[−][src]Struct amethyst_rendy::sprite::SpriteSheet
Meta data for a sprite sheet texture.
Contains a handle to the texture and the sprite coordinates on the texture.
Fields
texture: Handle<Texture>
Texture
handle of the spritesheet texture
sprites: Vec<Sprite>
A list of sprites in this sprite sheet.
Trait Implementations
impl Clone for SpriteSheet
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fn clone(&self) -> SpriteSheet
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl PartialEq<SpriteSheet> for SpriteSheet
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fn eq(&self, other: &SpriteSheet) -> bool
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fn ne(&self, other: &SpriteSheet) -> bool
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impl Debug for SpriteSheet
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impl Asset for SpriteSheet
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const NAME: &'static str
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type Data = Self
The Data
type the asset can be created from.
type HandleStorage = DenseVecStorage<Handle<Self>>
The ECS storage type to be used. You'll want to use DenseVecStorage
in most cases.
impl Format<SpriteSheet> for SpriteSheetFormat
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fn name(&self) -> &'static str
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fn import_simple(&self, bytes: Vec<u8>) -> Result<SpriteSheet, Error>
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fn import(
&self,
name: String,
source: Arc<dyn Source + 'static>,
create_reload: Option<Box<dyn Format<D> + 'static>>
) -> Result<FormatValue<D>, Error>
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&self,
name: String,
source: Arc<dyn Source + 'static>,
create_reload: Option<Box<dyn Format<D> + 'static>>
) -> Result<FormatValue<D>, Error>
Reads the given bytes and produces asset data. Read more
Auto Trait Implementations
impl Unpin for SpriteSheet
impl Sync for SpriteSheet
impl Send for SpriteSheet
impl UnwindSafe for SpriteSheet
impl RefUnwindSafe for SpriteSheet
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more
impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Supports<T> for T
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impl<T> Erased for T
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impl<T> ProcessableAsset for T where
T: Asset<Data = T>,
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T: Asset<Data = T>,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> Clone for T where
T: Clone,
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T: Clone,