[−][src]Struct euclid::TypedPoint2D
A 2d Point tagged with a unit.
Fields
x: T
y: T
Methods
impl<T: Copy + Zero, U> TypedPoint2D<T, U>
[src][−]
pub fn origin() -> Self
[src][−]
Constructor, setting all components to zero.
pub fn zero() -> Self
[src]
pub fn to_3d(&self) -> TypedPoint3D<T, U>
[src][−]
Convert into a 3d point.
impl<T, U> TypedPoint2D<T, U>
[src][−]
impl<T: Copy, U> TypedPoint2D<T, U>
[src][−]
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Self
[src][−]
Constructor taking properly typed Lengths instead of scalar values.
pub fn extend(&self, z: T) -> TypedPoint3D<T, U>
[src][−]
Create a 3d point from this one, using the specified z value.
pub fn to_vector(&self) -> TypedVector2D<T, U>
[src][−]
Cast this point into a vector.
Equivalent to subtracting the origin from this point.
pub fn yx(&self) -> Self
[src][−]
Swap x and y.
pub fn x_typed(&self) -> Length<T, U>
[src][−]
Returns self.x as a Length carrying the unit.
pub fn y_typed(&self) -> Length<T, U>
[src][−]
Returns self.y as a Length carrying the unit.
pub fn to_untyped(&self) -> Point2D<T>
[src][−]
Drop the units, preserving only the numeric value.
pub fn from_untyped(p: &Point2D<T>) -> Self
[src][−]
Tag a unitless value with units.
pub fn to_array(&self) -> [T; 2]
[src]
pub fn to_tuple(&self) -> (T, T)
[src]
impl<T: Copy + Add<T, Output = T>, U> TypedPoint2D<T, U>
[src][−]
pub fn add_size(&self, other: &TypedSize2D<T, U>) -> Self
[src]
impl<T: Float, U> TypedPoint2D<T, U>
[src][−]
pub fn min(self, other: Self) -> Self
[src]
pub fn max(self, other: Self) -> Self
[src]
pub fn clamp(&self, start: Self, end: Self) -> Self
[src]
impl<T: Round, U> TypedPoint2D<T, U>
[src][−]
pub fn round(&self) -> Self
[src][−]
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.round() == { 0.0, -1.0 }
.
impl<T: Ceil, U> TypedPoint2D<T, U>
[src][−]
pub fn ceil(&self) -> Self
[src][−]
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.ceil() == { 0.0, 0.0 }
.
impl<T: Floor, U> TypedPoint2D<T, U>
[src][−]
pub fn floor(&self) -> Self
[src][−]
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
For example { -0.1, -0.8 }.floor() == { -1.0, -1.0 }
.
impl<T: NumCast + Copy, U> TypedPoint2D<T, U>
[src][−]
pub fn cast<NewT: NumCast + Copy>(&self) -> TypedPoint2D<NewT, U>
[src][−]
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint2D<NewT, U>>
[src][−]
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
pub fn to_f32(&self) -> TypedPoint2D<f32, U>
[src][−]
Cast into an f32
point.
pub fn to_f64(&self) -> TypedPoint2D<f64, U>
[src][−]
Cast into an f64
point.
pub fn to_usize(&self) -> TypedPoint2D<usize, U>
[src][−]
Cast into an usize
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(&self) -> TypedPoint2D<u32, U>
[src][−]
Cast into an u32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i32(&self) -> TypedPoint2D<i32, U>
[src][−]
Cast into an i32 point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
pub fn to_i64(&self) -> TypedPoint2D<i64, U>
[src][−]
Cast into an i64 point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
impl<T, U> TypedPoint2D<T, U> where
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
[src][−]
T: Copy + One + Add<Output = T> + Sub<Output = T> + Mul<Output = T>,
pub fn lerp(&self, other: Self, t: T) -> Self
[src][−]
Linearly interpolate between this point and another point.
t
is expected to be between zero and one.
Trait Implementations
impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedPoint2D<T, U>> for TypedPoint2D<T, U>
[src][+]
impl<T, U> PartialEq<TypedPoint2D<T, U>> for TypedPoint2D<T, U> where
T: PartialEq,
[src][+]
T: PartialEq,
impl<T, U> Eq for TypedPoint2D<T, U> where
T: Eq,
[src]
T: Eq,
impl<T, U> Hash for TypedPoint2D<T, U> where
T: Hash,
[src][+]
T: Hash,
impl<T: Display, U> Display for TypedPoint2D<T, U>
[src][+]
impl<T: Debug, U> Debug for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Add<T, Output = T>, U> Add<TypedSize2D<T, U>> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedPoint2D<T, U>> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedPoint2D<T, U1>
[src][+]
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedPoint2D<T, U2>
[src][+]
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedPoint2D<T, U>
[src][+]
impl<T, U> Copy for TypedPoint2D<T, U> where
T: Copy,
[src]
T: Copy,
impl<T: Copy, U> Into<[T; 2]> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy, U> Into<(T, T)> for TypedPoint2D<T, U>
[src][+]
impl<T: Zero + One, U> From<TypedPoint2D<T, U>> for HomogeneousVector<T, U>
[src][+]
impl<T: Copy, U> From<[T; 2]> for TypedPoint2D<T, U>
[src][+]
impl<T: Copy, U> From<(T, T)> for TypedPoint2D<T, U>
[src][+]
impl<T, U> Clone for TypedPoint2D<T, U> where
T: Clone,
[src][+]
T: Clone,
impl<T: Default, U> Default for TypedPoint2D<T, U>
[src][+]
Auto Trait Implementations
impl<T, U> Unpin for TypedPoint2D<T, U> where
T: Unpin,
U: Unpin,
T: Unpin,
U: Unpin,
impl<T, U> Send for TypedPoint2D<T, U> where
T: Send,
U: Send,
T: Send,
U: Send,
impl<T, U> Sync for TypedPoint2D<T, U> where
T: Sync,
U: Sync,
T: Sync,
U: Sync,
impl<T, U> UnwindSafe for TypedPoint2D<T, U> where
T: UnwindSafe,
U: UnwindSafe,
T: UnwindSafe,
U: UnwindSafe,
impl<T, U> RefUnwindSafe for TypedPoint2D<T, U> where
T: RefUnwindSafe,
U: RefUnwindSafe,
T: RefUnwindSafe,
U: RefUnwindSafe,
Blanket Implementations
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src][+]
U: Into<T>,
impl<T, U> Into<U> for T where
U: From<T>,
[src][+]
U: From<T>,
impl<T> From<T> for T
[src][+]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src][+]
U: TryFrom<T>,
impl<T> Borrow<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src][+]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
[src][+]
T: 'static + ?Sized,
impl<T> ToOwned for T where
T: Clone,
[src][+]
T: Clone,
impl<T> ToString for T where
T: Display + ?Sized,
[src][+]
T: Display + ?Sized,