[−][src]Module amethyst_rendy::pass 
Passes and shaders implemented by amethyst
Structs
| DrawBase3DDesc | Draw opaque 3d meshes with specified shaders and texture set  | 
| DrawBase3D | Base implementation of a 3D render pass which can be consumed by actual 3D render passes, such as [pass::pbr::DrawPbr]  | 
| DrawBase3DTransparentDesc | Draw transparent mesh with physically based lighting  | 
| DrawBase3DTransparent | Draw transparent mesh with physically based lighting  | 
| DrawDebugLines | Draws debug lines  | 
| DrawDebugLinesDesc | Draw opaque sprites without lighting.  | 
| DrawFlat2DDesc | Draw opaque sprites without lighting.  | 
| DrawFlat2D | Draws opaque 2D sprites to the screen without lighting.  | 
| DrawFlat2DTransparentDesc | Describes drawing transparent sprites without lighting.  | 
| DrawFlat2DTransparent | Draws transparent sprites without lighting.  | 
| DrawSkybox | Draw a skybox around the camera view  | 
| DrawSkyboxDesc | Describe drawing a skybox around the camera view  | 
| FlatPassDef | Implementation of   | 
| PbrPassDef | Implementation of   | 
| ShadedPassDef | Implementation of   | 
Traits
| Base3DPassDef | Define drawing opaque 3d meshes with specified shaders and texture set  | 
Type Definitions
| DrawFlat | Draws a Flat 3D pass  | 
| DrawFlatDesc | Describes a Flat 3D pass  | 
| DrawFlatTransparent | Draws a Flat 3D pass with transpency.  | 
| DrawFlatTransparentDesc | Describes a Flat 3D pass with Transparency  | 
| DrawPbr | Draws a Physically-based (PBR) 3d Pass with lighting  | 
| DrawPbrDesc | Describes a Physically-based (PBR) 3d Pass with lighting  | 
| DrawPbrTransparent | Draws a Physically-based (PBR) 3d Pass with lighting and transparency  | 
| DrawPbrTransparentDesc | Describes a Physically-based (PBR) 3d Pass with lighting and transparency  | 
| DrawShaded | Draws a simple shaded 3D pass.  | 
| DrawShadedDesc | Describes a simple shaded 3D pass.  | 
| DrawShadedTransparent | Draws a simple shaded 3D pass with transparency  | 
| DrawShadedTransparentDesc | Describes a simple shaded 3D pass with transparency  |