[][src]Crate amethyst_core

A collection of structures and functions useful across the entire amethyst project.

Re-exports

pub use alga;
pub use approx;
pub use nalgebra as math;
pub use num_traits as num;
pub use specs as ecs;
pub use specs::shred;
pub use specs::shrev;
pub use crate::bundle::SystemBundle;
pub use crate::timing::*;
pub use crate::transform::*;

Modules

bundle

Provides a trait for adding bundles of systems to a dispatcher.

deferred_dispatcher_operation

Provides the ability to store Systems, Bundles, Barriers, in a normal vector for deferred dispatcher construction.

frame_limiter

Frame rate limiting.

timing

Utilities for working with time.

transform

amethyst transform ecs module

Structs

Hidden

Hidden mesh component Useful for entities, that should not be rendered, but stay loaded in memory.

HiddenPropagate

Like Hidden, but can propagate through children when the HideHierarchySystem is enabled in the RenderBundle.

HideHierarchySystem

This system adds a HiddenPropagate-component to all children.

Named

A component that gives a name to an Entity.

Pausable

A system that is enabled when V has a specific value.

Enums

Axis2

A two dimensional axis.

Axis3

A three dimensional axis.

Traits

EventReader

Read events generically

RunNowDesc

Initializes a RunNow with some interaction with the World.

SystemDesc

Initializes a System with some interaction with the World.

SystemExt

Extension functionality associated systems.

WithNamed

An easy way to name an Entity and give it a Named Component.

Type Definitions

ArcThreadPool

A rayon thread pool wrapped in an Arc. This should be used as resource in World.