[−][src]Struct amethyst_utils::fps_counter::FpsCounterSystem
Add this system to your game to automatically push FPS values to the FpsCounter resource with id 0
Trait Implementations
impl Debug for FpsCounterSystem
[src]
impl<'a> System<'a> for FpsCounterSystem
[src]
type SystemData = (Read<'a, Time>, Write<'a, FpsCounter>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (time, counter): Self::SystemData)
[src]
fn running_time(&self) -> RunningTime
[src]
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more
fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>
[src]
Return the accessor from the [SystemData
].
fn setup(&mut self, world: &mut World)
[src]
Sets up the World
using Self::SystemData::setup
.
fn dispose(self, world: &mut World)
[src]
Performs clean up that requires resources from the World
. This commonly removes components from world
which depend on external resources. Read more
Auto Trait Implementations
impl Unpin for FpsCounterSystem
impl Sync for FpsCounterSystem
impl Send for FpsCounterSystem
impl UnwindSafe for FpsCounterSystem
impl RefUnwindSafe for FpsCounterSystem
Blanket Implementations
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<'a, T> RunNow<'a> for T where
T: System<'a>,
[src]
T: System<'a>,
fn run_now(&mut self, world: &'a World)
[src]
fn setup(&mut self, world: &mut World)
[src]
fn dispose(self: Box<T>, world: &mut World)
[src]
impl<T> Same<T> for T
[src]
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
[src]
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
[src]
fn is_in_subset(&self) -> bool
[src]
unsafe fn to_subset_unchecked(&self) -> SS
[src]
fn from_subset(element: &SS) -> SP
[src]
impl<'s, S> SystemExt for S where
S: System<'s>,
[src]
S: System<'s>,
fn pausable<V>(self, value: V) -> Pausable<S, V> where
V: 'static + Send + Sync + Default + PartialEq<V>,
[src]
V: 'static + Send + Sync + Default + PartialEq<V>,
impl<'a, T> RunWithPool<'a> for T where
T: System<'a>,
[src]
T: System<'a>,
fn setup(&mut self, world: &mut World)
[src]
fn run(&mut self, world: &'a World, &ThreadPool)
[src]
fn reads(&self, reads: &mut Vec<ResourceId>)
[src]
fn writes(&self, writes: &mut Vec<ResourceId>)
[src]
impl<T> Resource for T where
T: Any + Send + Sync,
[src]
T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
[src]
T: Any,
fn get_type_id(&self) -> TypeId
[src]
impl<T> Event for T where
T: Send + Sync + 'static,
[src]
T: Send + Sync + 'static,
impl<T> Erased for T
[src]
impl<T> Supports<T> for T
[src]
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
[src]
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
[src]
M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
[src]
Convert the source color to the destination color using the bradford method by default Read more