[−][src]Struct rendy::graph::render::RenderPassNodeBuilder
Builder for render-pass node.
Methods
impl<B, T> RenderPassNodeBuilder<B, T> where
B: Backend,
T: ?Sized,
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B: Backend,
T: ?Sized,
pub fn new() -> RenderPassNodeBuilder<B, T>
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Make render pass node builder.
pub fn add_subpass(
&mut self,
subpass: SubpassBuilder<B, T>
) -> &mut RenderPassNodeBuilder<B, T>
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&mut self,
subpass: SubpassBuilder<B, T>
) -> &mut RenderPassNodeBuilder<B, T>
Add sub-pass to the render-pass.
pub fn with_subpass(
self,
subpass: SubpassBuilder<B, T>
) -> RenderPassNodeBuilder<B, T>
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self,
subpass: SubpassBuilder<B, T>
) -> RenderPassNodeBuilder<B, T>
Add sub-pass to the render-pass.
pub fn add_surface(
&mut self,
surface: Surface<B>,
clear: Option<ClearValue>
) -> &mut RenderPassNodeBuilder<B, T>
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&mut self,
surface: Surface<B>,
clear: Option<ClearValue>
) -> &mut RenderPassNodeBuilder<B, T>
Add surface to the render pass.
pub fn with_surface(
self,
surface: Surface<B>,
clear: Option<ClearValue>
) -> RenderPassNodeBuilder<B, T>
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self,
surface: Surface<B>,
clear: Option<ClearValue>
) -> RenderPassNodeBuilder<B, T>
Add surface to the render pass.
Trait Implementations
impl<B, T> NodeBuilder<B, T> for RenderPassNodeBuilder<B, T> where
B: Backend,
T: 'static + ?Sized,
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B: Backend,
T: 'static + ?Sized,
fn family(
&self,
_factory: &mut Factory<B>,
families: &[Family<B, QueueType>]
) -> Option<FamilyId>
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&self,
_factory: &mut Factory<B>,
families: &[Family<B, QueueType>]
) -> Option<FamilyId>
fn buffers(&self) -> Vec<(BufferId, BufferAccess)>
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fn images(&self) -> Vec<(ImageId, ImageAccess)>
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fn dependencies(&self) -> Vec<NodeId>
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fn build(
self: Box<RenderPassNodeBuilder<B, T>>,
ctx: &GraphContext<B>,
factory: &mut Factory<B>,
family: &mut Family<B, QueueType>,
queue: usize,
aux: &T,
buffers: Vec<NodeBuffer>,
images: Vec<NodeImage>
) -> Result<Box<dyn DynNode<B, T> + 'static>, Error>
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self: Box<RenderPassNodeBuilder<B, T>>,
ctx: &GraphContext<B>,
factory: &mut Factory<B>,
family: &mut Family<B, QueueType>,
queue: usize,
aux: &T,
buffers: Vec<NodeBuffer>,
images: Vec<NodeImage>
) -> Result<Box<dyn DynNode<B, T> + 'static>, Error>
impl<B, T> Default for RenderPassNodeBuilder<B, T> where
B: Backend,
T: ?Sized,
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B: Backend,
T: ?Sized,
fn default() -> RenderPassNodeBuilder<B, T>
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impl<B, T> Debug for RenderPassNodeBuilder<B, T> where
B: Backend,
T: ?Sized,
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B: Backend,
T: ?Sized,
Auto Trait Implementations
impl<B, T: ?Sized> Unpin for RenderPassNodeBuilder<B, T> where
<B as Backend>::Surface: Unpin,
<B as Backend>::Surface: Unpin,
impl<B, T> !Sync for RenderPassNodeBuilder<B, T>
impl<B, T> !Send for RenderPassNodeBuilder<B, T>
impl<B, T> !UnwindSafe for RenderPassNodeBuilder<B, T>
impl<B, T> !RefUnwindSafe for RenderPassNodeBuilder<B, T>
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Supports<T> for T
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impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Erased for T
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more