[][src]Enum rendy::resource::Layout

pub enum Layout {
    General,
    ColorAttachmentOptimal,
    DepthStencilAttachmentOptimal,
    DepthStencilReadOnlyOptimal,
    ShaderReadOnlyOptimal,
    TransferSrcOptimal,
    TransferDstOptimal,
    Undefined,
    Preinitialized,
    Present,
}

Specifies options for how memory for an image is arranged. These are hints to the GPU driver and may or may not have actual performance effects, but describe constraints on how the data may be used that a program must obey. They do not specify how channel values or such are laid out in memory; the actual image data is considered opaque.

Details may be found in the Vulkan spec

Variants

General

General purpose, no restrictions on usage.

ColorAttachmentOptimal

Must only be used as a color attachment in a framebuffer.

DepthStencilAttachmentOptimal

Must only be used as a depth attachment in a framebuffer.

DepthStencilReadOnlyOptimal

Must only be used as a depth attachment in a framebuffer, or as a read-only depth or stencil buffer in a shader.

ShaderReadOnlyOptimal

Must only be used as a read-only image in a shader.

TransferSrcOptimal

Must only be used as the source for a transfer command.

TransferDstOptimal

Must only be used as the destination for a transfer command.

Undefined

No layout, does not support device access. Only valid as a source layout when transforming data to a specific destination layout or initializing data. Does NOT guarentee that the contents of the source buffer are preserved.

Preinitialized

Like Undefined, but does guarentee that the contents of the source buffer are preserved.

Present

The layout that an image must be in to be presented to the display.

Trait Implementations

impl Clone for Layout[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Serialize for Layout[src]

impl PartialEq<Layout> for Layout[src]

#[must_use] fn ne(&self, other: &Rhs) -> bool1.0.0[src]

This method tests for !=.

impl Debug for Layout[src]

impl<'de> Deserialize<'de> for Layout[src]

impl Copy for Layout[src]

impl Eq for Layout[src]

impl Hash for Layout[src]

fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0[src]

Feeds a slice of this type into the given [Hasher]. Read more

impl From<Layout> for ImageStateOrLayout[src]

Auto Trait Implementations

impl Unpin for Layout

impl Sync for Layout

impl Send for Layout

impl UnwindSafe for Layout

impl RefUnwindSafe for Layout

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Supports<T> for T[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.

impl<T> Erased for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more