[][src]Struct amethyst_animation::AnimationControlSystem

pub struct AnimationControlSystem<I, T> where
    I: Eq + Hash
{ /* fields omitted */ }

System for setting up animations, should run before SamplerInterpolationSystem.

Will process all active AnimationControl + AnimationHierarchy, and do processing of the animations they describe. If an animation only targets a single node/entity, there is no need for AnimationHierarchy.

Type parameters:

Methods

impl<I, T> AnimationControlSystem<I, T> where
    I: PartialEq + Eq + Hash + Copy + Send + Sync + 'static,
    T: AnimationSampling + Component + Clone
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pub fn new() -> Self[src]

Creates a new AnimationControlSystem

Trait Implementations

impl<I: Default, T: Default> Default for AnimationControlSystem<I, T> where
    I: Eq + Hash
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impl<I: Debug, T: Debug> Debug for AnimationControlSystem<I, T> where
    I: Eq + Hash
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impl<'a, I, T> System<'a> for AnimationControlSystem<I, T> where
    I: PartialEq + Eq + Hash + Copy + Send + Sync + 'static,
    T: AnimationSampling + Component + Clone
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type SystemData = (Entities<'a>, Read<'a, AssetStorage<Animation<T>>>, Read<'a, AssetStorage<Sampler<T::Primitive>>>, WriteStorage<'a, AnimationControlSet<I, T>>, WriteStorage<'a, SamplerControlSet<T>>, ReadStorage<'a, AnimationHierarchy<T>>, ReadStorage<'a, T>, WriteStorage<'a, RestState<T>>, <T as ApplyData<'a>>::ApplyData)

The resource bundle required to execute this system. Read more

fn running_time(&self) -> RunningTime[src]

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>[src]

Return the accessor from the [SystemData].

fn setup(&mut self, world: &mut World)[src]

Sets up the World using Self::SystemData::setup.

fn dispose(self, world: &mut World)[src]

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more

Auto Trait Implementations

impl<I, T> Unpin for AnimationControlSystem<I, T> where
    I: Unpin,
    T: Unpin

impl<I, T> Sync for AnimationControlSystem<I, T> where
    I: Sync,
    T: Sync

impl<I, T> Send for AnimationControlSystem<I, T> where
    I: Send,
    T: Send

impl<I, T> UnwindSafe for AnimationControlSystem<I, T> where
    I: UnwindSafe,
    T: UnwindSafe

impl<I, T> RefUnwindSafe for AnimationControlSystem<I, T> where
    I: RefUnwindSafe,
    T: RefUnwindSafe

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<'a, T> RunNow<'a> for T where
    T: System<'a>, 
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impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<'s, S> SystemExt for S where
    S: System<'s>, 
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impl<'a, T> RunWithPool<'a> for T where
    T: System<'a>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> TryDefault for T where
    T: Default
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fn unwrap_default() -> Self[src]

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 
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impl<T> Erased for T[src]

impl<T> Supports<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
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Sets value as a parameter of self.