[][src]Module amethyst_rendy::sprite_visibility

Transparency, visibility sorting and camera centroid culling for 2D Sprites.

Structs

SpriteVisibility

Resource for controlling what entities should be rendered, and whether to draw them ordered or not, which is useful for transparent surfaces.

SpriteVisibilitySortingSystem

Determines what entities to be drawn. Will also sort transparent entities back to front based on position on the Z axis.