[−][src]Struct amethyst_audio::Source
A loaded audio file
Fields
bytes: Vec<u8>
The bytes of this audio source.
Trait Implementations
impl AsRef<[u8]> for Source
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impl Eq for Source
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impl Clone for Source
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impl PartialEq<Source> for Source
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impl Debug for Source
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impl Asset for Source
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const NAME: &'static str
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type Data = AudioData
The Data
type the asset can be created from.
type HandleStorage = VecStorage<SourceHandle>
The ECS storage type to be used. You'll want to use DenseVecStorage
in most cases.
impl ProcessableAsset for Source
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Auto Trait Implementations
impl Unpin for Source
impl Sync for Source
impl Send for Source
impl UnwindSafe for Source
impl RefUnwindSafe for Source
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> ProcessableAsset for T where
T: Asset<Data = T>,
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T: Asset<Data = T>,
impl<T> Erased for T
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impl<T> Clone for T where
T: Clone,
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T: Clone,