[−][src]Struct rendy_mesh::Mesh 
Single mesh is a collection of buffer ranges that provides available attributes. Usually exactly one mesh is used per draw call.
Methods
impl<B> Mesh<B> where
    B: Backend, [src]
B: Backend,
pub fn builder<'a>() -> MeshBuilder<'a>[src]
Build new mesh with MeshBuilder
pub fn primitive(&self) -> Primitive[src]
gfx_hal::Primitive type of the Mesh
pub fn len(&self) -> u32[src]
Returns the number of vertices that will be drawn in the mesh. For a mesh with no index buffer, this is the same as the number of vertices, or for a mesh with indices, this is the same as the number of indices.
pub fn bind<C>(
    &self, 
    first_binding: u32, 
    formats: &[VertexFormat], 
    encoder: &mut EncoderCommon<B, C>
) -> Result<u32, Incompatible> where
    C: Supports<Graphics>, [src]
&self,
first_binding: u32,
formats: &[VertexFormat],
encoder: &mut EncoderCommon<B, C>
) -> Result<u32, Incompatible> where
C: Supports<Graphics>,
Bind buffers to specified attribute locations.
pub fn bind_and_draw(
    &self, 
    first_binding: u32, 
    formats: &[VertexFormat], 
    instance_range: Range<u32>, 
    encoder: &mut RenderPassEncoder<B>
) -> Result<u32, Incompatible>[src]
&self,
first_binding: u32,
formats: &[VertexFormat],
instance_range: Range<u32>,
encoder: &mut RenderPassEncoder<B>
) -> Result<u32, Incompatible>
Bind buffers to specified attribute locations and issue draw calls with given instance range.
Trait Implementations
Auto Trait Implementations
impl<B> Unpin for Mesh<B> where
    <B as Backend>::Buffer: Unpin,
    <B as Backend>::Memory: Unpin, 
<B as Backend>::Buffer: Unpin,
<B as Backend>::Memory: Unpin,
impl<B> Sync for Mesh<B> where
    <B as Backend>::Buffer: Send + Sync, 
<B as Backend>::Buffer: Send + Sync,
impl<B> Send for Mesh<B> where
    <B as Backend>::Buffer: Send, 
<B as Backend>::Buffer: Send,
impl<B> UnwindSafe for Mesh<B> where
    <B as Backend>::Buffer: UnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe + UnwindSafe, 
<B as Backend>::Buffer: UnwindSafe,
<B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
impl<B> RefUnwindSafe for Mesh<B> where
    <B as Backend>::Buffer: RefUnwindSafe,
    <B as Backend>::Memory: RefUnwindSafe, 
<B as Backend>::Buffer: RefUnwindSafe,
<B as Backend>::Memory: RefUnwindSafe,
Blanket Implementations
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
    U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
    U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Borrow<T> for T where
    T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
    T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Any for T where
    T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> Supports<T> for T[src]
impl<T> SetParameter for T[src]
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, [src]
T: Parameter<Self>,
Sets value as a parameter of self.