[−][src]Struct amethyst_animation::AnimationPrefab
PrefabData
for loading a single Animation
This should be used primarily from inside other PrefabData
, because this will not place
anything on the Entity
, it will only return a Handle<Animation>
when loaded.
Type parameters
T
: The animatableComponent
Fields
samplers: Vec<(usize, T::Channel, Sampler<T::Primitive>)>
All samplers in the Animation
Trait Implementations
impl<T> Default for AnimationPrefab<T> where
T: AnimationSampling,
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T: AnimationSampling,
impl<T: Clone> Clone for AnimationPrefab<T> where
T: AnimationSampling,
T::Channel: Clone,
T::Primitive: Clone,
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T: AnimationSampling,
T::Channel: Clone,
T::Primitive: Clone,
fn clone(&self) -> AnimationPrefab<T>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<T: Debug> Debug for AnimationPrefab<T> where
T: AnimationSampling,
T::Channel: Debug,
T::Primitive: Debug,
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T: AnimationSampling,
T::Channel: Debug,
T::Primitive: Debug,
impl<T> Serialize for AnimationPrefab<T> where
T: AnimationSampling,
T::Channel: Serialize,
T::Primitive: Serialize,
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T: AnimationSampling,
T::Channel: Serialize,
T::Primitive: Serialize,
fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl<'de, T> Deserialize<'de> for AnimationPrefab<T> where
T: AnimationSampling,
T::Channel: Deserialize<'de>,
T::Primitive: Deserialize<'de>,
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T: AnimationSampling,
T::Channel: Deserialize<'de>,
T::Primitive: Deserialize<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl<'a, T> PrefabData<'a> for AnimationPrefab<T> where
T: AnimationSampling,
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T: AnimationSampling,
type SystemData = (ReadExpect<'a, Loader>, Read<'a, AssetStorage<Sampler<T::Primitive>>>, Read<'a, AssetStorage<Animation<T>>>)
SystemData
needed to perform the load
type Result = Handle<Animation<T>>
The result type returned by the load operation
fn add_to_entity(
&self,
_: Entity,
_: &mut Self::SystemData,
_: &[Entity],
_: &[Entity]
) -> Result<Handle<Animation<T>>, Error>
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&self,
_: Entity,
_: &mut Self::SystemData,
_: &[Entity],
_: &[Entity]
) -> Result<Handle<Animation<T>>, Error>
fn load_sub_assets(
&mut self,
progress: &mut ProgressCounter,
(loader, sampler_storage, animation_storage): &mut Self::SystemData
) -> Result<bool, Error>
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&mut self,
progress: &mut ProgressCounter,
(loader, sampler_storage, animation_storage): &mut Self::SystemData
) -> Result<bool, Error>
Auto Trait Implementations
impl<T> Unpin for AnimationPrefab<T> where
<T as AnimationSampling>::Channel: Unpin,
<T as AnimationSampling>::Primitive: Unpin,
<T as AnimationSampling>::Channel: Unpin,
<T as AnimationSampling>::Primitive: Unpin,
impl<T> Sync for AnimationPrefab<T> where
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,
<T as AnimationSampling>::Channel: Sync,
<T as AnimationSampling>::Primitive: Sync,
impl<T> Send for AnimationPrefab<T> where
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
<T as AnimationSampling>::Channel: Send,
<T as AnimationSampling>::Primitive: Send,
impl<T> UnwindSafe for AnimationPrefab<T> where
<T as AnimationSampling>::Channel: UnwindSafe,
<T as AnimationSampling>::Primitive: UnwindSafe,
<T as AnimationSampling>::Channel: UnwindSafe,
<T as AnimationSampling>::Primitive: UnwindSafe,
impl<T> RefUnwindSafe for AnimationPrefab<T> where
<T as AnimationSampling>::Channel: RefUnwindSafe,
<T as AnimationSampling>::Primitive: RefUnwindSafe,
<T as AnimationSampling>::Channel: RefUnwindSafe,
<T as AnimationSampling>::Primitive: RefUnwindSafe,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
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fn is_in_subset(&self) -> bool
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unsafe fn to_subset_unchecked(&self) -> SS
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fn from_subset(element: &SS) -> SP
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impl<T> Resource for T where
T: Any + Send + Sync,
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T: Any + Send + Sync,
impl<T> Any for T where
T: Any,
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T: Any,
fn get_type_id(&self) -> TypeId
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impl<T> TryDefault for T where
T: Default,
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T: Default,
fn try_default() -> Result<T, String>
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fn unwrap_default() -> Self
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Calls try_default
and panics on an error case.
impl<T> Event for T where
T: Send + Sync + 'static,
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T: Send + Sync + 'static,
impl<T> Serialize for T where
T: Serialize + ?Sized,
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T: Serialize + ?Sized,
fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<Ok, Error>
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impl<T> Erased for T
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impl<T> Clone for T where
T: Clone,
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T: Clone,
impl<T> Supports<T> for T
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impl<T> Config for T where
T: Deserialize<'a> + Serialize + Default,
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T: Deserialize<'a> + Serialize + Default,
fn load<P>(path: P) -> T where
P: AsRef<Path>,
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P: AsRef<Path>,
fn load_no_fallback<P>(path: P) -> Result<T, ConfigError> where
P: AsRef<Path>,
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P: AsRef<Path>,
fn load_bytes(bytes: &[u8]) -> Result<T, ConfigError>
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fn write<P>(&self, path: P) -> Result<(), ConfigError> where
P: AsRef<Path>,
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P: AsRef<Path>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more