[][src]Struct amethyst_rendy::system::MeshProcessorSystem

pub struct MeshProcessorSystem<B: Backend>(_);

Asset processing system for Mesh asset type.

Trait Implementations

impl<B: Backend> Default for MeshProcessorSystem<B>[src]

impl<B: Debug + Backend> Debug for MeshProcessorSystem<B>[src]

impl<'a, B: Backend> System<'a> for MeshProcessorSystem<B>[src]

type SystemData = (Write<'a, AssetStorage<Mesh>>, ReadExpect<'a, QueueId>, Read<'a, Time>, ReadExpect<'a, Arc<ThreadPool>>, Option<Read<'a, HotReloadStrategy>>, ReadExpect<'a, Factory<B>>)

The resource bundle required to execute this system. Read more

fn running_time(&self) -> RunningTime[src]

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

fn accessor(&'b self) -> AccessorCow<'a, 'b, Self>[src]

Return the accessor from the [SystemData].

fn setup(&mut self, world: &mut World)[src]

Sets up the World using Self::SystemData::setup.

fn dispose(self, world: &mut World)[src]

Performs clean up that requires resources from the World. This commonly removes components from world which depend on external resources. Read more

Auto Trait Implementations

impl<B> Unpin for MeshProcessorSystem<B> where
    B: Unpin

impl<B> Sync for MeshProcessorSystem<B>

impl<B> Send for MeshProcessorSystem<B>

impl<B> UnwindSafe for MeshProcessorSystem<B> where
    B: UnwindSafe

impl<B> RefUnwindSafe for MeshProcessorSystem<B> where
    B: RefUnwindSafe

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.

impl<T> Supports<T> for T[src]

impl<T> Erased for T[src]

impl<'a, T> RunNow<'a> for T where
    T: System<'a>, 
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impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<'s, S> SystemExt for S where
    S: System<'s>, 
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impl<'a, T> RunWithPool<'a> for T where
    T: System<'a>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> TryDefault for T where
    T: Default
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fn unwrap_default() -> Self[src]

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 
[src]