[][src]Struct amethyst_animation::AnimationPrefab

pub struct AnimationPrefab<T> where
    T: AnimationSampling
{ pub samplers: Vec<(usize, T::Channel, Sampler<T::Primitive>)>, // some fields omitted }

PrefabData for loading a single Animation

This should be used primarily from inside other PrefabData, because this will not place anything on the Entity, it will only return a Handle<Animation> when loaded.

Type parameters

Fields

samplers: Vec<(usize, T::Channel, Sampler<T::Primitive>)>

All samplers in the Animation

Trait Implementations

impl<T> Default for AnimationPrefab<T> where
    T: AnimationSampling
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impl<T: Clone> Clone for AnimationPrefab<T> where
    T: AnimationSampling,
    T::Channel: Clone,
    T::Primitive: Clone
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fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl<T: Debug> Debug for AnimationPrefab<T> where
    T: AnimationSampling,
    T::Channel: Debug,
    T::Primitive: Debug
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impl<T> Serialize for AnimationPrefab<T> where
    T: AnimationSampling,
    T::Channel: Serialize,
    T::Primitive: Serialize
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impl<'de, T> Deserialize<'de> for AnimationPrefab<T> where
    T: AnimationSampling,
    T::Channel: Deserialize<'de>,
    T::Primitive: Deserialize<'de>, 
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impl<'a, T> PrefabData<'a> for AnimationPrefab<T> where
    T: AnimationSampling
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type SystemData = (ReadExpect<'a, Loader>, Read<'a, AssetStorage<Sampler<T::Primitive>>>, Read<'a, AssetStorage<Animation<T>>>)

SystemData needed to perform the load

type Result = Handle<Animation<T>>

The result type returned by the load operation

Auto Trait Implementations

impl<T> Unpin for AnimationPrefab<T> where
    <T as AnimationSampling>::Channel: Unpin,
    <T as AnimationSampling>::Primitive: Unpin

impl<T> Sync for AnimationPrefab<T> where
    <T as AnimationSampling>::Channel: Sync,
    <T as AnimationSampling>::Primitive: Sync

impl<T> Send for AnimationPrefab<T> where
    <T as AnimationSampling>::Channel: Send,
    <T as AnimationSampling>::Primitive: Send

impl<T> UnwindSafe for AnimationPrefab<T> where
    <T as AnimationSampling>::Channel: UnwindSafe,
    <T as AnimationSampling>::Primitive: UnwindSafe

impl<T> RefUnwindSafe for AnimationPrefab<T> where
    <T as AnimationSampling>::Channel: RefUnwindSafe,
    <T as AnimationSampling>::Primitive: RefUnwindSafe

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> Same<T> for T[src]

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T> Resource for T where
    T: Any + Send + Sync
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impl<T> Any for T where
    T: Any
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impl<T> TryDefault for T where
    T: Default
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fn unwrap_default() -> Self[src]

Calls try_default and panics on an error case.

impl<T> Event for T where
    T: Send + Sync + 'static, 
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impl<T> Serialize for T where
    T: Serialize + ?Sized
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impl<T> Erased for T[src]

impl<T> Clone for T where
    T: Clone
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impl<T> Supports<T> for T[src]

impl<T> Config for T where
    T: Deserialize<'a> + Serialize + Default
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
    D: AdaptFrom<S, Swp, Dwp, T>,
    Dwp: WhitePoint,
    Swp: WhitePoint,
    T: Component + Float
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fn adapt_into(self) -> D[src]

Convert the source color to the destination color using the bradford method by default Read more

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
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Sets value as a parameter of self.