[−][src]Struct amethyst_rendy::palette::rgb::Rgb
Generic RGB.
RGB is probably the most common color space, when it comes to computer graphics, and it's defined as an additive mixture of red, green and blue light, where gray scale colors are created when these three channels are equal in strength.
Many conversions and operations on this color space requires that it's
linear, meaning that gamma correction is required when converting to and
from a displayable RGB, such as sRGB. See the pixel
module for encoding formats.
Fields
red: T
The amount of red light, where 0.0 is no red light and 1.0f (or 255u8) is the highest displayable amount.
green: T
The amount of green light, where 0.0 is no green light and 1.0f (or 255u8) is the highest displayable amount.
blue: T
The amount of blue light, where 0.0 is no blue light and 1.0f (or 255u8) is the highest displayable amount.
standard: PhantomData<S>
The kind of RGB standard. sRGB is the default.
Methods
impl<S, T> Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
pub fn new(red: T, green: T, blue: T) -> Rgb<S, T>
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Create an RGB color.
pub fn into_format<U>(self) -> Rgb<S, U> where
U: Component,
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U: Component,
Convert into another component type.
pub fn from_format<U>(color: Rgb<S, U>) -> Rgb<S, T> where
U: Component,
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U: Component,
Convert from another component type.
pub fn into_components(self) -> (T, T, T)
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Convert to a (red, green, blue)
tuple.
pub fn from_components((T, T, T)) -> Rgb<S, T>
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Convert from a (red, green, blue)
tuple.
impl<S, T> Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
pub fn into_linear(self) -> Rgb<Linear<<S as RgbStandard>::Space>, T>
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Convert the color to linear RGB.
pub fn from_linear(
color: Rgb<Linear<<S as RgbStandard>::Space>, T>
) -> Rgb<S, T>
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color: Rgb<Linear<<S as RgbStandard>::Space>, T>
) -> Rgb<S, T>
Convert linear RGB to nonlinear RGB.
pub fn into_encoding<St>(self) -> Rgb<St, T> where
St: RgbStandard<Space = <S as RgbStandard>::Space>,
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St: RgbStandard<Space = <S as RgbStandard>::Space>,
Convert the color to a different encoding.
pub fn from_encoding<St>(color: Rgb<St, T>) -> Rgb<S, T> where
St: RgbStandard<Space = <S as RgbStandard>::Space>,
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St: RgbStandard<Space = <S as RgbStandard>::Space>,
Convert RGB from a different encoding.
Trait Implementations
impl<S, T> Default for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Copy for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Pixel<T> for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
const CHANNELS: usize
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fn as_raw<P>(&self) -> &P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
Cast as a reference to raw color components.
fn as_raw_mut<P>(&mut self) -> &mut P where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
Cast as a mutable reference to raw color components.
fn into_raw<P>(self) -> P where
P: RawPixelSized<T>,
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P: RawPixelSized<T>,
Convert from raw color components.
fn from_raw<P>(pixel: &P) -> &Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
Cast from a reference to raw color components.
fn from_raw_mut<P>(pixel: &mut P) -> &mut Self where
P: RawPixel<T> + ?Sized,
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P: RawPixel<T> + ?Sized,
Cast from a mutable reference to raw color components.
fn from_raw_slice(slice: &[T]) -> &[Self]
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Cast a slice of raw color components to a slice of colors. Read more
fn from_raw_slice_mut(slice: &mut [T]) -> &mut [Self]
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Cast a mutable slice of raw color components to a mutable slice of colors. Read more
fn into_raw_slice(slice: &[Self]) -> &[T]
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Cast a slice of colors to a slice of raw color components. Read more
fn into_raw_slice_mut(slice: &mut [Self]) -> &mut [T]
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Cast a mutable slice of colors to a mutable slice of raw color components. Read more
impl<S, T> Clone for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
fn clone(&self) -> Rgb<S, T>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<'de, S, T> Deserialize<'de> for Rgb<S, T> where
S: RgbStandard,
T: Component + Deserialize<'de>,
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S: RgbStandard,
T: Component + Deserialize<'de>,
fn deserialize<__D>(
__deserializer: __D
) -> Result<Rgb<S, T>, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<Rgb<S, T>, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl<S, T> Blend for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Color = Rgb<S, T>
The core color type. Typically Self
for color types without alpha.
fn into_premultiplied(self) -> PreAlpha<Rgb<S, T>, T>
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fn from_premultiplied(color: PreAlpha<Rgb<S, T>, T>) -> Rgb<S, T>
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fn blend<F>(self, destination: Self, blend_function: F) -> Self where
F: BlendFunction<Self::Color>,
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F: BlendFunction<Self::Color>,
Blend self, as the source color, with destination
, using blend_function
. Anything that implements BlendFunction
is acceptable, including functions and closures. Read more
fn over(self, other: Self) -> Self
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Place self
over other
. This is the good old common alpha composition equation. Read more
fn inside(self, other: Self) -> Self
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Results in the parts of self
that overlaps the visible parts of other
. Read more
fn outside(self, other: Self) -> Self
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Results in the parts of self
that lies outside the visible parts of other
. Read more
fn atop(self, other: Self) -> Self
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Place self
over only the visible parts of other
.
fn xor(self, other: Self) -> Self
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Results in either self
or other
, where they do not overlap.
fn plus(self, other: Self) -> Self
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Add self
and other
. This uses the alpha component to regulate the effect, so it's not just plain component wise addition. Read more
fn multiply(self, other: Self) -> Self
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Multiply self
with other
. This uses the alpha component to regulate the effect, so it's not just plain component wise multiplication. Read more
fn screen(self, other: Self) -> Self
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Make a color which is at least as light as self
or other
.
fn overlay(self, other: Self) -> Self
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Multiply self
or other
if other is dark, or screen them if other
is light. This results in an S curve. Read more
fn darken(self, other: Self) -> Self
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Return the darkest parts of self
and other
.
fn lighten(self, other: Self) -> Self
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Return the lightest parts of self
and other
.
fn dodge(self, other: Self) -> Self
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Lighten other
to reflect self
. Results in other
if self
is black. Read more
fn burn(self, other: Self) -> Self
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Darken other
to reflect self
. Results in other
if self
is white. Read more
fn hard_light(self, other: Self) -> Self
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Multiply self
or other
if other is dark, or screen them if self
is light. This is similar to overlay
, but depends on self
instead of other
. Read more
fn soft_light(self, other: Self) -> Self
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Lighten other
if self
is light, or darken other
as if it's burned if self
is dark. The effect is increased if the components of self
is further from 0.5. Read more
fn difference(self, other: Self) -> Self
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Return the absolute difference between self
and other
. It's basically abs(self - other)
, but regulated by the alpha component. Read more
fn exclusion(self, other: Self) -> Self
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Similar to difference
, but appears to result in a lower contrast. other
is inverted if self
is white, and preserved if self
is black. Read more
impl<S, T> PartialEq<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard + PartialEq<S>,
T: Component + PartialEq<T>,
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S: RgbStandard + PartialEq<S>,
T: Component + PartialEq<T>,
impl<S, T> Add<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
type Output = Rgb<S, <T as Add<T>>::Output>
The resulting type after applying the +
operator.
fn add(self, c: T) -> <Rgb<S, T> as Add<T>>::Output
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impl<S, T> Add<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Add<T>,
<T as Add<T>>::Output: Component,
type Output = Rgb<S, <T as Add<T>>::Output>
The resulting type after applying the +
operator.
fn add(self, other: Rgb<S, T>) -> <Rgb<S, T> as Add<Rgb<S, T>>>::Output
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impl<S, T> Limited for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T, P> AsMut<P> for Rgb<S, T> where
P: RawPixel<T> + ?Sized,
S: RgbStandard,
T: Component,
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P: RawPixel<T> + ?Sized,
S: RgbStandard,
T: Component,
fn as_mut(&mut self) -> &mut P
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Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); { let raw: &mut [u8] = rgb.as_mut(); raw[1] = 5; } assert_eq!(rgb.green, 5);
impl<S, T> FromColor<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from_xyz(
color: Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
fn from_hsv<_S>(color: Hsv<_S, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
fn from_hsl<_S>(color: Hsl<_S, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
fn from_luma(
color: Luma<Linear<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint>, T>
) -> Rgb<S, T>
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color: Luma<Linear<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint>, T>
) -> Rgb<S, T>
fn from_rgb<_S>(color: Rgb<Linear<_S>, T>) -> Rgb<S, T> where
_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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_S: RgbSpace<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
fn from_yxy(inp: Yxy<Wp, T>) -> Self
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Convert from Yxy color space
fn from_lab(inp: Lab<Wp, T>) -> Self
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Convert from Lab* color space
fn from_lch(inp: Lch<Wp, T>) -> Self
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Convert from LCh° color space
fn from_hwb<S>(inp: Hwb<S, T>) -> Self where
S: RgbSpace<WhitePoint = Wp>,
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S: RgbSpace<WhitePoint = Wp>,
Convert from HWB color space
impl<S, T> UpperHex for Rgb<S, T> where
S: RgbStandard,
T: Component + UpperHex,
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S: RgbStandard,
T: Component + UpperHex,
impl<S, T> Sub<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
type Output = Rgb<S, <T as Sub<T>>::Output>
The resulting type after applying the -
operator.
fn sub(self, other: Rgb<S, T>) -> <Rgb<S, T> as Sub<Rgb<S, T>>>::Output
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impl<S, T> Sub<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Sub<T>,
<T as Sub<T>>::Output: Component,
type Output = Rgb<S, <T as Sub<T>>::Output>
The resulting type after applying the -
operator.
fn sub(self, c: T) -> <Rgb<S, T> as Sub<T>>::Output
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impl<S, T> Mul<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
type Output = Rgb<S, <T as Mul<T>>::Output>
The resulting type after applying the *
operator.
fn mul(self, other: Rgb<S, T>) -> <Rgb<S, T> as Mul<Rgb<S, T>>>::Output
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impl<S, T> Mul<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Mul<T>,
<T as Mul<T>>::Output: Component,
type Output = Rgb<S, <T as Mul<T>>::Output>
The resulting type after applying the *
operator.
fn mul(self, c: T) -> <Rgb<S, T> as Mul<T>>::Output
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impl<S, T, Wp> IntoColor<Wp, T> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
fn into_xyz(self) -> Xyz<Wp, T>
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fn into_yxy(self) -> Yxy<Wp, T>
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fn into_lab(self) -> Lab<Wp, T>
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fn into_lch(self) -> Lch<Wp, T>
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fn into_rgb<Sp>(self) -> Rgb<Linear<Sp>, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_hsl<Sp>(self) -> Hsl<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_hsv<Sp>(self) -> Hsv<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_hwb<Sp>(self) -> Hwb<Sp, T> where
Sp: RgbSpace<WhitePoint = Wp>,
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Sp: RgbSpace<WhitePoint = Wp>,
fn into_luma(self) -> Luma<Linear<Wp>, T>
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impl<S, T> Mix for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the mixing factor.
fn mix(&self, other: &Rgb<S, T>, factor: T) -> Rgb<S, T>
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impl<S, T> Into<(T, T, T)> for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> Div<T> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
type Output = Rgb<S, <T as Div<T>>::Output>
The resulting type after applying the /
operator.
fn div(self, c: T) -> <Rgb<S, T> as Div<T>>::Output
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impl<S, T> Div<Rgb<S, T>> for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Div<T>,
<T as Div<T>>::Output: Component,
type Output = Rgb<S, <T as Div<T>>::Output>
The resulting type after applying the /
operator.
fn div(self, other: Rgb<S, T>) -> <Rgb<S, T> as Div<Rgb<S, T>>>::Output
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impl<S, T> ApproxEq for Rgb<S, T> where
S: RgbStandard,
T: Component + ApproxEq,
<T as ApproxEq>::Epsilon: Copy,
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S: RgbStandard,
T: Component + ApproxEq,
<T as ApproxEq>::Epsilon: Copy,
type Epsilon = <T as ApproxEq>::Epsilon
Used for specifying relative comparisons.
fn default_epsilon() -> <Rgb<S, T> as ApproxEq>::Epsilon
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fn default_max_relative() -> <Rgb<S, T> as ApproxEq>::Epsilon
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fn default_max_ulps() -> u32
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fn relative_eq(
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as ApproxEq>::Epsilon,
max_relative: <Rgb<S, T> as ApproxEq>::Epsilon
) -> bool
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&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as ApproxEq>::Epsilon,
max_relative: <Rgb<S, T> as ApproxEq>::Epsilon
) -> bool
fn ulps_eq(
&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as ApproxEq>::Epsilon,
max_ulps: u32
) -> bool
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&self,
other: &Rgb<S, T>,
epsilon: <Rgb<S, T> as ApproxEq>::Epsilon,
max_ulps: u32
) -> bool
fn relative_ne(
&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
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&self,
other: &Self,
epsilon: Self::Epsilon,
max_relative: Self::Epsilon
) -> bool
The inverse of ApproxEq::relative_eq
.
fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool
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The inverse of ApproxEq::ulps_eq
.
impl<S, T, P> AsRef<P> for Rgb<S, T> where
P: RawPixel<T> + ?Sized,
S: RgbStandard,
T: Component,
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P: RawPixel<T> + ?Sized,
S: RgbStandard,
T: Component,
fn as_ref(&self) -> &P
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Convert to a raw pixel format.
use palette::Srgb; let mut rgb = Srgb::new(38, 42, 19); let raw: &[u8] = rgb.as_ref(); assert_eq!(raw[1], 42);
impl<S, T> Debug for Rgb<S, T> where
S: RgbStandard + Debug,
T: Component + Debug,
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S: RgbStandard + Debug,
T: Component + Debug,
impl<S, T> LowerHex for Rgb<S, T> where
S: RgbStandard,
T: Component + LowerHex,
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S: RgbStandard,
T: Component + LowerHex,
impl<S, T> From<Hwb<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T, Sp, Wp> From<Hsl<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> From<Alpha<Hwb<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<Wp, T, _S> From<Rgb<_S, T>> for Yxy<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T> From<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T> From<Alpha<Color<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<Wp, T, S> From<Rgb<S, T>> for Xyz<Wp, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Hsl<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lch<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, Wp, T> From<Xyz<Wp, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<Wp, T, _S> From<Rgb<_S, T>> for Lab<Wp, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lch<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, Sp, Wp> From<Hsv<Sp, T>> for Rgb<S, T> where
S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
Sp: RgbSpace<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Yxy<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Lab<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Hsv<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T> From<Alpha<Hsv<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T> From<(T, T, T)> for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
impl<S, T> From<Color<<S as RgbStandard>::Space, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T, _S> From<Rgb<_S, T>> for Luma<S, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
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S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
impl<S, T> From<Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Xyz<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsl<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Lab<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<Wp, T, _S> From<Rgb<_S, T>> for Alpha<Xyz<Wp, T>, T> where
T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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T: Component + Float,
Wp: WhitePoint,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, St, Wp> From<Luma<St, T>> for Rgb<S, T> where
S: RgbStandard,
St: LumaStandard<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
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S: RgbStandard,
St: LumaStandard<WhitePoint = Wp>,
T: Component + Float,
Wp: WhitePoint,
<S as RgbStandard>::Space: RgbSpace,
<<S as RgbStandard>::Space as RgbSpace>::WhitePoint == Wp,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hwb<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
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color: Alpha<Lch<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>, T>
) -> Rgb<S, T>
impl<S, T> From<Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
fn from(
color: Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
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color: Yxy<<<S as RgbStandard>::Space as RgbSpace>::WhitePoint, T>
) -> Rgb<S, T>
impl<S, T, _S> From<Alpha<Rgb<_S, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
_S: RgbStandard<Space = <S as RgbStandard>::Space>,
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S: RgbStandard,
T: Component + Float,
_S: RgbStandard<Space = <S as RgbStandard>::Space>,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Luma<S, T>, T> where
S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
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S: LumaStandard,
T: Component + Float,
_S: RgbStandard,
<_S as RgbStandard>::Space: RgbSpace,
<<_S as RgbStandard>::Space as RgbSpace>::WhitePoint == <S as LumaStandard>::WhitePoint,
impl<S, T, _S> From<Rgb<_S, T>> for Alpha<Hsv<S, T>, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T, _S> From<Alpha<Luma<_S, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
_S: LumaStandard<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
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S: RgbStandard,
T: Component + Float,
_S: LumaStandard<WhitePoint = <<S as RgbStandard>::Space as RgbSpace>::WhitePoint>,
impl<S, T> From<Alpha<Hsl<<S as RgbStandard>::Space, T>, T>> for Rgb<S, T> where
S: RgbStandard,
T: Component + Float,
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S: RgbStandard,
T: Component + Float,
impl<S, T, _S> From<Rgb<_S, T>> for Hwb<S, T> where
S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
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S: RgbSpace,
T: Component + Float,
_S: RgbStandard<Space = S>,
impl<S, T> From<Rgb<Linear<S>, T>> for Color<S, T> where
S: RgbSpace,
T: Float + Component,
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S: RgbSpace,
T: Float + Component,
impl<S, T> Shade for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Scalar = T
The type of the lighten/darken amount.
fn lighten(&self, amount: T) -> Rgb<S, T>
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fn darken(&self, amount: Self::Scalar) -> Self
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Darken the color by amount
.
impl<S, T> Serialize for Rgb<S, T> where
S: RgbStandard,
T: Component + Serialize,
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S: RgbStandard,
T: Component + Serialize,
fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl<S, T> GetHue for Rgb<S, T> where
S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
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S: RgbStandard<TransferFn = LinearFn>,
T: Component + Float,
type Hue = RgbHue<T>
The kind of hue unit this color space uses. Read more
fn get_hue(&self) -> Option<RgbHue<T>>
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impl<S, T> ComponentWise for Rgb<S, T> where
S: RgbStandard,
T: Component,
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S: RgbStandard,
T: Component,
type Scalar = T
The scalar type for color components.
fn component_wise<F>(&self, other: &Rgb<S, T>, f: F) -> Rgb<S, T> where
F: FnMut(T, T) -> T,
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F: FnMut(T, T) -> T,
fn component_wise_self<F>(&self, f: F) -> Rgb<S, T> where
F: FnMut(T) -> T,
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F: FnMut(T) -> T,
impl<S, T, B> From<Rgb<S, T>> for Pixel<Rgb, B, Srgb> where
B: ChannelSize,
S: RgbStandard<Space = Srgb>,
T: Component,
Srgb: ChannelRepr<B>,
<Srgb as ChannelRepr<B>>::Repr: Component,
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B: ChannelSize,
S: RgbStandard<Space = Srgb>,
T: Component,
Srgb: ChannelRepr<B>,
<Srgb as ChannelRepr<B>>::Repr: Component,
impl<S, T, B> From<Rgb<S, T>> for Pixel<Rgb, B, Unorm> where
B: ChannelSize,
S: RgbStandard<Space = Srgb>,
T: Component,
Unorm: ChannelRepr<B>,
<Unorm as ChannelRepr<B>>::Repr: Component,
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B: ChannelSize,
S: RgbStandard<Space = Srgb>,
T: Component,
Unorm: ChannelRepr<B>,
<Unorm as ChannelRepr<B>>::Repr: Component,
impl<S, T, B> From<Rgb<S, T>> for Pixel<Rgb, B, Float> where
B: ChannelSize,
S: RgbStandard<Space = Srgb>,
T: Component,
Float: ChannelRepr<B>,
<Float as ChannelRepr<B>>::Repr: Component,
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B: ChannelSize,
S: RgbStandard<Space = Srgb>,
T: Component,
Float: ChannelRepr<B>,
<Float as ChannelRepr<B>>::Repr: Component,
Auto Trait Implementations
impl<S, T> Unpin for Rgb<S, T> where
S: Unpin,
T: Unpin,
S: Unpin,
T: Unpin,
impl<S, T> Sync for Rgb<S, T> where
S: Sync,
T: Sync,
S: Sync,
T: Sync,
impl<S, T> Send for Rgb<S, T> where
S: Send,
T: Send,
S: Send,
T: Send,
impl<S, T> UnwindSafe for Rgb<S, T> where
S: UnwindSafe,
T: UnwindSafe,
S: UnwindSafe,
T: UnwindSafe,
impl<S, T> RefUnwindSafe for Rgb<S, T> where
S: RefUnwindSafe,
T: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<S, D, Swp, Dwp, T> AdaptFrom<S, Swp, Dwp, T> for D where
D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
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D: FromColor<Dwp, T>,
Dwp: WhitePoint,
S: IntoColor<Swp, T>,
Swp: WhitePoint,
T: Component + Float,
fn adapt_from_using<M>(color: S, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_from(color: S) -> Self
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Convert the source color to the destination color using the bradford method by default Read more
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Supports<T> for T
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impl<T> Erased for T
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impl<T> Serialize for T where
T: Serialize + ?Sized,
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T: Serialize + ?Sized,
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<Ok, Error>
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impl<T> Scalar for T where
T: Copy + PartialEq<T> + Any + Debug,
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T: Copy + PartialEq<T> + Any + Debug,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> TryDefault for T where
T: Default,
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T: Default,
fn try_default() -> Result<T, String>
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fn unwrap_default() -> Self
[src]
Calls try_default
and panics on an error case.
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> Clone for T where
T: Clone,
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T: Clone,
impl<T> Config for T where
T: Deserialize<'a> + Serialize + Default,
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T: Deserialize<'a> + Serialize + Default,
fn load<P>(path: P) -> T where
P: AsRef<Path>,
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P: AsRef<Path>,
fn load_no_fallback<P>(path: P) -> Result<T, ConfigError> where
P: AsRef<Path>,
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P: AsRef<Path>,
fn load_bytes(bytes: &[u8]) -> Result<T, ConfigError>
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fn write<P>(&self, path: P) -> Result<(), ConfigError> where
P: AsRef<Path>,
[src]
P: AsRef<Path>,