[][src]Struct amethyst_rendy::rendy::hal::pso::GraphicsShaderSet

pub struct GraphicsShaderSet<'a, B> where
    B: Backend,
    <B as Backend>::ShaderModule: 'a, 
{ pub vertex: EntryPoint<'a, B>, pub hull: Option<EntryPoint<'a, B>>, pub domain: Option<EntryPoint<'a, B>>, pub geometry: Option<EntryPoint<'a, B>>, pub fragment: Option<EntryPoint<'a, B>>, }

A complete set of shaders to build a graphics pipeline.

All except the vertex shader are optional; omitting them passes through the inputs without change.

If a fragment shader is omitted, the results of fragment processing are undefined. Specifically, any fragment color outputs are considered to have undefined values, and the fragment depth is considered to be unmodified. This can be useful for depth-only rendering.

Fields

vertex: EntryPoint<'a, B>

A shader that outputs a vertex in a model.

hull: Option<EntryPoint<'a, B>>

A hull shader takes in an input patch (values representing a small portion of a shape, which may be actual geometry or may be parameters for creating geometry) and produces one or more output patches.

domain: Option<EntryPoint<'a, B>>

A shader that takes in domains produced from a hull shader's output patches and computes actual vertex positions.

geometry: Option<EntryPoint<'a, B>>

A shader that takes given input vertexes and outputs zero or more output vertexes.

fragment: Option<EntryPoint<'a, B>>

A shader that outputs a value for a fragment. Usually this value is a color that is then displayed as a pixel on a screen.

Trait Implementations

impl<'a, B> Clone for GraphicsShaderSet<'a, B> where
    B: Backend + Clone
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fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<'a, B> Debug for GraphicsShaderSet<'a, B> where
    B: Backend + Debug
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Auto Trait Implementations

impl<'a, B> Unpin for GraphicsShaderSet<'a, B>

impl<'a, B> Sync for GraphicsShaderSet<'a, B> where
    <B as Backend>::ShaderModule: Sync

impl<'a, B> Send for GraphicsShaderSet<'a, B> where
    <B as Backend>::ShaderModule: Sync

impl<'a, B> UnwindSafe for GraphicsShaderSet<'a, B> where
    <B as Backend>::ShaderModule: RefUnwindSafe

impl<'a, B> RefUnwindSafe for GraphicsShaderSet<'a, B> where
    <B as Backend>::ShaderModule: RefUnwindSafe

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
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Sets value as a parameter of self.

impl<T> Supports<T> for T[src]

impl<T> Erased for T[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> Event for T where
    T: Send + Sync + 'static, 
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impl<T> Clone for T where
    T: Clone
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