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use crate::{
camera::{ActiveCamera, Camera},
transparent::Transparent,
};
use amethyst_core::{
ecs::{
hibitset::BitSet,
prelude::{Entities, Entity, Join, Read, ReadStorage, System, Write},
},
math::{Point3, Vector3},
Hidden, HiddenPropagate, Transform,
};
use derivative::Derivative;
use std::cmp::Ordering;
#[cfg(feature = "profiler")]
use thread_profiler::profile_scope;
#[derive(Default, Debug)]
pub struct SpriteVisibility {
pub visible_unordered: BitSet,
pub visible_ordered: Vec<Entity>,
}
#[derive(Derivative)]
#[derivative(Default(bound = ""), Debug(bound = ""))]
pub struct SpriteVisibilitySortingSystem {
centroids: Vec<Internals>,
transparent: Vec<Internals>,
}
#[derive(Debug, Clone)]
struct Internals {
entity: Entity,
transparent: bool,
centroid: Point3<f32>,
camera_distance: f32,
from_camera: Vector3<f32>,
}
impl SpriteVisibilitySortingSystem {
pub fn new() -> Self {
Default::default()
}
}
impl<'a> System<'a> for SpriteVisibilitySortingSystem {
type SystemData = (
Entities<'a>,
Write<'a, SpriteVisibility>,
ReadStorage<'a, Hidden>,
ReadStorage<'a, HiddenPropagate>,
Read<'a, ActiveCamera>,
ReadStorage<'a, Camera>,
ReadStorage<'a, Transparent>,
ReadStorage<'a, Transform>,
);
fn run(
&mut self,
(entities, mut visibility, hidden, hidden_prop, active, camera, transparent, transform): Self::SystemData,
) {
#[cfg(feature = "profiler")]
profile_scope!("sprite_visibility_sorting_system");
let origin = Point3::origin();
let camera: Option<&Transform> = active
.entity
.and_then(|a| transform.get(a))
.or_else(|| (&camera, &transform).join().map(|ct| ct.1).next());
let camera_backward = camera
.map(|c| c.global_matrix().column(2).xyz())
.unwrap_or_else(Vector3::z);
let camera_centroid = camera
.map(|t| t.global_matrix().transform_point(&origin))
.unwrap_or_else(|| origin);
self.centroids.clear();
self.centroids.extend(
(&*entities, &transform, !&hidden, !&hidden_prop)
.join()
.map(|(e, t, _, _)| (e, t.global_matrix().transform_point(&origin)))
.filter(|(_, c)| (c - camera_centroid).dot(&camera_backward) < 0.0)
.map(|(entity, centroid)| Internals {
entity,
transparent: transparent.contains(entity),
centroid,
camera_distance: (centroid.z - camera_centroid.z).abs(),
from_camera: centroid - camera_centroid,
}),
);
visibility.visible_unordered.clear();
visibility.visible_unordered.extend(
self.centroids
.iter()
.filter(|c| !c.transparent)
.map(|c| c.entity.id()),
);
self.transparent.clear();
self.transparent
.extend(self.centroids.drain(..).filter(|c| c.transparent));
self.transparent.sort_by(|a, b| {
b.camera_distance
.partial_cmp(&a.camera_distance)
.unwrap_or(Ordering::Equal)
});
visibility.visible_ordered.clear();
visibility
.visible_ordered
.extend(self.transparent.iter().map(|c| c.entity));
}
}