[][src]Struct amethyst_rendy::rendy::hal::pso::GraphicsPipelineDesc

pub struct GraphicsPipelineDesc<'a, B> where
    B: Backend,
    <B as Backend>::ShaderModule: 'a,
    <B as Backend>::RenderPass: 'a,
    <B as Backend>::GraphicsPipeline: 'a,
    <B as Backend>::PipelineLayout: 'a, 
{ pub shaders: GraphicsShaderSet<'a, B>, pub rasterizer: Rasterizer, pub vertex_buffers: Vec<VertexBufferDesc>, pub attributes: Vec<AttributeDesc>, pub input_assembler: InputAssemblerDesc, pub blender: BlendDesc, pub depth_stencil: DepthStencilDesc, pub multisampling: Option<Multisampling>, pub baked_states: BakedStates, pub layout: &'a <B as Backend>::PipelineLayout, pub subpass: Subpass<'a, B>, pub flags: PipelineCreationFlags, pub parent: BasePipeline<'a, <B as Backend>::GraphicsPipeline>, }

A description of all the settings that can be altered when creating a graphics pipeline.

Fields

shaders: GraphicsShaderSet<'a, B>

A set of graphics shaders to use for the pipeline.

rasterizer: Rasterizer

Rasterizer setup

vertex_buffers: Vec<VertexBufferDesc>

Vertex buffers (IA)

attributes: Vec<AttributeDesc>

Vertex attributes (IA)

input_assembler: InputAssemblerDesc

Input assembler attributes, describes how vertices are assembled into primitives (such as triangles).

blender: BlendDesc

Description of how blend operations should be performed.

depth_stencil: DepthStencilDesc

Depth stencil (DSV)

multisampling: Option<Multisampling>

Multisampling.

baked_states: BakedStates

Static pipeline states.

layout: &'a <B as Backend>::PipelineLayout

Pipeline layout.

subpass: Subpass<'a, B>

Subpass in which the pipeline can be executed.

flags: PipelineCreationFlags

Options that may be set to alter pipeline properties.

parent: BasePipeline<'a, <B as Backend>::GraphicsPipeline>

The parent pipeline, which may be BasePipeline::None.

Methods

impl<'a, B> GraphicsPipelineDesc<'a, B> where
    B: Backend
[src]

pub fn new(
    shaders: GraphicsShaderSet<'a, B>,
    primitive: Primitive,
    rasterizer: Rasterizer,
    layout: &'a <B as Backend>::PipelineLayout,
    subpass: Subpass<'a, B>
) -> GraphicsPipelineDesc<'a, B>
[src]

Create a new empty PSO descriptor.

Trait Implementations

impl<'a, B> Debug for GraphicsPipelineDesc<'a, B> where
    B: Backend + Debug,
    <B as Backend>::PipelineLayout: Debug,
    <B as Backend>::GraphicsPipeline: Debug
[src]

Auto Trait Implementations

impl<'a, B> Unpin for GraphicsPipelineDesc<'a, B>

impl<'a, B> Sync for GraphicsPipelineDesc<'a, B> where
    <B as Backend>::GraphicsPipeline: Sync,
    <B as Backend>::PipelineLayout: Sync,
    <B as Backend>::RenderPass: Sync,
    <B as Backend>::ShaderModule: Sync

impl<'a, B> Send for GraphicsPipelineDesc<'a, B> where
    <B as Backend>::GraphicsPipeline: Sync,
    <B as Backend>::PipelineLayout: Sync,
    <B as Backend>::RenderPass: Sync,
    <B as Backend>::ShaderModule: Sync

impl<'a, B> UnwindSafe for GraphicsPipelineDesc<'a, B> where
    <B as Backend>::GraphicsPipeline: RefUnwindSafe,
    <B as Backend>::PipelineLayout: RefUnwindSafe,
    <B as Backend>::RenderPass: RefUnwindSafe,
    <B as Backend>::ShaderModule: RefUnwindSafe

impl<'a, B> RefUnwindSafe for GraphicsPipelineDesc<'a, B> where
    <B as Backend>::GraphicsPipeline: RefUnwindSafe,
    <B as Backend>::PipelineLayout: RefUnwindSafe,
    <B as Backend>::RenderPass: RefUnwindSafe,
    <B as Backend>::ShaderModule: RefUnwindSafe

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
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Sets value as a parameter of self.

impl<T> Supports<T> for T[src]

impl<T> Erased for T[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> Event for T where
    T: Send + Sync + 'static, 
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