[][src]Struct amethyst_audio::Source

pub struct Source {
    pub bytes: Vec<u8>,
}

A loaded audio file

Fields

bytes: Vec<u8>

The bytes of this audio source.

Trait Implementations

impl AsRef<[u8]> for Source[src]

impl Eq for Source[src]

impl Clone for Source[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl PartialEq<Source> for Source[src]

impl Debug for Source[src]

impl Asset for Source[src]

type Data = AudioData

The Data type the asset can be created from.

type HandleStorage = VecStorage<SourceHandle>

The ECS storage type to be used. You'll want to use DenseVecStorage in most cases.

impl ProcessableAsset for Source[src]

Auto Trait Implementations

impl Unpin for Source

impl Sync for Source

impl Send for Source

impl UnwindSafe for Source

impl RefUnwindSafe for Source

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> Event for T where
    T: Send + Sync + 'static, 
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impl<T> ProcessableAsset for T where
    T: Asset<Data = T>, 
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impl<T> Erased for T[src]

impl<T> Clone for T where
    T: Clone
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