[−][src]Struct euclid::TypedVector3D
A 3d Vector tagged with a unit.
Fields
x: T
y: T
z: T
Methods
impl<T: Copy + Zero, U> TypedVector3D<T, U>
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pub fn zero() -> Self
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Constructor, setting all components to zero.
pub fn to_array_4d(&self) -> [T; 4]
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pub fn to_tuple_4d(&self) -> (T, T, T, T)
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impl<T, U> TypedVector3D<T, U>
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impl<T: Copy, U> TypedVector3D<T, U>
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pub fn from_lengths(
x: Length<T, U>,
y: Length<T, U>,
z: Length<T, U>
) -> TypedVector3D<T, U>
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x: Length<T, U>,
y: Length<T, U>,
z: Length<T, U>
) -> TypedVector3D<T, U>
Constructor taking properly typed Lengths instead of scalar values.
pub fn to_point(&self) -> TypedPoint3D<T, U>
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Cast this vector into a point.
Equivalent to adding this vector to the origin.
pub fn xy(&self) -> TypedVector2D<T, U>
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Returns a 2d vector using this vector's x and y coordinates
pub fn xz(&self) -> TypedVector2D<T, U>
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Returns a 2d vector using this vector's x and z coordinates
pub fn yz(&self) -> TypedVector2D<T, U>
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Returns a 2d vector using this vector's x and z coordinates
pub fn x_typed(&self) -> Length<T, U>
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Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U>
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Returns self.y as a Length carrying the unit.
pub fn z_typed(&self) -> Length<T, U>
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Returns self.z as a Length carrying the unit.
pub fn to_array(&self) -> [T; 3]
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pub fn to_tuple(&self) -> (T, T, T)
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pub fn to_untyped(&self) -> Vector3D<T>
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Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &Vector3D<T>) -> Self
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Tag a unitless value with units.
pub fn to_2d(&self) -> TypedVector2D<T, U>
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Convert into a 2d vector.
impl<T, U> TypedVector3D<T, U> where
T: Copy + Clone + Add<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Sub<T, Output = T> + Trig + PartialOrd + One + Zero + Neg<Output = T>,
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T: Copy + Clone + Add<T, Output = T> + Mul<T, Output = T> + Div<T, Output = T> + Sub<T, Output = T> + Trig + PartialOrd + One + Zero + Neg<Output = T>,
pub fn to_transform(&self) -> TypedTransform3D<T, U, U>
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impl<T: Mul<T, Output = T> + Add<T, Output = T> + Sub<T, Output = T> + Copy, U> TypedVector3D<T, U>
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pub fn dot(self, other: Self) -> T
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pub fn cross(self, other: Self) -> Self
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pub fn normalize(self) -> Self where
T: Float,
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T: Float,
pub fn robust_normalize(self) -> Self where
T: Float,
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T: Float,
Return the normalized vector even if the length is larger than the max value of Float.
pub fn square_length(&self) -> T
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pub fn length(&self) -> T where
T: Float,
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T: Float,
impl<T, U> TypedVector3D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
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T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
pub fn lerp(&self, other: Self, t: T) -> Self
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Linearly interpolate between this vector and another vector.
t
is expected to be between zero and one.
impl<T: Float, U> TypedVector3D<T, U>
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pub fn min(self, other: Self) -> Self
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pub fn max(self, other: Self) -> Self
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pub fn clamp(&self, start: Self, end: Self) -> Self
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impl<T: Round, U> TypedVector3D<T, U>
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pub fn round(&self) -> Self
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Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Ceil, U> TypedVector3D<T, U>
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pub fn ceil(&self) -> Self
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Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: Floor, U> TypedVector3D<T, U>
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pub fn floor(&self) -> Self
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Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
impl<T: NumCast + Copy, U> TypedVector3D<T, U>
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pub fn cast<NewT: NumCast + Copy>(&self) -> TypedVector3D<NewT, U>
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Cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedVector3D<NewT, U>>
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Fallible cast from one numeric representation to another, preserving the units.
When casting from floating vector to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_f32(&self) -> TypedVector3D<f32, U>
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Cast into an f32
vector.
pub fn to_f64(&self) -> TypedVector3D<f64, U>
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Cast into an f64
vector.
pub fn to_usize(&self) -> TypedVector3D<usize, U>
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Cast into an usize
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(&self) -> TypedVector3D<u32, U>
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Cast into an u32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedVector3D<i32, U>
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Cast into an i32
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedVector3D<i64, U>
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Cast into an i64
vector, truncating decimals if any.
When casting from floating vector vectors, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
impl<T, U> TypedVector3D<T, U> where
T: Signed,
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T: Signed,
impl<T: PartialOrd, U> TypedVector3D<T, U>
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pub fn greater_than(&self, other: &Self) -> BoolVector3D
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pub fn lower_than(&self, other: &Self) -> BoolVector3D
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impl<T: PartialEq, U> TypedVector3D<T, U>
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pub fn equal(&self, other: &Self) -> BoolVector3D
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pub fn not_equal(&self, other: &Self) -> BoolVector3D
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Trait Implementations
impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedVector3D<T, U>> for TypedVector3D<T, U>
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fn approx_epsilon() -> Self
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fn approx_eq(&self, other: &Self) -> bool
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fn approx_eq_eps(&self, other: &Self, eps: &Self) -> bool
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impl<T, U> PartialEq<TypedVector3D<T, U>> for TypedVector3D<T, U> where
T: PartialEq,
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T: PartialEq,
fn eq(&self, other: &Self) -> bool
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#[must_use]
fn ne(&self, other: &Rhs) -> bool
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This method tests for !=
.
impl<T, U> Eq for TypedVector3D<T, U> where
T: Eq,
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T: Eq,
impl<T, U> Hash for TypedVector3D<T, U> where
T: Hash,
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T: Hash,
fn hash<H: Hasher>(&self, h: &mut H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<T: Display, U> Display for TypedVector3D<T, U>
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impl<T: Debug, U> Debug for TypedVector3D<T, U>
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impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, other: TypedVector3D<T, U>) -> Self
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impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector3D<T, U>> for TypedVector3D<T, U>
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type Output = Self
The resulting type after applying the +
operator.
fn add(self, other: Self) -> Self
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impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, other: TypedVector3D<T, U>) -> Self
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impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector3D<T, U>> for TypedVector3D<T, U>
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type Output = Self
The resulting type after applying the -
operator.
fn sub(self, other: Self) -> Self
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impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedVector3D<T, U>
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type Output = Self
The resulting type after applying the *
operator.
fn mul(self, scale: T) -> Self
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impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedVector3D<T, U1>
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type Output = TypedVector3D<T, U2>
The resulting type after applying the *
operator.
fn mul(self, scale: TypedScale<T, U1, U2>) -> Self::Output
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impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedVector3D<T, U>
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type Output = Self
The resulting type after applying the /
operator.
fn div(self, scale: T) -> Self
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impl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedVector3D<T, U2>
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type Output = TypedVector3D<T, U1>
The resulting type after applying the /
operator.
fn div(self, scale: TypedScale<T, U1, U2>) -> Self::Output
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impl<T: Copy + Neg<Output = T>, U> Neg for TypedVector3D<T, U>
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impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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fn add_assign(&mut self, other: TypedVector3D<T, U>)
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impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>
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fn add_assign(&mut self, other: Self)
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impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedPoint3D<T, U>
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fn sub_assign(&mut self, other: TypedVector3D<T, U>)
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impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector3D<T, U>> for TypedVector3D<T, U>
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fn sub_assign(&mut self, other: Self)
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impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedVector3D<T, U>
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fn mul_assign(&mut self, scale: T)
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impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedVector3D<T, U>
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fn div_assign(&mut self, scale: T)
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impl<T, U> Copy for TypedVector3D<T, U> where
T: Copy,
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T: Copy,
impl<T, Src, Dst> Into<TypedVector3D<T, Src>> for TypedTranslation3D<T, Src, Dst> where
T: Copy,
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T: Copy,
fn into(self) -> TypedVector3D<T, Src>
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impl<T: Copy, U> Into<[T; 3]> for TypedVector3D<T, U>
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impl<T: Copy, U> Into<(T, T, T)> for TypedVector3D<T, U>
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impl<T: Zero, U> From<TypedVector3D<T, U>> for HomogeneousVector<T, U>
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fn from(v: TypedVector3D<T, U>) -> Self
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impl<T: Float + ApproxEq<T>, Src, Dst> From<TypedVector3D<T, Dst>> for TypedRigidTransform3D<T, Src, Dst>
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fn from(t: TypedVector3D<T, Dst>) -> Self
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impl<T, Src, Dst> From<TypedVector3D<T, Src>> for TypedTranslation3D<T, Src, Dst> where
T: Copy,
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T: Copy,
fn from(v: TypedVector3D<T, Src>) -> Self
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impl<T: Copy, U> From<[T; 3]> for TypedVector3D<T, U>
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impl<T: Copy, U> From<(T, T, T)> for TypedVector3D<T, U>
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impl<T, U> Clone for TypedVector3D<T, U> where
T: Clone,
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T: Clone,
fn clone(&self) -> Self
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<T: Default, U> Default for TypedVector3D<T, U>
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Auto Trait Implementations
impl<T, U> Unpin for TypedVector3D<T, U> where
T: Unpin,
U: Unpin,
T: Unpin,
U: Unpin,
impl<T, U> Send for TypedVector3D<T, U> where
T: Send,
U: Send,
T: Send,
U: Send,
impl<T, U> Sync for TypedVector3D<T, U> where
T: Sync,
U: Sync,
T: Sync,
U: Sync,
impl<T, U> UnwindSafe for TypedVector3D<T, U> where
T: UnwindSafe,
U: UnwindSafe,
T: UnwindSafe,
U: UnwindSafe,
impl<T, U> RefUnwindSafe for TypedVector3D<T, U> where
T: RefUnwindSafe,
U: RefUnwindSafe,
T: RefUnwindSafe,
U: RefUnwindSafe,
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> From<T> for T
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> ToString for T where
T: Display + ?Sized,
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T: Display + ?Sized,