[−][src]Enum rendy::resource::Layout
Specifies options for how memory for an image is arranged. These are hints to the GPU driver and may or may not have actual performance effects, but describe constraints on how the data may be used that a program must obey. They do not specify how channel values or such are laid out in memory; the actual image data is considered opaque.
Details may be found in the Vulkan spec
Variants
General
General purpose, no restrictions on usage.
ColorAttachmentOptimal
Must only be used as a color attachment in a framebuffer.
DepthStencilAttachmentOptimal
Must only be used as a depth attachment in a framebuffer.
DepthStencilReadOnlyOptimal
Must only be used as a depth attachment in a framebuffer, or as a read-only depth or stencil buffer in a shader.
ShaderReadOnlyOptimal
Must only be used as a read-only image in a shader.
TransferSrcOptimal
Must only be used as the source for a transfer command.
TransferDstOptimal
Must only be used as the destination for a transfer command.
Undefined
No layout, does not support device access. Only valid as a source layout when transforming data to a specific destination layout or initializing data. Does NOT guarentee that the contents of the source buffer are preserved.
Preinitialized
Like Undefined
, but does guarentee that the contents of the source
buffer are preserved.
Present
The layout that an image must be in to be presented to the display.
Trait Implementations
impl Clone for Layout
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fn clone(&self) -> Layout
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Serialize for Layout
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fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
impl PartialEq<Layout> for Layout
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fn eq(&self, other: &Layout) -> bool
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
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This method tests for !=
.
impl Debug for Layout
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impl<'de> Deserialize<'de> for Layout
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fn deserialize<__D>(
__deserializer: __D
) -> Result<Layout, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<Layout, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Copy for Layout
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impl Eq for Layout
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impl Hash for Layout
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fn hash<__H>(&self, state: &mut __H) where
__H: Hasher,
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__H: Hasher,
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl From<Layout> for ImageStateOrLayout
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fn from(layout: Layout) -> ImageStateOrLayout
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Auto Trait Implementations
impl Unpin for Layout
impl Sync for Layout
impl Send for Layout
impl UnwindSafe for Layout
impl RefUnwindSafe for Layout
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Supports<T> for T
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Erased for T
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more