[−][src]Struct amethyst_animation::Animation
Defines a single animation.
An animation is a set of Sampler
s that should always run together as a unit.
Defines relationships between the node index in AnimationHierarchy
and a Sampler
handle.
If the animation only targets a single node index, AnimationHierarchy
is not required.
Type parameters:
T
: the component type that the animation should be applied to
Fields
nodes: Vec<(usize, T::Channel, Handle<Sampler<T::Primitive>>)>
node index -> sampler handle
Methods
impl<T> Animation<T> where
T: AnimationSampling,
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T: AnimationSampling,
pub fn new() -> Self
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Create new empty animation
pub fn new_single(
index: usize,
channel: T::Channel,
sampler: Handle<Sampler<T::Primitive>>
) -> Self
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index: usize,
channel: T::Channel,
sampler: Handle<Sampler<T::Primitive>>
) -> Self
Create an animation with a single sampler
pub fn add(
&mut self,
node_index: usize,
channel: T::Channel,
sampler: Handle<Sampler<T::Primitive>>
)
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&mut self,
node_index: usize,
channel: T::Channel,
sampler: Handle<Sampler<T::Primitive>>
)
Add a sampler to the animation
pub fn with(
self,
node_index: usize,
channel: T::Channel,
sampler: Handle<Sampler<T::Primitive>>
) -> Self
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self,
node_index: usize,
channel: T::Channel,
sampler: Handle<Sampler<T::Primitive>>
) -> Self
Add a sampler to the animation
Trait Implementations
impl<T: Default> Default for Animation<T> where
T: AnimationSampling,
T::Channel: Default,
T::Primitive: Default,
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T: AnimationSampling,
T::Channel: Default,
T::Primitive: Default,
impl<T: Clone> Clone for Animation<T> where
T: AnimationSampling,
T::Channel: Clone,
T::Primitive: Clone,
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T: AnimationSampling,
T::Channel: Clone,
T::Primitive: Clone,
fn clone(&self) -> Animation<T>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<T: Debug> Debug for Animation<T> where
T: AnimationSampling,
T::Channel: Debug,
T::Primitive: Debug,
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T: AnimationSampling,
T::Channel: Debug,
T::Primitive: Debug,
impl<T> Asset for Animation<T> where
T: AnimationSampling,
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T: AnimationSampling,
const NAME: &'static str
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type Data = Self
The Data
type the asset can be created from.
type HandleStorage = VecStorage<Handle<Self>>
The ECS storage type to be used. You'll want to use DenseVecStorage
in most cases.
Auto Trait Implementations
impl<T> Unpin for Animation<T> where
<T as AnimationSampling>::Channel: Unpin,
<T as AnimationSampling>::Primitive: Unpin,
<T as AnimationSampling>::Channel: Unpin,
<T as AnimationSampling>::Primitive: Unpin,
impl<T> Sync for Animation<T> where
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,
impl<T> Send for Animation<T> where
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
impl<T> UnwindSafe for Animation<T> where
<T as AnimationSampling>::Channel: UnwindSafe,
<T as AnimationSampling>::Primitive: UnwindSafe,
<T as AnimationSampling>::Channel: UnwindSafe,
<T as AnimationSampling>::Primitive: UnwindSafe,
impl<T> RefUnwindSafe for Animation<T> where
<T as AnimationSampling>::Channel: RefUnwindSafe,
<T as AnimationSampling>::Primitive: RefUnwindSafe,
<T as AnimationSampling>::Channel: RefUnwindSafe,
<T as AnimationSampling>::Primitive: RefUnwindSafe,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> TryDefault for T where
T: Default,
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T: Default,
fn try_default() -> Result<T, String>
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fn unwrap_default() -> Self
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Calls try_default
and panics on an error case.
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> ProcessableAsset for T where
T: Asset<Data = T>,
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T: Asset<Data = T>,
impl<T> Erased for T
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impl<T> Clone for T where
T: Clone,
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T: Clone,
impl<T> Supports<T> for T
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more