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use std::marker::PhantomData; use hibitset::BitSetLike; use crate::{ storage::{ComponentEvent, DenseVecStorage, Tracked, TryDefault, UnprotectedStorage}, world::{Component, Index}, }; use shrev::EventChannel; /// Wrapper storage that tracks modifications, insertions, and removals of /// components through an `EventChannel`. /// /// **Note:** Joining over all components of a `FlaggedStorage` /// mutably will flag all components. /// /// What you want to instead is to use `restrict_mut()` to first /// get the entities which contain the component and then conditionally /// modify the component after a call to `get_mut_unchecked()` or `get_mut()`. /// /// # Examples /// /// ``` /// extern crate specs; /// /// use specs::prelude::*; /// /// pub struct Comp(u32); /// impl Component for Comp { /// // `FlaggedStorage` acts as a wrapper around another storage. /// // You can put any store inside of here (e.g. HashMapStorage, VecStorage, etc.) /// // /// // It also works as `FlaggedStorage<Self>` and defaults to `DenseVecStorage<Self>` /// // for the inner storage. /// type Storage = FlaggedStorage<Self, VecStorage<Self>>; /// } /// /// pub struct CompSystem { /// // These keep track of where you left off in the event channel. /// reader_id: ReaderId<ComponentEvent>, /// /// // The bitsets you want to populate with modification/insertion events. /// modified: BitSet, /// inserted: BitSet, /// } /// /// impl<'a> System<'a> for CompSystem { /// type SystemData = (Entities<'a>, WriteStorage<'a, Comp>); /// fn run(&mut self, (entities, mut comps): Self::SystemData) { /// // We want to clear the bitset first so we don't have left over events /// // from the last frame. /// // /// // However, if you want to accumulate changes over a couple frames then you /// // can only clear it when necessary. (This might be useful if you have some /// // sort of "tick" system in your game and only want to do operations every /// // 1/4th of a second or something) /// // /// // It is not okay to only read the events in an interval though as that could /// // leave behind events which would end up growing the event ring buffer to /// // extreme sizes. /// self.modified.clear(); /// self.inserted.clear(); /// /// // Here we can populate the bitsets by iterating over the events. /// // You can also just iterate over the events without using a bitset which will /// // give you an ordered history of the events (which is good for caches and synchronizing /// // other storages, but this allows us to use them in joins with components. /// { /// let events = comps.channel() /// .read(&mut self.reader_id); /// for event in events { /// match event { /// ComponentEvent::Modified(id) => { self.modified.add(*id); }, /// ComponentEvent::Inserted(id) => { self.inserted.add(*id); }, /// _ => { }, /// }; /// } /// } /// /// // Iterates over all components like normal. /// for comp in (&comps).join() { /// // ... /// } /// /// // **Never do this** /// // This will flag all components as modified regardless of whether the inner loop /// // actually modified the component. /// // /// // Only do this if you have other filters, like some other components to filter /// // out the ones you want to modify. /// for comp in (&mut comps).join() { /// // ... /// } /// /// // Instead you will want to restrict the amount of components iterated over, either through /// // other components in the join, or by using `RestrictedStorage` and only getting the component /// // mutably when you are sure you need to modify it. /// # let condition = true; /// for (entity, mut comps) in (&entities, &mut comps.restrict_mut()).join() { /// if condition { // check whether this component should be modified. /// let mut comp = comps.get_mut_unchecked(); /// // ... /// } /// } /// /// // To iterate over the modified components: /// for comp in (&comps, &self.modified).join() { /// // ... /// } /// /// // To iterate over all inserted/modified components; /// for comp in (&comps, &self.modified & &self.inserted).join() { /// // ... /// } /// } /// } /// /// fn main() { /// let mut world = World::new(); /// world.register::<Comp>(); /// /// // You will want to register the system `ReaderId`s /// // before adding/modifying/removing any entities and components. /// // /// // Otherwise you won't receive any of the modifications until /// // you start tracking them. /// let mut comp_system = { /// let mut comps = world.write_storage::<Comp>(); /// CompSystem { /// reader_id: comps.register_reader(), /// modified: BitSet::new(), /// inserted: BitSet::new(), /// } /// }; /// /// world.create_entity().with(Comp(19u32)).build(); /// /// { /// let mut comps = world.write_storage::<Comp>(); /// let events = comps.channel().read(&mut comp_system.reader_id); /// assert_eq!(events.len(), 1); /// } /// /// #[cfg(feature = "storage-event-control")] /// { /// world.write_storage::<Comp>().set_event_emission(false); /// world.create_entity().with(Comp(19u32)).build(); /// /// { /// let mut comps = world.write_storage::<Comp>(); /// let events = comps.channel().read(&mut comp_system.reader_id); /// assert_eq!(events.len(), 0); /// } /// /// world.write_storage::<Comp>().set_event_emission(true); /// world.create_entity().with(Comp(19u32)).build(); /// /// { /// let mut comps = world.write_storage::<Comp>(); /// let events = comps.channel().read(&mut comp_system.reader_id); /// assert_eq!(events.len(), 1); /// } /// } /// } /// ``` pub struct FlaggedStorage<C, T = DenseVecStorage<C>> { channel: EventChannel<ComponentEvent>, storage: T, #[cfg(feature = "storage-event-control")] event_emission: bool, phantom: PhantomData<C>, } impl<C, T> FlaggedStorage<C, T> { #[cfg(feature = "storage-event-control")] fn emit_event(&self) -> bool { self.event_emission } #[cfg(not(feature = "storage-event-control"))] fn emit_event(&self) -> bool { true } } impl<C, T> Default for FlaggedStorage<C, T> where T: TryDefault, { fn default() -> Self { FlaggedStorage { channel: EventChannel::<ComponentEvent>::default(), storage: T::unwrap_default(), #[cfg(feature = "storage-event-control")] event_emission: true, phantom: PhantomData, } } } impl<C: Component, T: UnprotectedStorage<C>> UnprotectedStorage<C> for FlaggedStorage<C, T> { unsafe fn clean<B>(&mut self, has: B) where B: BitSetLike, { self.storage.clean(has); } unsafe fn get(&self, id: Index) -> &C { self.storage.get(id) } unsafe fn get_mut(&mut self, id: Index) -> &mut C { if self.emit_event() { self.channel.single_write(ComponentEvent::Modified(id)); } self.storage.get_mut(id) } unsafe fn insert(&mut self, id: Index, comp: C) { if self.emit_event() { self.channel.single_write(ComponentEvent::Inserted(id)); } self.storage.insert(id, comp); } unsafe fn remove(&mut self, id: Index) -> C { if self.emit_event() { self.channel.single_write(ComponentEvent::Removed(id)); } self.storage.remove(id) } } impl<C, T> Tracked for FlaggedStorage<C, T> { fn channel(&self) -> &EventChannel<ComponentEvent> { &self.channel } fn channel_mut(&mut self) -> &mut EventChannel<ComponentEvent> { &mut self.channel } #[cfg(feature = "storage-event-control")] fn set_event_emission(&mut self, emit: bool) { self.event_emission = emit; } #[cfg(feature = "storage-event-control")] fn event_emission(&self) -> bool { self.event_emission } }