[−][src]Trait shred::Accessor
A trait for accessing read/write multiple resources from a system. This can be used to create dynamic systems that don't specify what they fetch at compile-time.
For compile-time system data this will all be done for you using
StaticAccessor
.
Required methods
fn try_new() -> Option<Self>
Tries to create a new instance of this type. This one returns Some
in
case there is a default, otherwise the system needs to override
System::accessor
.
fn reads(&self) -> Vec<ResourceId>
A list of ResourceId
s the bundle
needs read access to in order to
build the target resource bundle.
Contract
Exactly return the dependencies you're going to fetch
! Doing otherwise
will cause a panic.
This method is only executed once, thus the returned value may never change (otherwise it has no effect).
fn writes(&self) -> Vec<ResourceId>
A list of ResourceId
s the bundle
needs write access to in order to
build the target resource bundle.
Contract
Exactly return the dependencies you're going to fetch
! Doing otherwise
will cause a panic.
This method is only executed once, thus the returned value may never change (otherwise it has no effect).
Implementations on Foreign Types
impl Accessor for ()
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fn try_new() -> Option<Self>
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fn reads(&self) -> Vec<ResourceId>
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fn writes(&self) -> Vec<ResourceId>
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impl<T: ?Sized> Accessor for PhantomData<T>
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fn try_new() -> Option<Self>
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fn reads(&self) -> Vec<ResourceId>
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fn writes(&self) -> Vec<ResourceId>
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Implementors
impl Accessor for BatchAccessor
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fn try_new() -> Option<Self>
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fn reads(&self) -> Vec<ResourceId>
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fn writes(&self) -> Vec<ResourceId>
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impl<'a, T> Accessor for StaticAccessor<T> where
T: SystemData<'a>,
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T: SystemData<'a>,