[−][src]Trait gfx_hal::Backend
The Backend
trait wraps together all the types needed
for a graphics backend. Each backend module, such as OpenGL
or Metal, will implement this trait with its own concrete types.
The Backend
trait wraps together all the types needed
for a graphics backend. Each backend module, such as OpenGL
or Metal, will implement this trait with its own concrete types.
type PhysicalDevice: PhysicalDevice<Self>
type Device: Device<Self>
type Surface: Surface<Self>
type Swapchain: Swapchain<Self>
type QueueFamily: QueueFamily
type CommandQueue: RawCommandQueue<Self>
type CommandBuffer: RawCommandBuffer<Self>
type ShaderModule: Debug + Any + Send + Sync
type RenderPass: Debug + Any + Send + Sync
type Framebuffer: Debug + Any + Send + Sync
type Memory: Debug + Any + Send + Sync
type CommandPool: RawCommandPool<Self>
type Buffer: Debug + Any + Send + Sync
type BufferView: Debug + Any + Send + Sync
type Image: Debug + Any + Send + Sync
type ImageView: Debug + Any + Send + Sync
type Sampler: Debug + Any + Send + Sync
type ComputePipeline: Debug + Any + Send + Sync
type GraphicsPipeline: Debug + Any + Send + Sync
type PipelineCache: Debug + Any + Send + Sync
type PipelineLayout: Debug + Any + Send + Sync
type DescriptorPool: DescriptorPool<Self>
type DescriptorSet: Debug + Any + Send + Sync
type DescriptorSetLayout: Debug + Any + Send + Sync
type Fence: Debug + Any + Send + Sync
type Semaphore: Debug + Any + Send + Sync
type QueryPool: Debug + Any + Send + Sync