[−][src]Struct amethyst_animation::AnimationControlSet
Contains all currently running animations for an entity.
Have support for running multiple animations, will do linear blending between all active animations. The target component specifies if it can be blended, if it can't, the last added animation wins.
Type parameters:
I
: identifier type for running animations, only one animation can be run at the same time with the same idT
: the component type that the animation should be applied to
Fields
animations: Vec<(I, AnimationControl<T>)>
The animation set.
Methods
impl<I, T> AnimationControlSet<I, T> where
I: PartialEq,
T: AnimationSampling,
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I: PartialEq,
T: AnimationSampling,
pub fn is_empty(&self) -> bool
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Is the animation set empty?
pub fn remove(&mut self, id: I) -> &mut Self
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Remove animation from set
This should be used with care, as this will leave all linked samplers in place. If in
doubt, use abort()
instead.
pub fn start(&mut self, id: I) -> &mut Self
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Start animation if it exists
pub fn pause(&mut self, id: I) -> &mut Self
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Pause animation if it exists
pub fn toggle(&mut self, id: I) -> &mut Self
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Toggle animation if it exists
pub fn set_rate(&mut self, id: I, rate_multiplier: f32) -> &mut Self
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Set animation rate
pub fn step(&mut self, id: I, direction: StepDirection) -> &mut Self
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Step animation
pub fn set_input(&mut self, id: I, input: f32) -> &mut Self
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Set animation input value (point of interpolation)
pub fn set_blend_weight(
&mut self,
id: I,
weights: Vec<(usize, T::Channel, f32)>
) -> &mut Self
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&mut self,
id: I,
weights: Vec<(usize, T::Channel, f32)>
) -> &mut Self
Set blend weights
pub fn abort(&mut self, id: I) -> &mut Self
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Abort animation
pub fn add_animation(
&mut self,
id: I,
animation: &Handle<Animation<T>>,
end: EndControl,
rate_multiplier: f32,
command: AnimationCommand<T>
) -> &mut Self
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&mut self,
id: I,
animation: &Handle<Animation<T>>,
end: EndControl,
rate_multiplier: f32,
command: AnimationCommand<T>
) -> &mut Self
Add animation with the given id, unless it already exists
pub fn add_deferred_animation(
&mut self,
id: I,
animation: &Handle<Animation<T>>,
end: EndControl,
rate_multiplier: f32,
command: AnimationCommand<T>,
wait_for: I,
wait_deferred_for: DeferStartRelation
) -> &mut Self
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&mut self,
id: I,
animation: &Handle<Animation<T>>,
end: EndControl,
rate_multiplier: f32,
command: AnimationCommand<T>,
wait_for: I,
wait_deferred_for: DeferStartRelation
) -> &mut Self
Add deferred animation with the given id, unless it already exists
pub fn insert(&mut self, id: I, control: AnimationControl<T>) -> &mut Self
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Insert an animation directly
pub fn has_animation(&self, id: I) -> bool
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Check if there is an animation with the given id in the set
Trait Implementations
impl<I, T> Default for AnimationControlSet<I, T> where
T: AnimationSampling,
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T: AnimationSampling,
impl<I: Clone, T: Clone> Clone for AnimationControlSet<I, T> where
T: AnimationSampling,
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T: AnimationSampling,
fn clone(&self) -> AnimationControlSet<I, T>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<I: Debug, T: Debug> Debug for AnimationControlSet<I, T> where
T: AnimationSampling,
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T: AnimationSampling,
impl<I, T> Component for AnimationControlSet<I, T> where
I: Send + Sync + 'static,
T: AnimationSampling,
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I: Send + Sync + 'static,
T: AnimationSampling,
type Storage = DenseVecStorage<Self>
Associated storage type for this component.
Auto Trait Implementations
impl<I, T> Unpin for AnimationControlSet<I, T> where
I: Unpin,
T: Unpin,
<T as AnimationSampling>::Channel: Unpin,
<T as AnimationSampling>::Primitive: Unpin,
I: Unpin,
T: Unpin,
<T as AnimationSampling>::Channel: Unpin,
<T as AnimationSampling>::Primitive: Unpin,
impl<I, T> Sync for AnimationControlSet<I, T> where
I: Sync,
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,
I: Sync,
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,
impl<I, T> Send for AnimationControlSet<I, T> where
I: Send,
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
I: Send,
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
impl<I, T> UnwindSafe for AnimationControlSet<I, T> where
I: UnwindSafe,
T: UnwindSafe,
<T as AnimationSampling>::Channel: UnwindSafe,
<T as AnimationSampling>::Primitive: UnwindSafe,
I: UnwindSafe,
T: UnwindSafe,
<T as AnimationSampling>::Channel: UnwindSafe,
<T as AnimationSampling>::Primitive: UnwindSafe,
impl<I, T> RefUnwindSafe for AnimationControlSet<I, T> where
I: RefUnwindSafe,
T: RefUnwindSafe,
<T as AnimationSampling>::Channel: RefUnwindSafe,
<T as AnimationSampling>::Primitive: RefUnwindSafe,
I: RefUnwindSafe,
T: RefUnwindSafe,
<T as AnimationSampling>::Channel: RefUnwindSafe,
<T as AnimationSampling>::Primitive: RefUnwindSafe,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> TryDefault for T where
T: Default,
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T: Default,
fn try_default() -> Result<T, String>
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fn unwrap_default() -> Self
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Calls try_default
and panics on an error case.
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> Erased for T
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impl<T> Clone for T where
T: Clone,
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T: Clone,
impl<T> Supports<T> for T
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more