[−][src]Struct specs::FlaggedStorage
Wrapper storage that tracks modifications, insertions, and removals of
components through an EventChannel
.
Note: Joining over all components of a FlaggedStorage
mutably will flag all components.
What you want to instead is to use restrict_mut()
to first
get the entities which contain the component and then conditionally
modify the component after a call to get_mut_unchecked()
or get_mut()
.
Examples
extern crate specs; use specs::prelude::*; pub struct Comp(u32); impl Component for Comp { // `FlaggedStorage` acts as a wrapper around another storage. // You can put any store inside of here (e.g. HashMapStorage, VecStorage, etc.) // // It also works as `FlaggedStorage<Self>` and defaults to `DenseVecStorage<Self>` // for the inner storage. type Storage = FlaggedStorage<Self, VecStorage<Self>>; } pub struct CompSystem { // These keep track of where you left off in the event channel. reader_id: ReaderId<ComponentEvent>, // The bitsets you want to populate with modification/insertion events. modified: BitSet, inserted: BitSet, } impl<'a> System<'a> for CompSystem { type SystemData = (Entities<'a>, WriteStorage<'a, Comp>); fn run(&mut self, (entities, mut comps): Self::SystemData) { // We want to clear the bitset first so we don't have left over events // from the last frame. // // However, if you want to accumulate changes over a couple frames then you // can only clear it when necessary. (This might be useful if you have some // sort of "tick" system in your game and only want to do operations every // 1/4th of a second or something) // // It is not okay to only read the events in an interval though as that could // leave behind events which would end up growing the event ring buffer to // extreme sizes. self.modified.clear(); self.inserted.clear(); // Here we can populate the bitsets by iterating over the events. // You can also just iterate over the events without using a bitset which will // give you an ordered history of the events (which is good for caches and synchronizing // other storages, but this allows us to use them in joins with components. { let events = comps.channel() .read(&mut self.reader_id); for event in events { match event { ComponentEvent::Modified(id) => { self.modified.add(*id); }, ComponentEvent::Inserted(id) => { self.inserted.add(*id); }, _ => { }, }; } } // Iterates over all components like normal. for comp in (&comps).join() { // ... } // **Never do this** // This will flag all components as modified regardless of whether the inner loop // actually modified the component. // // Only do this if you have other filters, like some other components to filter // out the ones you want to modify. for comp in (&mut comps).join() { // ... } // Instead you will want to restrict the amount of components iterated over, either through // other components in the join, or by using `RestrictedStorage` and only getting the component // mutably when you are sure you need to modify it. for (entity, mut comps) in (&entities, &mut comps.restrict_mut()).join() { if condition { // check whether this component should be modified. let mut comp = comps.get_mut_unchecked(); // ... } } // To iterate over the modified components: for comp in (&comps, &self.modified).join() { // ... } // To iterate over all inserted/modified components; for comp in (&comps, &self.modified & &self.inserted).join() { // ... } } } fn main() { let mut world = World::new(); world.register::<Comp>(); // You will want to register the system `ReaderId`s // before adding/modifying/removing any entities and components. // // Otherwise you won't receive any of the modifications until // you start tracking them. let mut comp_system = { let mut comps = world.write_storage::<Comp>(); CompSystem { reader_id: comps.register_reader(), modified: BitSet::new(), inserted: BitSet::new(), } }; world.create_entity().with(Comp(19u32)).build(); { let mut comps = world.write_storage::<Comp>(); let events = comps.channel().read(&mut comp_system.reader_id); assert_eq!(events.len(), 1); } #[cfg(feature = "storage-event-control")] { world.write_storage::<Comp>().set_event_emission(false); world.create_entity().with(Comp(19u32)).build(); { let mut comps = world.write_storage::<Comp>(); let events = comps.channel().read(&mut comp_system.reader_id); assert_eq!(events.len(), 0); } world.write_storage::<Comp>().set_event_emission(true); world.create_entity().with(Comp(19u32)).build(); { let mut comps = world.write_storage::<Comp>(); let events = comps.channel().read(&mut comp_system.reader_id); assert_eq!(events.len(), 1); } } }
Trait Implementations
impl<C, T> Tracked for FlaggedStorage<C, T>
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fn channel(&self) -> &EventChannel<ComponentEvent>
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fn channel_mut(&mut self) -> &mut EventChannel<ComponentEvent>
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impl<C: Component, T: UnprotectedStorage<C>> UnprotectedStorage<C> for FlaggedStorage<C, T>
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unsafe fn clean<B>(&mut self, has: B) where
B: BitSetLike,
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B: BitSetLike,
unsafe fn get(&self, id: Index) -> &C
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unsafe fn get_mut(&mut self, id: Index) -> &mut C
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unsafe fn insert(&mut self, id: Index, comp: C)
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unsafe fn remove(&mut self, id: Index) -> C
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unsafe fn drop(&mut self, id: Index)
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Drops the data associated with an Index
. This is simply more efficient than remove
and can be used if the data is no longer needed. Read more
impl<C, T> Default for FlaggedStorage<C, T> where
T: TryDefault,
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T: TryDefault,
Auto Trait Implementations
impl<C, T> Unpin for FlaggedStorage<C, T> where
C: Unpin,
T: Unpin,
C: Unpin,
T: Unpin,
impl<C, T> Sync for FlaggedStorage<C, T> where
C: Sync,
T: Sync,
C: Sync,
T: Sync,
impl<C, T> Send for FlaggedStorage<C, T> where
C: Send,
T: Send,
C: Send,
T: Send,
impl<C, T = DenseVecStorage<C>> !UnwindSafe for FlaggedStorage<C, T>
impl<C, T = DenseVecStorage<C>> !RefUnwindSafe for FlaggedStorage<C, T>
Blanket Implementations
impl<T> TryDefault for T where
T: Default,
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T: Default,
fn try_default() -> Result<T, String>
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fn unwrap_default() -> Self
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Calls try_default
and panics on an error case.
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,