use {
crate::{
command::{
CommandBuffer, CommandPool, ExecutableState, Family, FamilyId, Fence, Graphics,
IndividualReset, MultiShot, NoSimultaneousUse, PendingState, Queue, QueueId,
SecondaryLevel, SimultaneousUse, Submission, Submit, Supports,
},
factory::Factory,
frame::{
cirque::{CirqueRef, CommandCirque},
Frames,
},
graph::GraphContext,
node::{
gfx_acquire_barriers, gfx_release_barriers, is_metal,
render::group::{RenderGroup, RenderGroupBuilder},
BufferAccess, DynNode, ImageAccess, NodeBuffer, NodeBuilder, NodeImage,
},
wsi::{Surface, Target},
BufferId, ImageId, NodeId,
},
either::Either,
gfx_hal::{image::Layout, Backend, Device as _},
std::{cmp::min, collections::HashMap},
};
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
struct RenderPassSurface;
type Attachment = Either<ImageId, RenderPassSurface>;
#[derive(derivative::Derivative)]
#[derivative(Default(bound = ""), Debug(bound = ""))]
pub struct SubpassBuilder<B: Backend, T: ?Sized> {
groups: Vec<Box<dyn RenderGroupBuilder<B, T>>>,
inputs: Vec<Attachment>,
colors: Vec<Attachment>,
depth_stencil: Option<Attachment>,
dependencies: Vec<NodeId>,
}
impl<B, T> SubpassBuilder<B, T>
where
B: Backend,
T: ?Sized,
{
pub fn new() -> Self {
Self::default()
}
pub fn add_group<R>(&mut self, group: R) -> &mut Self
where
R: RenderGroupBuilder<B, T> + 'static,
{
self.groups.push(Box::new(group));
self
}
pub fn with_group<R>(mut self, group: R) -> Self
where
R: RenderGroupBuilder<B, T> + 'static,
{
self.add_group(group);
self
}
pub fn add_dyn_group(&mut self, group: Box<dyn RenderGroupBuilder<B, T>>) -> &mut Self {
self.groups.push(group);
self
}
pub fn with_dyn_group(mut self, group: Box<dyn RenderGroupBuilder<B, T>>) -> Self {
self.add_dyn_group(group);
self
}
pub fn add_input(&mut self, input: ImageId) -> &mut Self {
self.inputs.push(Either::Left(input));
self
}
pub fn with_input(mut self, input: ImageId) -> Self {
self.add_input(input);
self
}
pub fn add_color(&mut self, color: ImageId) -> &mut Self {
self.colors.push(Either::Left(color));
self
}
pub fn with_color(mut self, color: ImageId) -> Self {
self.add_color(color);
self
}
pub fn add_color_surface(&mut self) -> &mut Self {
self.colors.push(Either::Right(RenderPassSurface));
self
}
pub fn with_color_surface(mut self) -> Self {
self.add_color_surface();
self
}
pub fn set_depth_stencil(&mut self, depth_stencil: ImageId) -> &mut Self {
self.depth_stencil = Some(Either::Left(depth_stencil));
self
}
pub fn with_depth_stencil(mut self, depth_stencil: ImageId) -> Self {
self.set_depth_stencil(depth_stencil);
self
}
pub fn set_depth_stencil_surface(&mut self) -> &mut Self {
self.depth_stencil = Some(Either::Right(RenderPassSurface));
self
}
pub fn with_depth_stencil_surface(mut self) -> Self {
self.set_depth_stencil_surface();
self
}
pub fn add_dependency(&mut self, dependency: NodeId) -> &mut Self {
self.dependencies.push(dependency);
self
}
pub fn with_dependency(mut self, dependency: NodeId) -> Self {
self.add_dependency(dependency);
self
}
pub fn into_pass(self) -> RenderPassNodeBuilder<B, T> {
RenderPassNodeBuilder::new().with_subpass(self)
}
}
#[derive(derivative::Derivative)]
#[derivative(Default(bound = ""), Debug(bound = ""))]
pub struct RenderPassNodeBuilder<B: Backend, T: ?Sized> {
subpasses: Vec<SubpassBuilder<B, T>>,
surface: Option<(Surface<B>, Option<gfx_hal::command::ClearValue>)>,
}
impl<B, T> RenderPassNodeBuilder<B, T>
where
B: Backend,
T: ?Sized,
{
pub fn new() -> Self {
Self::default()
}
pub fn add_subpass(&mut self, subpass: SubpassBuilder<B, T>) -> &mut Self {
self.subpasses.push(subpass);
self
}
pub fn with_subpass(mut self, subpass: SubpassBuilder<B, T>) -> Self {
self.add_subpass(subpass);
self
}
pub fn add_surface(
&mut self,
surface: Surface<B>,
clear: Option<gfx_hal::command::ClearValue>,
) -> &mut Self {
assert!(
self.surface.is_none(),
"Only one surface can be attachend to rende pass"
);
self.surface = Some((surface, clear));
self
}
pub fn with_surface(
mut self,
surface: Surface<B>,
clear: Option<gfx_hal::command::ClearValue>,
) -> Self {
self.add_surface(surface, clear);
self
}
}
impl<B, T> NodeBuilder<B, T> for RenderPassNodeBuilder<B, T>
where
B: Backend,
T: ?Sized + 'static,
{
fn family(&self, _factory: &mut Factory<B>, families: &[Family<B>]) -> Option<FamilyId> {
families
.iter()
.find(|family| Supports::<Graphics>::supports(&family.capability()).is_some())
.map(|family| family.id())
}
fn buffers(&self) -> Vec<(BufferId, BufferAccess)> {
let empty = BufferAccess {
access: gfx_hal::buffer::Access::empty(),
usage: gfx_hal::buffer::Usage::empty(),
stages: gfx_hal::pso::PipelineStage::empty(),
};
let mut buffers = HashMap::new();
for subpass in &self.subpasses {
for group in &subpass.groups {
for (index, access) in group.buffers() {
let entry = buffers.entry(index).or_insert(empty);
entry.access |= access.access;
entry.usage |= access.usage;
entry.stages |= access.stages;
}
}
}
buffers.into_iter().collect()
}
fn images(&self) -> Vec<(ImageId, ImageAccess)> {
let empty = ImageAccess {
access: gfx_hal::image::Access::empty(),
usage: gfx_hal::image::Usage::empty(),
stages: gfx_hal::pso::PipelineStage::empty(),
layout: Layout::Undefined,
};
let mut attachments = HashMap::new();
let mut images = HashMap::new();
for subpass in &self.subpasses {
for &id in subpass.inputs.iter().filter_map(|e| e.as_ref().left()) {
let entry = attachments.entry(id).or_insert(ImageAccess {
layout: Layout::ShaderReadOnlyOptimal,
..empty
});
entry.access |= gfx_hal::image::Access::INPUT_ATTACHMENT_READ;
entry.usage |= gfx_hal::image::Usage::INPUT_ATTACHMENT;
entry.stages |= gfx_hal::pso::PipelineStage::FRAGMENT_SHADER;
}
for &id in subpass.colors.iter().filter_map(|e| e.as_ref().left()) {
let entry = attachments.entry(id).or_insert(ImageAccess {
layout: Layout::ColorAttachmentOptimal,
..empty
});
entry.access |= gfx_hal::image::Access::COLOR_ATTACHMENT_READ
| gfx_hal::image::Access::COLOR_ATTACHMENT_WRITE;
entry.usage |= gfx_hal::image::Usage::COLOR_ATTACHMENT;
entry.stages |= gfx_hal::pso::PipelineStage::COLOR_ATTACHMENT_OUTPUT;
}
if let Some(id) = subpass.depth_stencil.and_then(Either::left) {
let entry = attachments.entry(id).or_insert(ImageAccess {
layout: Layout::DepthStencilAttachmentOptimal,
..empty
});
entry.access |= gfx_hal::image::Access::DEPTH_STENCIL_ATTACHMENT_READ
| gfx_hal::image::Access::DEPTH_STENCIL_ATTACHMENT_WRITE;
entry.usage |= gfx_hal::image::Usage::DEPTH_STENCIL_ATTACHMENT;
entry.stages |= gfx_hal::pso::PipelineStage::EARLY_FRAGMENT_TESTS
| gfx_hal::pso::PipelineStage::LATE_FRAGMENT_TESTS;
}
for group in &subpass.groups {
for (id, access) in group.images() {
assert!(
!attachments.contains_key(&id),
"Attachment image can't be used otherwise in render pass"
);
let entry = images.entry(id).or_insert(empty);
entry.access |= access.access;
entry.usage |= access.usage;
entry.stages |= access.stages;
entry.layout = common_layout(entry.layout, access.layout);
}
}
}
attachments.into_iter().chain(images.into_iter()).collect()
}
fn dependencies(&self) -> Vec<NodeId> {
let mut dependencies: Vec<_> = self
.subpasses
.iter()
.flat_map(|subpass| {
subpass
.dependencies
.iter()
.cloned()
.chain(subpass.groups.iter().flat_map(|group| group.dependencies()))
})
.collect();
dependencies.sort();
dependencies.dedup();
dependencies
}
fn build<'a>(
self: Box<Self>,
ctx: &GraphContext<B>,
factory: &mut Factory<B>,
family: &mut Family<B>,
queue: usize,
aux: &T,
buffers: Vec<NodeBuffer>,
images: Vec<NodeImage>,
) -> Result<Box<dyn DynNode<B, T>>, failure::Error> {
let mut surface_color_usage = false;
let mut surface_depth_usage = false;
let (mut surface, surface_clear) = self.surface.map_or((None, None), |(s, c)| (Some(s), c));
log::debug!(
"Build render pass node {} surface",
surface.as_ref().map_or("without", |_| "with")
);
let mut attachments: Vec<Attachment> = self
.subpasses
.iter()
.flat_map(|subpass| {
subpass
.inputs
.iter()
.chain(subpass.colors.iter().inspect(|a| {
surface_color_usage = surface_color_usage || a.is_right();
}))
.chain(subpass.depth_stencil.as_ref().into_iter().inspect(|a| {
surface_depth_usage = surface_depth_usage || a.is_right();
}))
.cloned()
.collect::<Vec<_>>()
})
.collect();
let mut surface_usage = gfx_hal::image::Usage::empty();
if surface_color_usage {
surface_usage |= gfx_hal::image::Usage::COLOR_ATTACHMENT;
}
if surface_depth_usage {
surface_usage |= gfx_hal::image::Usage::DEPTH_STENCIL_ATTACHMENT;
}
if surface.is_some() {
log::debug!("Surface usage {:#?}", surface_usage);
} else {
debug_assert_eq!(surface_usage, gfx_hal::image::Usage::empty());
}
attachments.sort();
attachments.dedup();
let find_attachment_node_image = |id: ImageId| -> &NodeImage {
images
.iter()
.find(|a| a.id == id)
.expect("Attachment image wasn't provided")
};
let mut framebuffer_width = u32::max_value();
let mut framebuffer_height = u32::max_value();
let mut framebuffer_layers = u16::max_value();
let mut node_target = None;
log::trace!("Configure attachments");
let views: Vec<_> = attachments
.iter()
.map(|&attachment| -> Result<Vec<_>, failure::Error> {
match attachment {
Either::Left(image_id) => {
log::debug!("Image {:?} attachment", image_id);
let node_image = find_attachment_node_image(image_id);
let image = ctx.get_image(image_id).expect("Image does not exist");
let extent = image.kind().extent();
framebuffer_width = min(framebuffer_width, extent.width);
framebuffer_height = min(framebuffer_height, extent.height);
framebuffer_layers = min(
framebuffer_layers,
node_image.range.layers.end - node_image.range.layers.start,
);
Ok(vec![unsafe {factory
.device()
.create_image_view(
image.raw(),
gfx_hal::image::ViewKind::D2,
image.format(),
gfx_hal::format::Swizzle::NO,
node_image.range.clone(),
)}?])
},
Either::Right(RenderPassSurface) => {
log::trace!("Surface attachment");
let surface = surface.take().expect("Render pass should be configured with Surface instance if at least one subpass uses surface attachment");
let surface_extent = unsafe {
surface.extent(factory.physical()).unwrap_or(gfx_hal::window::Extent2D { width: framebuffer_width, height: framebuffer_height })
};
log::debug!("Surface extent {:#?}", surface_extent);
if !factory.surface_support(family.id(), &surface) {
failure::bail!("Surface {:?} presentation is unsupported by family {:?} bound to the node", surface, family);
}
let target = factory.create_target(
surface,
surface_extent,
3,
gfx_hal::window::PresentMode::Fifo,
surface_usage,
)?;
framebuffer_width = min(framebuffer_width, target.extent().width);
framebuffer_height = min(framebuffer_height, target.extent().height);
framebuffer_layers = min(
framebuffer_layers,
target.backbuffer()[0].layers(),
);
let views = target.backbuffer().iter().map(|image| unsafe {
factory
.device()
.create_image_view(
image.raw(),
gfx_hal::image::ViewKind::D2,
image.format(),
gfx_hal::format::Swizzle::NO,
gfx_hal::image::SubresourceRange {
aspects: image.format().surface_desc().aspects,
levels: 0 .. 1,
layers: 0 .. 1,
},
).map_err(failure::Error::from)
}).collect::<Result<Vec<_>, failure::Error>>()?;
node_target = Some(target);
Ok(views)
}
}
}).collect::<Result<Vec<_>, _>>()?
.into_iter().flatten().collect();
log::trace!("Configure render pass instance");
let render_pass: B::RenderPass = {
let pass_attachments: Vec<_> = attachments
.iter()
.map(|&attachment| {
let (format, clear, layout) = match attachment {
Either::Left(image_id) => {
let node_image = find_attachment_node_image(image_id);
let image = ctx.get_image(image_id).expect("Image does not exist");
(image.format(), node_image.clear, node_image.layout)
}
Either::Right(RenderPassSurface) => (
node_target
.as_ref()
.expect("Expect target created")
.backbuffer()[0]
.format(),
surface_clear,
gfx_hal::image::Layout::Present,
),
};
gfx_hal::pass::Attachment {
format: Some(format),
ops: gfx_hal::pass::AttachmentOps {
load: if clear.is_some() {
gfx_hal::pass::AttachmentLoadOp::Clear
} else {
gfx_hal::pass::AttachmentLoadOp::Load
},
store: gfx_hal::pass::AttachmentStoreOp::Store,
},
stencil_ops: gfx_hal::pass::AttachmentOps::DONT_CARE,
layouts: if clear.is_some() {
gfx_hal::image::Layout::Undefined..layout
} else {
layout..layout
},
samples: 1,
}
})
.collect();
log::debug!("Attachments {:#?}", pass_attachments);
#[derive(Debug)]
struct OwningSubpassDesc {
inputs: Vec<(usize, Layout)>,
colors: Vec<(usize, Layout)>,
depth_stencil: Option<(usize, Layout)>,
}
let subpasses: Vec<_> = self
.subpasses
.iter()
.map(|subpass| OwningSubpassDesc {
inputs: subpass
.inputs
.iter()
.map(|&i| {
(
attachments.iter().position(|&a| a == i).unwrap(),
match i {
Either::Left(image_id) => {
find_attachment_node_image(image_id).layout
}
Either::Right(RenderPassSurface) => {
gfx_hal::image::Layout::ShaderReadOnlyOptimal
}
},
)
})
.collect(),
colors: subpass
.colors
.iter()
.map(|&c| {
(
attachments.iter().position(|&a| a == c).unwrap(),
match c {
Either::Left(image_id) => {
find_attachment_node_image(image_id).layout
}
Either::Right(RenderPassSurface) => {
gfx_hal::image::Layout::ColorAttachmentOptimal
}
},
)
})
.collect(),
depth_stencil: subpass.depth_stencil.map(|ds| {
(
attachments.iter().position(|&a| a == ds).unwrap(),
match ds {
Either::Left(image_id) => {
find_attachment_node_image(image_id).layout
}
Either::Right(RenderPassSurface) => {
gfx_hal::image::Layout::DepthStencilAttachmentOptimal
}
},
)
}),
})
.collect();
log::debug!("Subpasses {:#?}", subpasses);
let subpasses: Vec<_> = subpasses
.iter()
.map(|subpass| gfx_hal::pass::SubpassDesc {
inputs: &subpass.inputs[..],
colors: &subpass.colors[..],
depth_stencil: subpass.depth_stencil.as_ref(),
resolves: &[],
preserves: &[],
})
.collect();
let result = unsafe {
factory
.device()
.create_render_pass(pass_attachments, subpasses, {
assert_eq!(
self.subpasses.len(),
1,
"TODO: Implement subpass dependencies to allow more than one subpass"
);
std::iter::empty::<gfx_hal::pass::SubpassDependency>()
})
}
.unwrap();
log::trace!("RenderPass instance created");
result
};
log::trace!(
"Create {} framebuffers",
views.len() - attachments.len() + 1
);
let mut framebuffers = (attachments.len() - 1..views.len())
.map(|i| unsafe {
log::trace!(
"Create framebuffer for views {}..{} and {}",
0,
attachments.len() - 1,
i,
);
factory.device().create_framebuffer(
&render_pass,
views[..attachments.len() - 1].iter().chain(Some(&views[i])),
gfx_hal::image::Extent {
width: framebuffer_width,
height: framebuffer_height,
depth: framebuffer_layers as u32,
},
)
})
.collect::<Result<Vec<_>, _>>()?;
log::trace!("Collect clears for render pass");
let clears: Vec<_> = attachments
.iter()
.filter_map(|&a| match a {
Either::Left(image_id) => find_attachment_node_image(image_id).clear,
Either::Right(RenderPassSurface) => surface_clear,
})
.map(Into::into)
.collect();
let mut command_pool = factory
.create_command_pool(family)?
.with_capability()
.expect("Graph must specify family that supports `Graphics`");
let command_cirque = CommandCirque::new();
let acquire = if !is_metal::<B>() {
let (stages, barriers) = gfx_acquire_barriers(ctx, &buffers, &images);
if !barriers.is_empty() {
let initial = command_pool.allocate_buffers(1).pop().unwrap();
let mut recording = initial.begin(MultiShot(SimultaneousUse), ());
log::debug!("Acquire {:?} : {:#?}", stages, barriers);
unsafe {
recording.encoder().pipeline_barrier(
stages,
gfx_hal::memory::Dependencies::empty(),
barriers,
);
}
let (acquire_submit, acquire_buffer) = recording.finish().submit();
Some(BarriersCommands {
buffer: acquire_buffer,
submit: acquire_submit,
})
} else {
None
}
} else {
None
};
let release = if !is_metal::<B>() {
let (stages, barriers) = gfx_release_barriers(ctx, &buffers, &images);
if !barriers.is_empty() {
let initial = command_pool.allocate_buffers(1).pop().unwrap();
let mut recording = initial.begin(MultiShot(SimultaneousUse), ());
log::debug!("Release {:?} : {:#?}", stages, barriers);
unsafe {
recording.encoder().pipeline_barrier(
stages,
gfx_hal::memory::Dependencies::empty(),
barriers,
);
}
let (release_submit, release_buffer) = recording.finish().submit();
Some(BarriersCommands {
buffer: release_buffer,
submit: release_submit,
})
} else {
None
}
} else {
None
};
let subpasses = self
.subpasses
.into_iter()
.enumerate()
.map(|(index, subpass)| {
let subpass_colors = subpass.colors.len();
let subpass_depth = subpass.depth_stencil.is_some();
subpass
.groups
.into_iter()
.map(|group| {
assert_eq!(group.colors(), subpass_colors);
assert_eq!(group.depth(), subpass_depth);
let mut buffers = buffers.iter();
let mut images = images.iter();
let buffers: Vec<_> = group
.buffers()
.into_iter()
.map(|(id, _)| {
buffers
.find(|b| b.id == id)
.expect("Transient buffer wasn't provided")
.clone()
})
.collect();
let images: Vec<_> = group
.images()
.into_iter()
.map(|(id, _)| {
images
.find(|i| i.id == id)
.expect("Transient image wasn't provided")
.clone()
})
.collect();
group.build(
ctx,
factory,
QueueId {
family: family.id(),
index: queue,
},
aux,
framebuffer_width,
framebuffer_height,
gfx_hal::pass::Subpass {
index,
main_pass: &render_pass,
},
buffers,
images,
)
})
.collect::<Result<Vec<_>, _>>()
.map(|groups| SubpassNode { groups })
})
.collect::<Result<Vec<_>, _>>()?;
let node: Box<dyn DynNode<B, T>> = match node_target {
Some(target) => {
log::debug!("Construct RenderPassNodeWithSurface");
Box::new(RenderPassNodeWithSurface {
common: RenderPassNodeCommon {
subpasses,
framebuffer_width,
framebuffer_height,
_framebuffer_layers: framebuffer_layers,
render_pass,
views,
clears,
command_pool,
command_cirque,
acquire,
release,
relevant: relevant::Relevant,
},
per_image: framebuffers
.into_iter()
.map(|fb| PerImage {
framebuffer: fb,
acquire: factory.create_semaphore().unwrap(),
release: factory.create_semaphore().unwrap(),
index: 0,
})
.collect(),
free_acquire: factory.create_semaphore().unwrap(),
target,
})
}
None => {
log::debug!("Construct RenderPassNodeWithoutSurface");
Box::new(RenderPassNodeWithoutSurface {
common: RenderPassNodeCommon {
subpasses,
framebuffer_width,
framebuffer_height,
_framebuffer_layers: framebuffer_layers,
render_pass,
views,
clears,
command_pool,
command_cirque,
acquire,
release,
relevant: relevant::Relevant,
},
framebuffer: {
assert_eq!(framebuffers.len(), 1);
framebuffers.remove(0)
},
})
}
};
Ok(node)
}
}
#[derive(derivative::Derivative)]
#[derivative(Debug(bound = ""))]
struct SubpassNode<B: Backend, T: ?Sized> {
groups: Vec<Box<dyn RenderGroup<B, T>>>,
}
#[derive(derivative::Derivative)]
#[derivative(Debug(bound = ""))]
struct BarriersCommands<B: Backend> {
submit: Submit<B, SimultaneousUse, SecondaryLevel>,
buffer: CommandBuffer<
B,
Graphics,
PendingState<ExecutableState<MultiShot<SimultaneousUse>>>,
SecondaryLevel,
IndividualReset,
>,
}
#[derive(derivative::Derivative)]
#[derivative(Debug(bound = ""))]
struct RenderPassNodeCommon<B: Backend, T: ?Sized> {
subpasses: Vec<SubpassNode<B, T>>,
framebuffer_width: u32,
framebuffer_height: u32,
_framebuffer_layers: u16,
render_pass: B::RenderPass,
views: Vec<B::ImageView>,
clears: Vec<gfx_hal::command::ClearValueRaw>,
command_pool: CommandPool<B, Graphics, IndividualReset>,
command_cirque: CommandCirque<B, Graphics>,
acquire: Option<BarriersCommands<B>>,
release: Option<BarriersCommands<B>>,
relevant: relevant::Relevant,
}
impl<B, T> RenderPassNodeCommon<B, T>
where
B: Backend,
T: ?Sized,
{
unsafe fn dispose(mut self, factory: &mut Factory<B>, aux: &T) {
self.relevant.dispose();
for subpass in self.subpasses {
for group in subpass.groups {
group.dispose(factory, aux)
}
}
let pool = &mut self.command_pool;
self.command_cirque.dispose(|buffer| {
buffer.either_with(
&mut *pool,
|pool, executable| pool.free_buffers(Some(executable)),
|pool, pending| {
let executable = pending.mark_complete();
pool.free_buffers(Some(executable))
},
);
});
if let Some(BarriersCommands { submit, buffer }) = self.acquire.take() {
drop(submit);
let executable = buffer.mark_complete();
pool.free_buffers(Some(executable));
}
if let Some(BarriersCommands { submit, buffer }) = self.release.take() {
drop(submit);
let executable = buffer.mark_complete();
pool.free_buffers(Some(executable));
}
factory.destroy_command_pool(self.command_pool.with_queue_type());
for view in self.views {
factory.device().destroy_image_view(view);
}
factory.device().destroy_render_pass(self.render_pass);
}
}
#[derive(Debug)]
struct PerImage<B: Backend> {
framebuffer: B::Framebuffer,
acquire: B::Semaphore,
release: B::Semaphore,
index: usize,
}
#[derive(derivative::Derivative)]
#[derivative(Debug(bound = ""))]
struct RenderPassNodeWithSurface<B: Backend, T: ?Sized> {
common: RenderPassNodeCommon<B, T>,
per_image: Vec<PerImage<B>>,
free_acquire: B::Semaphore,
target: Target<B>,
}
impl<B, T> DynNode<B, T> for RenderPassNodeWithSurface<B, T>
where
B: Backend,
T: ?Sized,
{
unsafe fn run<'a>(
&mut self,
_ctx: &GraphContext<B>,
factory: &Factory<B>,
queue: &mut Queue<B>,
aux: &T,
frames: &Frames<B>,
waits: &[(&'a B::Semaphore, gfx_hal::pso::PipelineStage)],
signals: &[&'a B::Semaphore],
fence: Option<&mut Fence<B>>,
) {
let RenderPassNodeWithSurface {
common:
RenderPassNodeCommon {
subpasses,
framebuffer_width,
framebuffer_height,
render_pass,
clears,
command_cirque,
command_pool,
acquire,
release,
..
},
target,
free_acquire,
per_image,
} = self;
let next = match target.next_image(&free_acquire) {
Ok(next) => {
log::trace!("Presentable image acquired: {:#?}", next);
std::mem::swap(&mut per_image[next[0] as usize].acquire, free_acquire);
Some(next)
}
Err(err) => {
log::debug!("Swapchain acquisition error: {:#?}", err);
None
}
};
let submit = command_cirque.encode(frames, command_pool, |mut cbuf| {
let index = cbuf.index();
if let Some(next) = &next {
let ref mut for_image = per_image[next[0] as usize];
let force_record = subpasses.iter_mut().enumerate().fold(
false,
|force_record, (subpass_index, subpass)| {
subpass
.groups
.iter_mut()
.fold(force_record, |force_record, group| {
group
.prepare(
factory,
queue.id(),
index,
gfx_hal::pass::Subpass {
index: subpass_index,
main_pass: &render_pass,
},
aux,
)
.force_record()
|| force_record
})
},
);
if force_record || for_image.index != index {
for_image.index = index;
cbuf = CirqueRef::Initial(cbuf.or_reset(|cbuf| cbuf.reset()));
}
}
cbuf.or_init(|cbuf| {
let mut cbuf = cbuf.begin(MultiShot(NoSimultaneousUse), ());
let mut encoder = cbuf.encoder();
if let Some(barriers) = &acquire {
encoder.execute_commands(std::iter::once(&barriers.submit));
}
if let Some(next) = &next {
let ref mut for_image = per_image[next[0] as usize];
let area = gfx_hal::pso::Rect {
x: 0,
y: 0,
w: *framebuffer_width as _,
h: *framebuffer_height as _,
};
let mut pass_encoder = encoder.begin_render_pass_inline(
&render_pass,
&for_image.framebuffer,
area,
&clears,
);
subpasses
.iter_mut()
.enumerate()
.for_each(|(subpass_index, subpass)| {
subpass.groups.iter_mut().for_each(|group| {
group.draw_inline(
pass_encoder.reborrow(),
index,
gfx_hal::pass::Subpass {
index: subpass_index,
main_pass: &render_pass,
},
aux,
)
})
});
drop(pass_encoder);
}
if let Some(barriers) = &release {
encoder.execute_commands(std::iter::once(&barriers.submit));
}
cbuf.finish()
})
});
log::trace!("Submit render pass");
queue.submit(
Some(
Submission::new()
.submits(Some(submit))
.wait(waits.iter().cloned().chain(next.as_ref().map(|n| {
(
&per_image[n[0] as usize].acquire,
gfx_hal::pso::PipelineStage::TOP_OF_PIPE,
)
})))
.signal(
signals
.iter()
.cloned()
.chain(next.as_ref().map(|n| (&per_image[n[0] as usize].release))),
),
),
fence,
);
if let Some(next) = next {
log::trace!("Present");
let ref mut for_image = per_image[next[0] as usize];
if let Err(err) = next.present(queue.raw(), Some(&for_image.release)) {
log::debug!("Swapchain presentation error: {:#?}", err);
}
}
}
unsafe fn dispose(self: Box<Self>, factory: &mut Factory<B>, aux: &T) {
for per_image in self.per_image {
factory.device().destroy_framebuffer(per_image.framebuffer);
factory.destroy_semaphore(per_image.acquire);
factory.destroy_semaphore(per_image.release);
}
self.common.dispose(factory, aux);
factory.destroy_surface(factory.destroy_target(self.target));
}
}
#[derive(derivative::Derivative)]
#[derivative(Debug(bound = ""))]
struct RenderPassNodeWithoutSurface<B: Backend, T: ?Sized> {
common: RenderPassNodeCommon<B, T>,
framebuffer: B::Framebuffer,
}
impl<B, T> DynNode<B, T> for RenderPassNodeWithoutSurface<B, T>
where
B: Backend,
T: ?Sized,
{
unsafe fn run<'a>(
&mut self,
_ctx: &GraphContext<B>,
factory: &Factory<B>,
queue: &mut Queue<B>,
aux: &T,
frames: &Frames<B>,
waits: &[(&'a B::Semaphore, gfx_hal::pso::PipelineStage)],
signals: &[&'a B::Semaphore],
fence: Option<&mut Fence<B>>,
) {
let RenderPassNodeWithoutSurface {
common:
RenderPassNodeCommon {
subpasses,
framebuffer_width,
framebuffer_height,
render_pass,
clears,
command_cirque,
command_pool,
acquire,
release,
..
},
framebuffer,
} = self;
let submit = command_cirque.encode(frames, command_pool, |mut cbuf| {
let index = cbuf.index();
let force_record = subpasses.iter_mut().enumerate().fold(
false,
|force_record, (subpass_index, subpass)| {
subpass
.groups
.iter_mut()
.fold(force_record, |force_record, group| {
group
.prepare(
factory,
queue.id(),
index,
gfx_hal::pass::Subpass {
index: subpass_index,
main_pass: &render_pass,
},
aux,
)
.force_record()
|| force_record
})
},
);
if force_record {
cbuf = CirqueRef::Initial(cbuf.or_reset(|cbuf| cbuf.reset()));
}
cbuf.or_init(|cbuf| {
let mut cbuf = cbuf.begin(MultiShot(NoSimultaneousUse), ());
let mut encoder = cbuf.encoder();
if let Some(barriers) = &acquire {
encoder.execute_commands(std::iter::once(&barriers.submit));
}
let area = gfx_hal::pso::Rect {
x: 0,
y: 0,
w: *framebuffer_width as _,
h: *framebuffer_height as _,
};
let mut pass_encoder =
encoder.begin_render_pass_inline(&render_pass, framebuffer, area, &clears);
subpasses
.iter_mut()
.enumerate()
.for_each(|(subpass_index, subpass)| {
subpass.groups.iter_mut().for_each(|group| {
group.draw_inline(
pass_encoder.reborrow(),
index,
gfx_hal::pass::Subpass {
index: subpass_index,
main_pass: &render_pass,
},
aux,
)
})
});
drop(pass_encoder);
if let Some(barriers) = &release {
encoder.execute_commands(std::iter::once(&barriers.submit));
}
cbuf.finish()
})
});
queue.submit(
Some(
Submission::new()
.submits(Some(submit))
.wait(waits.iter().cloned())
.signal(signals.iter().cloned()),
),
fence,
);
}
unsafe fn dispose(self: Box<Self>, factory: &mut Factory<B>, aux: &T) {
self.common.dispose(factory, aux);
factory.device().destroy_framebuffer(self.framebuffer);
}
}
fn common_layout(acc: Layout, layout: Layout) -> Layout {
match (acc, layout) {
(Layout::Undefined, layout) => layout,
(left, right) if left == right => left,
(Layout::DepthStencilReadOnlyOptimal, Layout::DepthStencilAttachmentOptimal) => {
Layout::DepthStencilAttachmentOptimal
}
(Layout::DepthStencilAttachmentOptimal, Layout::DepthStencilReadOnlyOptimal) => {
Layout::DepthStencilAttachmentOptimal
}
(_, _) => Layout::General,
}
}