[−][src]Trait amethyst_rendy::rendy::graph::render::RenderGroup    
One or more graphics pipelines to be called in subpass.
Required methods
fn prepare(
    &mut self, 
    factory: &Factory<B>, 
    queue: QueueId, 
    index: usize, 
    subpass: Subpass<B>, 
    aux: &T
) -> PrepareResult
&mut self,
factory: &Factory<B>,
queue: QueueId,
index: usize,
subpass: Subpass<B>,
aux: &T
) -> PrepareResult
Prepare resources and data for rendering.
fn draw_inline(
    &mut self, 
    encoder: RenderPassEncoder<B>, 
    index: usize, 
    subpass: Subpass<B>, 
    aux: &T
)
&mut self,
encoder: RenderPassEncoder<B>,
index: usize,
subpass: Subpass<B>,
aux: &T
)
Record commands.
fn dispose(self: Box<Self>, factory: &mut Factory<B>, aux: &T)
Free all resources and destroy group instance.
Implementors
impl<B, T, P> RenderGroup<B, T> for SimpleRenderGroup<B, P> where
    B: Backend,
    P: SimpleGraphicsPipeline<B, T>,
    T: ?Sized, [src]
B: Backend,
P: SimpleGraphicsPipeline<B, T>,
T: ?Sized,
fn prepare(
    &mut self, 
    factory: &Factory<B>, 
    queue: QueueId, 
    index: usize, 
    _subpass: Subpass<B>, 
    aux: &T
) -> PrepareResult[src]
&mut self,
factory: &Factory<B>,
queue: QueueId,
index: usize,
_subpass: Subpass<B>,
aux: &T
) -> PrepareResult
fn draw_inline(
    &mut self, 
    encoder: RenderPassEncoder<B>, 
    index: usize, 
    _subpass: Subpass<B>, 
    aux: &T
)[src]
&mut self,
encoder: RenderPassEncoder<B>,
index: usize,
_subpass: Subpass<B>,
aux: &T
)
fn dispose(
    self: Box<SimpleRenderGroup<B, P>>, 
    factory: &mut Factory<B>, 
    aux: &T
)[src]
self: Box<SimpleRenderGroup<B, P>>,
factory: &mut Factory<B>,
aux: &T
)
impl<B: Backend> RenderGroup<B, World> for DrawDebugLines<B>[src]
fn prepare(
    &mut self, 
    factory: &Factory<B>, 
    _queue: QueueId, 
    index: usize, 
    _subpass: Subpass<B>, 
    resources: &World
) -> PrepareResult[src]
&mut self,
factory: &Factory<B>,
_queue: QueueId,
index: usize,
_subpass: Subpass<B>,
resources: &World
) -> PrepareResult
fn draw_inline(
    &mut self, 
    encoder: RenderPassEncoder<B>, 
    index: usize, 
    _subpass: Subpass<B>, 
    _resources: &World
)[src]
&mut self,
encoder: RenderPassEncoder<B>,
index: usize,
_subpass: Subpass<B>,
_resources: &World
)
fn dispose(self: Box<Self>, factory: &mut Factory<B>, _aux: &World)[src]
impl<B: Backend> RenderGroup<B, World> for DrawFlat2D<B>[src]
fn prepare(
    &mut self, 
    factory: &Factory<B>, 
    _queue: QueueId, 
    index: usize, 
    _subpass: Subpass<B>, 
    world: &World
) -> PrepareResult[src]
&mut self,
factory: &Factory<B>,
_queue: QueueId,
index: usize,
_subpass: Subpass<B>,
world: &World
) -> PrepareResult
fn draw_inline(
    &mut self, 
    encoder: RenderPassEncoder<B>, 
    index: usize, 
    _subpass: Subpass<B>, 
    _world: &World
)[src]
&mut self,
encoder: RenderPassEncoder<B>,
index: usize,
_subpass: Subpass<B>,
_world: &World
)
fn dispose(self: Box<Self>, factory: &mut Factory<B>, _world: &World)[src]
impl<B: Backend> RenderGroup<B, World> for DrawFlat2DTransparent<B>[src]
fn prepare(
    &mut self, 
    factory: &Factory<B>, 
    _queue: QueueId, 
    index: usize, 
    _subpass: Subpass<B>, 
    world: &World
) -> PrepareResult[src]
&mut self,
factory: &Factory<B>,
_queue: QueueId,
index: usize,
_subpass: Subpass<B>,
world: &World
) -> PrepareResult
fn draw_inline(
    &mut self, 
    encoder: RenderPassEncoder<B>, 
    index: usize, 
    _subpass: Subpass<B>, 
    _world: &World
)[src]
&mut self,
encoder: RenderPassEncoder<B>,
index: usize,
_subpass: Subpass<B>,
_world: &World
)
fn dispose(self: Box<Self>, factory: &mut Factory<B>, _aux: &World)[src]
impl<B: Backend> RenderGroup<B, World> for DrawSkybox<B>[src]
fn prepare(
    &mut self, 
    factory: &Factory<B>, 
    _queue: QueueId, 
    index: usize, 
    _subpass: Subpass<B>, 
    resources: &World
) -> PrepareResult[src]
&mut self,
factory: &Factory<B>,
_queue: QueueId,
index: usize,
_subpass: Subpass<B>,
resources: &World
) -> PrepareResult
fn draw_inline(
    &mut self, 
    encoder: RenderPassEncoder<B>, 
    index: usize, 
    _subpass: Subpass<B>, 
    _resources: &World
)[src]
&mut self,
encoder: RenderPassEncoder<B>,
index: usize,
_subpass: Subpass<B>,
_resources: &World
)
fn dispose(self: Box<Self>, factory: &mut Factory<B>, _aux: &World)[src]
impl<B: Backend, T: Base3DPassDef> RenderGroup<B, World> for DrawBase3D<B, T>[src]
fn prepare(
    &mut self, 
    factory: &Factory<B>, 
    _queue: QueueId, 
    index: usize, 
    _subpass: Subpass<B>, 
    resources: &World
) -> PrepareResult[src]
&mut self,
factory: &Factory<B>,
_queue: QueueId,
index: usize,
_subpass: Subpass<B>,
resources: &World
) -> PrepareResult
fn draw_inline(
    &mut self, 
    encoder: RenderPassEncoder<B>, 
    index: usize, 
    _subpass: Subpass<B>, 
    resources: &World
)[src]
&mut self,
encoder: RenderPassEncoder<B>,
index: usize,
_subpass: Subpass<B>,
resources: &World
)
fn dispose(self: Box<Self>, factory: &mut Factory<B>, _aux: &World)[src]
impl<B: Backend, T: Base3DPassDef> RenderGroup<B, World> for DrawBase3DTransparent<B, T>[src]
fn prepare(
    &mut self, 
    factory: &Factory<B>, 
    _queue: QueueId, 
    index: usize, 
    _subpass: Subpass<B>, 
    resources: &World
) -> PrepareResult[src]
&mut self,
factory: &Factory<B>,
_queue: QueueId,
index: usize,
_subpass: Subpass<B>,
resources: &World
) -> PrepareResult
fn draw_inline(
    &mut self, 
    encoder: RenderPassEncoder<B>, 
    index: usize, 
    _subpass: Subpass<B>, 
    resources: &World
)[src]
&mut self,
encoder: RenderPassEncoder<B>,
index: usize,
_subpass: Subpass<B>,
resources: &World
)