[][src]Struct rendy::shader::ShaderSetBuilder

pub struct ShaderSetBuilder { /* fields omitted */ }

Builder class which is used to begin the reflection and shader set construction process for a shader set. Provides all the functionality needed to build a shader set with provided shaders and then reflect appropriate gfx-hal and generic shader information.

Methods

impl ShaderSetBuilder[src]

pub fn build<B>(
    &self,
    factory: &Factory<B>,
    spec_constants: SpecConstantSet
) -> Result<ShaderSet<B>, Error> where
    B: Backend
[src]

Builds the Backend-specific shader modules using the provided SPIRV code provided to the builder. This function is called during the creation of a render pass.

Parameters

factory - factory to create shader modules.

pub fn with_vertex<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
    S: Shader
[src]

Add a vertex shader to this shader set

pub fn with_fragment<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
    S: Shader
[src]

Add a fragment shader to this shader set

pub fn with_geometry<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
    S: Shader
[src]

Add a geometry shader to this shader set

pub fn with_hull<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
    S: Shader
[src]

Add a hull shader to this shader set

pub fn with_domain<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
    S: Shader
[src]

Add a domain shader to this shader set

pub fn with_compute<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
    S: Shader
[src]

Add a compute shader to this shader set. Note a compute or vertex shader must always exist in a shader set.

Trait Implementations

impl Default for ShaderSetBuilder[src]

impl<'de> Deserialize<'de> for ShaderSetBuilder[src]

impl Debug for ShaderSetBuilder[src]

impl Clone for ShaderSetBuilder[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Serialize for ShaderSetBuilder[src]

Auto Trait Implementations

impl Unpin for ShaderSetBuilder

impl Sync for ShaderSetBuilder

impl Send for ShaderSetBuilder

impl UnwindSafe for ShaderSetBuilder

impl RefUnwindSafe for ShaderSetBuilder

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Supports<T> for T[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.

impl<T> Erased for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more