[][src]Struct amethyst_ui::EventRetriggerSystem

pub struct EventRetriggerSystem<T: EventRetrigger> { /* fields omitted */ }

Links up the given in- and output types' EventChannels listening to incoming events and calling apply on the respective Retrigger components.

Methods

impl<T> EventRetriggerSystem<T> where
    T: EventRetrigger, 
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pub fn new(event_reader: ReaderId<T::In>) -> Self[src]

Constructs a default EventRetriggerSystem. Since the event_reader will automatically be fetched when the system is set up, this should always be used to construct EventRetriggerSystems.

Trait Implementations

impl<T: Debug + EventRetrigger> Debug for EventRetriggerSystem<T> where
    T::In: Debug
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impl<'a, 'b, T> SystemDesc<'a, 'b, EventRetriggerSystem<T>> for EventRetriggerSystemDesc<T> where
    T: EventRetrigger, 
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impl<'s, T> System<'s> for EventRetriggerSystem<T> where
    T: EventRetrigger, 
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type SystemData = (Read<'s, EventChannel<T::In>>, Write<'s, EventChannel<T::Out>>, ReadStorage<'s, T>)

The resource bundle required to execute this system. Read more

fn running_time(&self) -> RunningTime[src]

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>[src]

Return the accessor from the [SystemData].

fn setup(&mut self, world: &mut World)[src]

Sets up the World using Self::SystemData::setup.

fn dispose(self, world: &mut World)[src]

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more

Auto Trait Implementations

impl<T> Unpin for EventRetriggerSystem<T>

impl<T> Sync for EventRetriggerSystem<T> where
    <T as EventRetrigger>::In: Sync

impl<T> Send for EventRetriggerSystem<T> where
    <T as EventRetrigger>::In: Sync

impl<T> !UnwindSafe for EventRetriggerSystem<T>

impl<T> !RefUnwindSafe for EventRetriggerSystem<T>

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<'a, T> RunNow<'a> for T where
    T: System<'a>, 
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impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<'s, S> SystemExt for S where
    S: System<'s>, 
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impl<'a, T> RunWithPool<'a> for T where
    T: System<'a>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> Event for T where
    T: Send + Sync + 'static, 
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impl<T> Erased for T[src]

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
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Sets value as a parameter of self.

impl<T> Supports<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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