[][src]Struct amethyst_animation::AnimationControlSet

pub struct AnimationControlSet<I, T> where
    T: AnimationSampling
{ pub animations: Vec<(I, AnimationControl<T>)>, // some fields omitted }

Contains all currently running animations for an entity.

Have support for running multiple animations, will do linear blending between all active animations. The target component specifies if it can be blended, if it can't, the last added animation wins.

Type parameters:

Fields

animations: Vec<(I, AnimationControl<T>)>

The animation set.

Methods

impl<I, T> AnimationControlSet<I, T> where
    I: PartialEq,
    T: AnimationSampling
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pub fn is_empty(&self) -> bool[src]

Is the animation set empty?

pub fn remove(&mut self, id: I) -> &mut Self[src]

Remove animation from set

This should be used with care, as this will leave all linked samplers in place. If in doubt, use abort() instead.

pub fn start(&mut self, id: I) -> &mut Self[src]

Start animation if it exists

pub fn pause(&mut self, id: I) -> &mut Self[src]

Pause animation if it exists

pub fn toggle(&mut self, id: I) -> &mut Self[src]

Toggle animation if it exists

pub fn set_rate(&mut self, id: I, rate_multiplier: f32) -> &mut Self[src]

Set animation rate

pub fn step(&mut self, id: I, direction: StepDirection) -> &mut Self[src]

Step animation

pub fn set_input(&mut self, id: I, input: f32) -> &mut Self[src]

Set animation input value (point of interpolation)

pub fn set_blend_weight(
    &mut self,
    id: I,
    weights: Vec<(usize, T::Channel, f32)>
) -> &mut Self
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Set blend weights

pub fn abort(&mut self, id: I) -> &mut Self[src]

Abort animation

pub fn add_animation(
    &mut self,
    id: I,
    animation: &Handle<Animation<T>>,
    end: EndControl,
    rate_multiplier: f32,
    command: AnimationCommand<T>
) -> &mut Self
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Add animation with the given id, unless it already exists

pub fn add_deferred_animation(
    &mut self,
    id: I,
    animation: &Handle<Animation<T>>,
    end: EndControl,
    rate_multiplier: f32,
    command: AnimationCommand<T>,
    wait_for: I,
    wait_deferred_for: DeferStartRelation
) -> &mut Self
[src]

Add deferred animation with the given id, unless it already exists

pub fn insert(&mut self, id: I, control: AnimationControl<T>) -> &mut Self[src]

Insert an animation directly

pub fn has_animation(&self, id: I) -> bool[src]

Check if there is an animation with the given id in the set

Trait Implementations

impl<I, T> Default for AnimationControlSet<I, T> where
    T: AnimationSampling
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impl<I: Clone, T: Clone> Clone for AnimationControlSet<I, T> where
    T: AnimationSampling
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fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<I: Debug, T: Debug> Debug for AnimationControlSet<I, T> where
    T: AnimationSampling
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impl<I, T> Component for AnimationControlSet<I, T> where
    I: Send + Sync + 'static,
    T: AnimationSampling
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type Storage = DenseVecStorage<Self>

Associated storage type for this component.

Auto Trait Implementations

impl<I, T> Unpin for AnimationControlSet<I, T> where
    I: Unpin,
    T: Unpin,
    <T as AnimationSampling>::Channel: Unpin,
    <T as AnimationSampling>::Primitive: Unpin

impl<I, T> Sync for AnimationControlSet<I, T> where
    I: Sync,
    <T as AnimationSampling>::Channel: Sync,
    <T as AnimationSampling>::Primitive: Sync

impl<I, T> Send for AnimationControlSet<I, T> where
    I: Send,
    <T as AnimationSampling>::Channel: Send,
    <T as AnimationSampling>::Primitive: Send

impl<I, T> UnwindSafe for AnimationControlSet<I, T> where
    I: UnwindSafe,
    T: UnwindSafe,
    <T as AnimationSampling>::Channel: UnwindSafe,
    <T as AnimationSampling>::Primitive: UnwindSafe

impl<I, T> RefUnwindSafe for AnimationControlSet<I, T> where
    I: RefUnwindSafe,
    T: RefUnwindSafe,
    <T as AnimationSampling>::Channel: RefUnwindSafe,
    <T as AnimationSampling>::Primitive: RefUnwindSafe

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> TryDefault for T where
    T: Default
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fn unwrap_default() -> Self[src]

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 
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impl<T> Erased for T[src]

impl<T> Clone for T where
    T: Clone
[src]

impl<T> Supports<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
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Sets value as a parameter of self.