[−][src]Struct specs::prelude::Dispatcher
The dispatcher struct, allowing systems to be executed in parallel.
Methods
impl<'a, 'b> Dispatcher<'a, 'b>
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pub fn setup(&mut self, world: &mut World)
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Sets up all the systems which means they are gonna add default values for the resources they need.
pub fn dispose(self, world: &mut World)
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Calls the dispose
method of all systems and allows them to release
external resources. It is common this method removes components and
/ or resources from the World
which are associated with external
resources.
pub fn dispatch(&mut self, world: &World)
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Dispatch all the systems with given resources and context and then run thread local systems.
This function automatically redirects to
- [Dispatcher::dispatch_par] in case it is supported
- [Dispatcher::dispatch_seq] otherwise
and runs dispatch_thread_local
afterwards.
Please note that this method assumes that no resource is currently borrowed. If that's the case, it panics.
pub fn dispatch_par(&mut self, world: &World)
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Dispatches the systems (except thread local systems) in parallel given the resources to operate on.
This operation blocks the executing thread.
Only available with "parallel" feature enabled.
Please note that this method assumes that no resource is currently borrowed. If that's the case, it panics.
pub fn dispatch_seq(&mut self, world: &World)
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Dispatches the systems (except thread local systems) sequentially.
This is useful if parallel overhead is too big or the platform does not support multithreading.
Please note that this method assumes that no resource is currently borrowed. If that's the case, it panics.
pub fn dispatch_thread_local(&mut self, world: &World)
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Dispatch only thread local systems sequentially.
Please note that this method assumes that no resource is currently borrowed. If that's the case, it panics.
pub fn max_threads(&self) -> usize
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This method returns the largest amount of threads this dispatcher can make use of. This is mainly for debugging purposes so you can see how well your systems can make use of multi-threading.
Trait Implementations
impl<'a, 'b, 'c> RunNow<'a> for Dispatcher<'b, 'c>
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Auto Trait Implementations
impl<'a, 'b> Unpin for Dispatcher<'a, 'b>
impl<'a, 'b> !Sync for Dispatcher<'a, 'b>
impl<'a, 'b> !Send for Dispatcher<'a, 'b>
impl<'a, 'b> !UnwindSafe for Dispatcher<'a, 'b>
impl<'a, 'b> !RefUnwindSafe for Dispatcher<'a, 'b>
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<'a, T> RunNow<'a> for T where
T: System<'a>,
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T: System<'a>,
fn run_now(&mut self, world: &'a World)
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fn setup(&mut self, world: &mut World)
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fn dispose(self: Box<T>, world: &mut World)
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impl<T> Any for T where
T: Any,
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T: Any,