[][src]Struct amethyst_animation::AnimationHierarchy

pub struct AnimationHierarchy<T> {
    pub nodes: FnvHashMap<usize, Entity>,
    // some fields omitted
}

Defines the hierarchy of nodes that a single animation can control. Attached to the root entity that an animation can be defined for. Only required for animations which target more than a single node or entity.

Fields

nodes: FnvHashMap<usize, Entity>

A mapping between indices and entities

Methods

impl<T> AnimationHierarchy<T> where
    T: AnimationSampling
[src]

pub fn new() -> Self[src]

Create a new hierarchy

pub fn new_single(index: usize, entity: Entity) -> Self[src]

Create a new hierarchy containing a single given entity

pub fn new_many(nodes: FnvHashMap<usize, Entity>) -> Self[src]

Create a new hierarchy with the given entity map

pub fn rest_state<F>(
    &self,
    get_component: F,
    states: &mut WriteStorage<RestState<T>>
) where
    T: AnimationSampling + Clone,
    F: Fn(Entity) -> Option<T>, 
[src]

Create rest state for the hierarchy. Will copy the values from the base components for each entity in the hierarchy.

Trait Implementations

impl<T> Default for AnimationHierarchy<T>[src]

impl<T: Clone> Clone for AnimationHierarchy<T>[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for AnimationHierarchy<T>[src]

impl<T> Component for AnimationHierarchy<T> where
    T: AnimationSampling
[src]

type Storage = DenseVecStorage<Self>

Associated storage type for this component.

Auto Trait Implementations

impl<T> Unpin for AnimationHierarchy<T> where
    T: Unpin

impl<T> Sync for AnimationHierarchy<T> where
    T: Sync

impl<T> Send for AnimationHierarchy<T> where
    T: Send

impl<T> UnwindSafe for AnimationHierarchy<T> where
    T: UnwindSafe

impl<T> RefUnwindSafe for AnimationHierarchy<T> where
    T: RefUnwindSafe

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> Resource for T where
    T: Any + Send + Sync
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> TryDefault for T where
    T: Default
[src]

fn unwrap_default() -> Self[src]

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 
[src]

impl<T> Erased for T[src]

impl<T> Clone for T where
    T: Clone
[src]

impl<T> Supports<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.