[−][src]Trait shred::DynamicSystemData
A struct implementing system data indicates that it bundles some resources which are required for the execution.
This is the more flexible, but complex variant of SystemData
.
Associated Types
type Accessor: Accessor
The accessor of the SystemData
, which specifies the read and write
dependencies and does the fetching.
Required methods
fn setup(accessor: &Self::Accessor, world: &mut World)
Sets up World
for fetching this system data.
fn fetch(access: &Self::Accessor, world: &'a World) -> Self
Creates a new resource bundle
by fetching the required resources
from the World
struct.
Contract
Only fetch the resources you returned from reads
/ writes
!
Panics
This function may panic if the above contract is violated.
This function may panic if the resource doesn't exist. This is only the
case if either setup
was not called or it didn't insert any
fallback value.
Implementors
impl<'a> DynamicSystemData<'a> for BatchUncheckedWorld<'a>
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type Accessor = BatchAccessor
fn setup(_accessor: &Self::Accessor, _world: &mut World)
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fn fetch(_access: &Self::Accessor, world: &'a World) -> Self
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impl<'a, T> DynamicSystemData<'a> for T where
T: SystemData<'a>,
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T: SystemData<'a>,