[−][src]Module amethyst_rendy::sprite_visibility
Transparency, visibility sorting and camera centroid culling for 2D Sprites.
Structs
SpriteVisibility | Resource for controlling what entities should be rendered, and whether to draw them ordered or not, which is useful for transparent surfaces. |
SpriteVisibilitySortingSystem | Determines what entities to be drawn. Will also sort transparent entities back to front based on position on the Z axis. |