[][src]Struct amethyst_animation::AnimationSet

pub struct AnimationSet<I, T> where
    I: Eq + Hash,
    T: AnimationSampling
{ pub animations: FnvHashMap<I, Handle<Animation<T>>>, }

Attaches to an entity that have animations, with links to all animations that can be run on the entity. Is not used directly by the animation systems, provided for convenience.

Type parameters:

Fields

animations: FnvHashMap<I, Handle<Animation<T>>>

The mapping between I and the animation handles.

Methods

impl<I, T> AnimationSet<I, T> where
    I: Eq + Hash,
    T: AnimationSampling
[src]

pub fn new() -> Self[src]

Create

pub fn insert(&mut self, id: I, handle: Handle<Animation<T>>) -> &mut Self[src]

Insert an animation in the set

pub fn get(&self, id: &I) -> Option<&Handle<Animation<T>>>[src]

Retrieve an animation handle from the set

Trait Implementations

impl<I, T> Default for AnimationSet<I, T> where
    I: Eq + Hash,
    T: AnimationSampling
[src]

impl<I: Clone, T: Clone> Clone for AnimationSet<I, T> where
    I: Eq + Hash,
    T: AnimationSampling
[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<I: Debug, T: Debug> Debug for AnimationSet<I, T> where
    I: Eq + Hash,
    T: AnimationSampling
[src]

impl<I, T> Component for AnimationSet<I, T> where
    I: Eq + Hash + Send + Sync + 'static,
    T: AnimationSampling
[src]

type Storage = DenseVecStorage<Self>

Associated storage type for this component.

Auto Trait Implementations

impl<I, T> Unpin for AnimationSet<I, T> where
    I: Unpin,
    <T as AnimationSampling>::Channel: Unpin,
    <T as AnimationSampling>::Primitive: Unpin

impl<I, T> Sync for AnimationSet<I, T> where
    I: Sync,
    <T as AnimationSampling>::Channel: Sync,
    <T as AnimationSampling>::Primitive: Sync

impl<I, T> Send for AnimationSet<I, T> where
    I: Send,
    <T as AnimationSampling>::Channel: Send,
    <T as AnimationSampling>::Primitive: Send

impl<I, T> UnwindSafe for AnimationSet<I, T> where
    I: UnwindSafe,
    <T as AnimationSampling>::Channel: UnwindSafe,
    <T as AnimationSampling>::Primitive: UnwindSafe

impl<I, T> RefUnwindSafe for AnimationSet<I, T> where
    I: RefUnwindSafe,
    <T as AnimationSampling>::Channel: RefUnwindSafe,
    <T as AnimationSampling>::Primitive: RefUnwindSafe

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
[src]

impl<T> Resource for T where
    T: Any + Send + Sync
[src]

impl<T> Any for T where
    T: Any
[src]

impl<T> TryDefault for T where
    T: Default
[src]

fn unwrap_default() -> Self[src]

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 
[src]

impl<T> Erased for T[src]

impl<T> Clone for T where
    T: Clone
[src]

impl<T> Supports<T> for T[src]

impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
[src]

fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.