[−][src]Struct amethyst_animation::AnimationHierarchy
Defines the hierarchy of nodes that a single animation can control. Attached to the root entity that an animation can be defined for. Only required for animations which target more than a single node or entity.
Fields
nodes: FnvHashMap<usize, Entity>
A mapping between indices and entities
Methods
impl<T> AnimationHierarchy<T> where
T: AnimationSampling,
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T: AnimationSampling,
pub fn new() -> Self
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Create a new hierarchy
pub fn new_single(index: usize, entity: Entity) -> Self
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Create a new hierarchy containing a single given entity
pub fn new_many(nodes: FnvHashMap<usize, Entity>) -> Self
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Create a new hierarchy with the given entity map
pub fn rest_state<F>(
&self,
get_component: F,
states: &mut WriteStorage<RestState<T>>
) where
T: AnimationSampling + Clone,
F: Fn(Entity) -> Option<T>,
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&self,
get_component: F,
states: &mut WriteStorage<RestState<T>>
) where
T: AnimationSampling + Clone,
F: Fn(Entity) -> Option<T>,
Create rest state for the hierarchy. Will copy the values from the base components for each entity in the hierarchy.
Trait Implementations
impl<T> Default for AnimationHierarchy<T>
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impl<T: Clone> Clone for AnimationHierarchy<T>
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fn clone(&self) -> AnimationHierarchy<T>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<T: Debug> Debug for AnimationHierarchy<T>
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impl<T> Component for AnimationHierarchy<T> where
T: AnimationSampling,
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T: AnimationSampling,
type Storage = DenseVecStorage<Self>
Associated storage type for this component.
Auto Trait Implementations
impl<T> Unpin for AnimationHierarchy<T> where
T: Unpin,
T: Unpin,
impl<T> Sync for AnimationHierarchy<T> where
T: Sync,
T: Sync,
impl<T> Send for AnimationHierarchy<T> where
T: Send,
T: Send,
impl<T> UnwindSafe for AnimationHierarchy<T> where
T: UnwindSafe,
T: UnwindSafe,
impl<T> RefUnwindSafe for AnimationHierarchy<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> TryDefault for T where
T: Default,
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T: Default,
fn try_default() -> Result<T, String>
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fn unwrap_default() -> Self
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Calls try_default
and panics on an error case.
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> Erased for T
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impl<T> Clone for T where
T: Clone,
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T: Clone,
impl<T> Supports<T> for T
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more