[][src]Struct amethyst_animation::Animation

pub struct Animation<T> where
    T: AnimationSampling
{ pub nodes: Vec<(usize, T::Channel, Handle<Sampler<T::Primitive>>)>, }

Defines a single animation.

An animation is a set of Samplers that should always run together as a unit.

Defines relationships between the node index in AnimationHierarchy and a Sampler handle. If the animation only targets a single node index, AnimationHierarchy is not required.

Type parameters:

Fields

nodes: Vec<(usize, T::Channel, Handle<Sampler<T::Primitive>>)>

node index -> sampler handle

Methods

impl<T> Animation<T> where
    T: AnimationSampling
[src]

pub fn new() -> Self[src]

Create new empty animation

pub fn new_single(
    index: usize,
    channel: T::Channel,
    sampler: Handle<Sampler<T::Primitive>>
) -> Self
[src]

Create an animation with a single sampler

pub fn add(
    &mut self,
    node_index: usize,
    channel: T::Channel,
    sampler: Handle<Sampler<T::Primitive>>
)
[src]

Add a sampler to the animation

pub fn with(
    self,
    node_index: usize,
    channel: T::Channel,
    sampler: Handle<Sampler<T::Primitive>>
) -> Self
[src]

Add a sampler to the animation

Trait Implementations

impl<T: Default> Default for Animation<T> where
    T: AnimationSampling,
    T::Channel: Default,
    T::Primitive: Default
[src]

impl<T: Clone> Clone for Animation<T> where
    T: AnimationSampling,
    T::Channel: Clone,
    T::Primitive: Clone
[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for Animation<T> where
    T: AnimationSampling,
    T::Channel: Debug,
    T::Primitive: Debug
[src]

impl<T> Asset for Animation<T> where
    T: AnimationSampling
[src]

type Data = Self

The Data type the asset can be created from.

type HandleStorage = VecStorage<Handle<Self>>

The ECS storage type to be used. You'll want to use DenseVecStorage in most cases.

Auto Trait Implementations

impl<T> Unpin for Animation<T> where
    <T as AnimationSampling>::Channel: Unpin,
    <T as AnimationSampling>::Primitive: Unpin

impl<T> Sync for Animation<T> where
    <T as AnimationSampling>::Channel: Sync,
    <T as AnimationSampling>::Primitive: Sync

impl<T> Send for Animation<T> where
    <T as AnimationSampling>::Channel: Send,
    <T as AnimationSampling>::Primitive: Send

impl<T> UnwindSafe for Animation<T> where
    <T as AnimationSampling>::Channel: UnwindSafe,
    <T as AnimationSampling>::Primitive: UnwindSafe

impl<T> RefUnwindSafe for Animation<T> where
    <T as AnimationSampling>::Channel: RefUnwindSafe,
    <T as AnimationSampling>::Primitive: RefUnwindSafe

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> TryDefault for T where
    T: Default
[src]

fn unwrap_default() -> Self[src]

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 
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impl<T> ProcessableAsset for T where
    T: Asset<Data = T>, 
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impl<T> Erased for T[src]

impl<T> Clone for T where
    T: Clone
[src]

impl<T> Supports<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.