Hsl<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> Sync for Hsl<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Send for Hsl<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> UnwindSafe for Hsl<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
impl<S, T> RefUnwindSafe for Hsl<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
[src]
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
fn adapt_from_using<M>(S, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
[src]
Convert the source color to the destination color using the bradford method by default Read more
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
[src]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(Self, M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
Convert the source color to the destination color using the bradford method by default Read more
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
[src]
fn clone_into(&self, target: &mut T)
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
[src]
T: Deserialize<'de>,