[][src]Struct amethyst_rendy::pass::DrawBase3D

pub struct DrawBase3D<B: Backend, T: Base3DPassDef> { /* fields omitted */ }

Base implementation of a 3D render pass which can be consumed by actual 3D render passes, such as [pass::pbr::DrawPbr]

Trait Implementations

impl<B: Backend, T: Base3DPassDef> Debug for DrawBase3D<B, T>[src]

impl<B: Backend, T: Base3DPassDef> RenderGroup<B, World> for DrawBase3D<B, T>[src]

Auto Trait Implementations

impl<B, T> Unpin for DrawBase3D<B, T> where
    B: Unpin,
    T: Unpin,
    <B as Backend>::Buffer: Unpin,
    <B as Backend>::DescriptorSet: Unpin,
    <B as Backend>::GraphicsPipeline: Unpin,
    <B as Backend>::Memory: Unpin,
    <B as Backend>::PipelineLayout: Unpin,
    <T as Base3DPassDef>::TextureSet: Unpin

impl<B, T> Sync for DrawBase3D<B, T> where
    <B as Backend>::Buffer: Send + Sync,
    <B as Backend>::DescriptorSet: Send + Sync,
    <B as Backend>::DescriptorSetLayout: Send + Sync,
    <B as Backend>::GraphicsPipeline: Sync,
    <B as Backend>::PipelineLayout: Sync,
    <T as Base3DPassDef>::TextureSet: Sync

impl<B, T> Send for DrawBase3D<B, T> where
    <B as Backend>::Buffer: Send,
    <B as Backend>::DescriptorSet: Send,
    <B as Backend>::DescriptorSetLayout: Send + Sync,
    <B as Backend>::GraphicsPipeline: Send,
    <B as Backend>::PipelineLayout: Send,
    <T as Base3DPassDef>::TextureSet: Send

impl<B, T> UnwindSafe for DrawBase3D<B, T> where
    B: UnwindSafe,
    T: UnwindSafe,
    <B as Backend>::Buffer: UnwindSafe,
    <B as Backend>::DescriptorSet: UnwindSafe,
    <B as Backend>::DescriptorSetLayout: RefUnwindSafe,
    <B as Backend>::GraphicsPipeline: UnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
    <B as Backend>::PipelineLayout: UnwindSafe,
    <T as Base3DPassDef>::TextureSet: UnwindSafe

impl<B, T> RefUnwindSafe for DrawBase3D<B, T> where
    B: RefUnwindSafe,
    T: RefUnwindSafe,
    <B as Backend>::Buffer: RefUnwindSafe,
    <B as Backend>::DescriptorSet: RefUnwindSafe,
    <B as Backend>::DescriptorSetLayout: RefUnwindSafe,
    <B as Backend>::GraphicsPipeline: RefUnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe,
    <B as Backend>::PipelineLayout: RefUnwindSafe,
    <T as Base3DPassDef>::TextureSet: RefUnwindSafe

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.

impl<T> Supports<T> for T[src]

impl<T> Erased for T[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> Resource for T where
    T: Any + Send + Sync
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> Event for T where
    T: Send + Sync + 'static, 
[src]