[−][src]Struct amethyst_animation::AnimationControlSystem 
System for setting up animations, should run before SamplerInterpolationSystem.
Will process all active AnimationControl + AnimationHierarchy, and do processing of the
animations they describe. If an animation only targets a single node/entity, there is no need
for AnimationHierarchy.
Type parameters:
I: identifier type for running animations, only one animation can be run at the same time with the same idT: the component type that the animation should be applied to
Methods
impl<I, T> AnimationControlSystem<I, T> where
    I: PartialEq + Eq + Hash + Copy + Send + Sync + 'static,
    T: AnimationSampling + Component + Clone, [src]
I: PartialEq + Eq + Hash + Copy + Send + Sync + 'static,
T: AnimationSampling + Component + Clone,
Trait Implementations
impl<I: Default, T: Default> Default for AnimationControlSystem<I, T> where
    I: Eq + Hash, [src]
I: Eq + Hash,
fn default() -> AnimationControlSystem<I, T>[src]
impl<I: Debug, T: Debug> Debug for AnimationControlSystem<I, T> where
    I: Eq + Hash, [src]
I: Eq + Hash,
impl<'a, I, T> System<'a> for AnimationControlSystem<I, T> where
    I: PartialEq + Eq + Hash + Copy + Send + Sync + 'static,
    T: AnimationSampling + Component + Clone, [src]
I: PartialEq + Eq + Hash + Copy + Send + Sync + 'static,
T: AnimationSampling + Component + Clone,
type SystemData = (Entities<'a>, Read<'a, AssetStorage<Animation<T>>>, Read<'a, AssetStorage<Sampler<T::Primitive>>>, WriteStorage<'a, AnimationControlSet<I, T>>, WriteStorage<'a, SamplerControlSet<T>>, ReadStorage<'a, AnimationHierarchy<T>>, ReadStorage<'a, T>, WriteStorage<'a, RestState<T>>, <T as ApplyData<'a>>::ApplyData)
The resource bundle required to execute this system. Read more
fn run(&mut self, data: Self::SystemData)[src]
fn running_time(&self) -> RunningTime[src]
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>[src]
Return the accessor from the [SystemData].
fn setup(&mut self, world: &mut World)[src]
Sets up the World using Self::SystemData::setup.
fn dispose(self, world: &mut World)[src]
Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more
Auto Trait Implementations
impl<I, T> Unpin for AnimationControlSystem<I, T> where
    I: Unpin,
    T: Unpin, 
I: Unpin,
T: Unpin,
impl<I, T> Sync for AnimationControlSystem<I, T> where
    I: Sync,
    T: Sync, 
I: Sync,
T: Sync,
impl<I, T> Send for AnimationControlSystem<I, T> where
    I: Send,
    T: Send, 
I: Send,
T: Send,
impl<I, T> UnwindSafe for AnimationControlSystem<I, T> where
    I: UnwindSafe,
    T: UnwindSafe, 
I: UnwindSafe,
T: UnwindSafe,
impl<I, T> RefUnwindSafe for AnimationControlSystem<I, T> where
    I: RefUnwindSafe,
    T: RefUnwindSafe, 
I: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
    U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
    U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Borrow<T> for T where
    T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
    T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Any for T where
    T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<'a, T> RunNow<'a> for T where
    T: System<'a>, [src]
T: System<'a>,
fn run_now(&mut self, world: &'a World)[src]
fn setup(&mut self, world: &mut World)[src]
fn dispose(self: Box<T>, world: &mut World)[src]
impl<T> Same<T> for T[src]
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, [src]
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>[src]
fn is_in_subset(&self) -> bool[src]
unsafe fn to_subset_unchecked(&self) -> SS[src]
fn from_subset(element: &SS) -> SP[src]
impl<'s, S> SystemExt for S where
    S: System<'s>, [src]
S: System<'s>,
fn pausable<V>(self, value: V) -> Pausable<S, V> where
    V: 'static + Send + Sync + Default + PartialEq<V>, [src]
V: 'static + Send + Sync + Default + PartialEq<V>,
impl<'a, T> RunWithPool<'a> for T where
    T: System<'a>, [src]
T: System<'a>,
fn setup(&mut self, world: &mut World)[src]
fn run(&mut self, world: &'a World, &ThreadPool)[src]
fn reads(&self, reads: &mut Vec<ResourceId>)[src]
fn writes(&self, writes: &mut Vec<ResourceId>)[src]
impl<T> Resource for T where
    T: Any + Send + Sync, [src]
T: Any + Send + Sync,
impl<T> Any for T where
    T: Any, [src]
T: Any,
fn get_type_id(&self) -> TypeId[src]
impl<T> TryDefault for T where
    T: Default, [src]
T: Default,
fn try_default() -> Result<T, String>[src]
fn unwrap_default() -> Self[src]
Calls try_default and panics on an error case.
impl<T> Event for T where
    T: Send + Sync + 'static, [src]
T: Send + Sync + 'static,
impl<T> Erased for T[src]
impl<T> Supports<T> for T[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float, [src]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
    M: TransformMatrix<Swp, Dwp, T>, [src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D[src]
Convert the source color to the destination color using the bradford method by default Read more