[][src]Struct amethyst_animation::AnimationControl

pub struct AnimationControl<T> where
    T: AnimationSampling
{ pub animation: Handle<Animation<T>>, pub id: u64, pub end: EndControl, pub state: ControlState, pub command: AnimationCommand<T>, pub rate_multiplier: f32, // some fields omitted }

Controls the state of a single running animation on a specific component type

Type parameters:

Fields

animation: Handle<Animation<T>>

Animation handle

id: u64

Id, a value of zero means this has not been initialised yet (this is done by the control system)

end: EndControl

What to do when animation ends

state: ControlState

State of animation

command: AnimationCommand<T>

Animation command

rate_multiplier: f32

Control the rate of animation, default is 1.0

Methods

impl<T> AnimationControl<T> where
    T: AnimationSampling
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pub fn new(
    animation: Handle<Animation<T>>,
    end: EndControl,
    state: ControlState,
    command: AnimationCommand<T>,
    rate_multiplier: f32
) -> Self
[src]

Creates a new AnimationControl

Trait Implementations

impl<T: Clone> Clone for AnimationControl<T> where
    T: AnimationSampling
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fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for AnimationControl<T> where
    T: AnimationSampling
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impl<T> Component for AnimationControl<T> where
    T: AnimationSampling
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type Storage = DenseVecStorage<Self>

Associated storage type for this component.

Auto Trait Implementations

impl<T> Unpin for AnimationControl<T> where
    T: Unpin,
    <T as AnimationSampling>::Channel: Unpin,
    <T as AnimationSampling>::Primitive: Unpin

impl<T> Sync for AnimationControl<T> where
    <T as AnimationSampling>::Channel: Sync,
    <T as AnimationSampling>::Primitive: Sync

impl<T> Send for AnimationControl<T> where
    <T as AnimationSampling>::Channel: Send,
    <T as AnimationSampling>::Primitive: Send

impl<T> UnwindSafe for AnimationControl<T> where
    T: UnwindSafe,
    <T as AnimationSampling>::Channel: UnwindSafe,
    <T as AnimationSampling>::Primitive: UnwindSafe

impl<T> RefUnwindSafe for AnimationControl<T> where
    T: RefUnwindSafe,
    <T as AnimationSampling>::Channel: RefUnwindSafe,
    <T as AnimationSampling>::Primitive: RefUnwindSafe

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> Event for T where
    T: Send + Sync + 'static, 
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impl<T> Erased for T[src]

impl<T> Clone for T where
    T: Clone
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impl<T> Supports<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
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Sets value as a parameter of self.