[−][src]Struct rendy::mesh::Mesh
Single mesh is a collection of buffer ranges that provides available attributes. Usually exactly one mesh is used per draw call.
Methods
impl<B> Mesh<B> where
B: Backend,
[src]
B: Backend,
pub fn builder<'a>() -> MeshBuilder<'a>
[src]
Build new mesh with MeshBuilder
pub fn primitive(&self) -> Primitive
[src]
gfx_hal::Primitive type of the Mesh
pub fn len(&self) -> u32
[src]
Returns the number of vertices that will be drawn in the mesh. For a mesh with no index buffer, this is the same as the number of vertices, or for a mesh with indices, this is the same as the number of indices.
pub fn bind<C>(
&self,
first_binding: u32,
formats: &[VertexFormat],
encoder: &mut EncoderCommon<B, C>
) -> Result<u32, Incompatible> where
C: Supports<Graphics>,
[src]
&self,
first_binding: u32,
formats: &[VertexFormat],
encoder: &mut EncoderCommon<B, C>
) -> Result<u32, Incompatible> where
C: Supports<Graphics>,
Bind buffers to specified attribute locations.
pub fn bind_and_draw(
&self,
first_binding: u32,
formats: &[VertexFormat],
instance_range: Range<u32>,
encoder: &mut RenderPassEncoder<B>
) -> Result<u32, Incompatible>
[src]
&self,
first_binding: u32,
formats: &[VertexFormat],
instance_range: Range<u32>,
encoder: &mut RenderPassEncoder<B>
) -> Result<u32, Incompatible>
Bind buffers to specified attribute locations and issue draw calls with given instance range.
Trait Implementations
Auto Trait Implementations
impl<B> Unpin for Mesh<B> where
<B as Backend>::Buffer: Unpin,
<B as Backend>::Memory: Unpin,
<B as Backend>::Buffer: Unpin,
<B as Backend>::Memory: Unpin,
impl<B> Sync for Mesh<B> where
<B as Backend>::Buffer: Send + Sync,
<B as Backend>::Buffer: Send + Sync,
impl<B> Send for Mesh<B> where
<B as Backend>::Buffer: Send,
<B as Backend>::Buffer: Send,
impl<B> UnwindSafe for Mesh<B> where
<B as Backend>::Buffer: UnwindSafe,
<B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
<B as Backend>::Buffer: UnwindSafe,
<B as Backend>::Memory: RefUnwindSafe + UnwindSafe,
impl<B> RefUnwindSafe for Mesh<B> where
<B as Backend>::Buffer: RefUnwindSafe,
<B as Backend>::Memory: RefUnwindSafe,
<B as Backend>::Buffer: RefUnwindSafe,
<B as Backend>::Memory: RefUnwindSafe,
Blanket Implementations
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Supports<T> for T
[src]
impl<T> SetParameter for T
[src]
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
[src]
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Erased for T
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
[src]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
Convert the source color to the destination color using the bradford method by default Read more