1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
use crate::ecs::{ prelude::Component, storage::{FlaggedStorage, NullStorage}, }; /// Hidden mesh component /// Useful for entities, that should not be rendered, but stay loaded in memory. #[derive(Clone, Debug, Default)] pub struct Hidden; impl Component for Hidden { type Storage = NullStorage<Self>; } /// Like [Hidden](struct.Hidden.html), but can propagate through children when the [HideHierarchySystem](struct.HideHierarchySystem.html) /// is enabled in the [RenderBundle](struct.RenderBundle.html). #[derive(Clone, Debug, Default)] pub struct HiddenPropagate; impl Component for HiddenPropagate { type Storage = FlaggedStorage<Self, NullStorage<Self>>; }