[−][src]Crate rodio
Audio playback library.
The main concept of this library is the Source trait, which
represents a sound (streaming or not). In order to play a sound, there are three steps:
- Create an object that represents the streaming sound. It can be a sine wave, a buffer, a
decoder, etc. or even your own type that implements
the
Sourcetrait. - Choose an output with the
devicesordefault_output_devicefunctions. - Call
play_raw(output, source).
The play_raw function expects the source to produce f32s, which may not be the case. If you
get a compilation error, try calling .convert_samples() on the source to fix it.
For example, here is how you would play an audio file:
use std::fs::File; use std::io::BufReader; use rodio::Source; let device = rodio::default_output_device().unwrap(); let file = File::open("sound.ogg").unwrap(); let source = rodio::Decoder::new(BufReader::new(file)).unwrap(); rodio::play_raw(&device, source.convert_samples());
Sink
In order to make it easier to control the playback, the rodio library also provides a type
named Sink which represents an audio track.
Instead of playing the sound with play_raw, you can add it to a
Sink instead.
use rodio::Sink; let device = rodio::default_output_device().unwrap(); let sink = Sink::new(&device); // Add a dummy source of the sake of the example. let source = rodio::source::SineWave::new(440); sink.append(source);
The append method will add the sound at the end of the
sink. It will be played when all the previous sounds have been played. If you want multiple
sounds to play simultaneously, you should create multiple Sinks.
The Sink type also provides utilities such as playing/pausing or
controlling the volume.
Filters
The Source trait provides various filters, similarly to the
standard Iterator trait.
Example:
use rodio::Source; use std::time::Duration; // Repeats the first five seconds of the sound forever. let source = source.take_duration(Duration::from_secs(5)).repeat_infinite();
How it works under the hood
Rodio spawns a background thread that is dedicated to reading from the sources and sending
the output to the device. Whenever you give up ownership of a Source in order to play it,
it is sent to this background thread where it will be read by rodio.
All the sounds are mixed together by rodio before being sent to the operating system or the hardware. Therefore there is no restriction on the number of sounds that play simultaneously or the number of sinks that can be created (except for the fact that creating too many will slow down your program).
Re-exports
pub use decoder::Decoder; |
pub use source::Source; |
Modules
| buffer | A simple source of samples coming from a buffer. |
| decoder | Decodes samples from an audio file. |
| dynamic_mixer | Mixer that plays multiple sounds at the same time. |
| queue | Queue that plays sounds one after the other. |
| source | Sources of sound and various filters. |
| static_buffer | A simple source of samples coming from a static buffer. |
Structs
| Device | An opaque type that identifies a device that is capable of either audio input or output. |
| Sink | Handle to an device that outputs sounds. |
| SpatialSink |
Traits
| Sample | Represents a value of a single sample. |
Functions
| default_input_device | The default input audio device on the system. |
| default_output_device | The default output audio device on the system. |
| devices | An iterator yielding all |
| input_devices | An iterator yielding all |
| output_devices | An iterator yielding all |
| play_once | Plays a sound once. Returns a |
| play_raw | Plays a source with a device until it ends. |