[−][src]Struct amethyst_assets::PrefabLoaderSystem
Methods
impl<'a, T> PrefabLoaderSystem<T> where
T: PrefabData<'a> + Send + Sync + 'static,
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T: PrefabData<'a> + Send + Sync + 'static,
pub fn new(insert_reader: ReaderId<ComponentEvent>) -> Self
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Creates a new PrefabLoaderSystem
.
Trait Implementations
impl<'a, 'b, T> SystemDesc<'a, 'b, PrefabLoaderSystem<T>> for PrefabLoaderSystemDesc<T> where
T: PrefabData<'a> + Send + Sync + 'static,
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T: PrefabData<'a> + Send + Sync + 'static,
fn build(self, world: &mut World) -> PrefabLoaderSystem<T>
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impl<'a, T> System<'a> for PrefabLoaderSystem<T> where
T: PrefabData<'a> + Send + Sync + 'static,
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T: PrefabData<'a> + Send + Sync + 'static,
type SystemData = (Entities<'a>, Write<'a, AssetStorage<Prefab<T>>>, ReadStorage<'a, Handle<Prefab<T>>>, Read<'a, Time>, ReadExpect<'a, ArcThreadPool>, Option<Read<'a, HotReloadStrategy>>, WriteStorage<'a, Parent>, WriteStorage<'a, PrefabTag<T>>, T::SystemData)
The resource bundle required to execute this system. Read more
fn run(&mut self, data: Self::SystemData)
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fn running_time(&self) -> RunningTime
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Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
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Return the accessor from the [SystemData
].
fn setup(&mut self, world: &mut World)
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Sets up the World
using Self::SystemData::setup
.
fn dispose(self, world: &mut World)
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Performs clean up that requires resources from the World
. This commonly removes components from world
which depend on external resources. Read more
Auto Trait Implementations
impl<T> Unpin for PrefabLoaderSystem<T> where
T: Unpin,
T: Unpin,
impl<T> Sync for PrefabLoaderSystem<T> where
T: Sync,
T: Sync,
impl<T> Send for PrefabLoaderSystem<T> where
T: Send,
T: Send,
impl<T> !UnwindSafe for PrefabLoaderSystem<T>
impl<T> !RefUnwindSafe for PrefabLoaderSystem<T>
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<'a, T> RunNow<'a> for T where
T: System<'a>,
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T: System<'a>,
fn run_now(&mut self, world: &'a World)
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fn setup(&mut self, world: &mut World)
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fn dispose(self: Box<T>, world: &mut World)
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impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<'s, S> SystemExt for S where
S: System<'s>,
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S: System<'s>,
fn pausable<V>(self, value: V) -> Pausable<S, V> where
V: 'static + Send + Sync + Default + PartialEq<V>,
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V: 'static + Send + Sync + Default + PartialEq<V>,
impl<'a, T> RunWithPool<'a> for T where
T: System<'a>,
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T: System<'a>,
fn setup(&mut self, world: &mut World)
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fn run(&mut self, world: &'a World, &ThreadPool)
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fn reads(&self, reads: &mut Vec<ResourceId>)
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fn writes(&self, writes: &mut Vec<ResourceId>)
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,