[][src]Struct amethyst_rendy::sprite_visibility::SpriteVisibilitySortingSystem

pub struct SpriteVisibilitySortingSystem { /* fields omitted */ }

Determines what entities to be drawn. Will also sort transparent entities back to front based on position on the Z axis.

The sprite render pass should draw all sprites without semi-transparent pixels, then draw the sprites with semi-transparent pixels from far to near.

Note that this should run after Transform has been updated for the current frame, and before rendering occurs.

Methods

impl SpriteVisibilitySortingSystem[src]

pub fn new() -> Self[src]

Returns a new sprite visibility sorting system

Trait Implementations

impl Default for SpriteVisibilitySortingSystem[src]

impl Debug for SpriteVisibilitySortingSystem[src]

impl<'a> System<'a> for SpriteVisibilitySortingSystem[src]

type SystemData = (Entities<'a>, Write<'a, SpriteVisibility>, ReadStorage<'a, Hidden>, ReadStorage<'a, HiddenPropagate>, Read<'a, ActiveCamera>, ReadStorage<'a, Camera>, ReadStorage<'a, Transparent>, ReadStorage<'a, Transform>)

The resource bundle required to execute this system. Read more

fn running_time(&self) -> RunningTime[src]

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>[src]

Return the accessor from the [SystemData].

fn setup(&mut self, world: &mut World)[src]

Sets up the World using Self::SystemData::setup.

fn dispose(self, world: &mut World)[src]

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more

Auto Trait Implementations

impl Unpin for SpriteVisibilitySortingSystem

impl Sync for SpriteVisibilitySortingSystem

impl Send for SpriteVisibilitySortingSystem

impl UnwindSafe for SpriteVisibilitySortingSystem

impl RefUnwindSafe for SpriteVisibilitySortingSystem

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.

impl<T> Supports<T> for T[src]

impl<T> Erased for T[src]

impl<'a, T> RunNow<'a> for T where
    T: System<'a>, 
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impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<'s, S> SystemExt for S where
    S: System<'s>, 
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impl<'a, T> RunWithPool<'a> for T where
    T: System<'a>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> TryDefault for T where
    T: Default
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fn unwrap_default() -> Self[src]

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 
[src]