[−][src]Struct rendy::shader::ShaderSetBuilder
Builder class which is used to begin the reflection and shader set construction process for a shader set. Provides all the functionality needed to build a shader set with provided shaders and then reflect appropriate gfx-hal and generic shader information.
Methods
impl ShaderSetBuilder
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pub fn build<B>(
&self,
factory: &Factory<B>,
spec_constants: SpecConstantSet
) -> Result<ShaderSet<B>, Error> where
B: Backend,
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&self,
factory: &Factory<B>,
spec_constants: SpecConstantSet
) -> Result<ShaderSet<B>, Error> where
B: Backend,
Builds the Backend-specific shader modules using the provided SPIRV code provided to the builder. This function is called during the creation of a render pass.
Parameters
factory
- factory to create shader modules.
pub fn with_vertex<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
S: Shader,
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S: Shader,
Add a vertex shader to this shader set
pub fn with_fragment<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
S: Shader,
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S: Shader,
Add a fragment shader to this shader set
pub fn with_geometry<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
S: Shader,
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S: Shader,
Add a geometry shader to this shader set
pub fn with_hull<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
S: Shader,
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S: Shader,
Add a hull shader to this shader set
pub fn with_domain<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
S: Shader,
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S: Shader,
Add a domain shader to this shader set
pub fn with_compute<S>(self, shader: &S) -> Result<ShaderSetBuilder, Error> where
S: Shader,
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S: Shader,
Add a compute shader to this shader set. Note a compute or vertex shader must always exist in a shader set.
Trait Implementations
impl Default for ShaderSetBuilder
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fn default() -> ShaderSetBuilder
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impl<'de> Deserialize<'de> for ShaderSetBuilder
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fn deserialize<__D>(
__deserializer: __D
) -> Result<ShaderSetBuilder, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<ShaderSetBuilder, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Debug for ShaderSetBuilder
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impl Clone for ShaderSetBuilder
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fn clone(&self) -> ShaderSetBuilder
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Serialize for ShaderSetBuilder
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fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Auto Trait Implementations
impl Unpin for ShaderSetBuilder
impl Sync for ShaderSetBuilder
impl Send for ShaderSetBuilder
impl UnwindSafe for ShaderSetBuilder
impl RefUnwindSafe for ShaderSetBuilder
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Supports<T> for T
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Erased for T
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more