[−][src]Struct rendy::wsi::winit::dpi::PhysicalPosition
A position represented in physical pixels.
The position is stored as floats, so please be careful. Casting floats to integers truncates the fractional part,
which can cause noticable issues. To help with that, an Into<(i32, i32)>
implementation is provided which
does the rounding for you.
Fields
x: f64
y: f64
Methods
impl PhysicalPosition
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pub fn new(x: f64, y: f64) -> PhysicalPosition
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pub fn from_logical<T>(logical: T, dpi_factor: f64) -> PhysicalPosition where
T: Into<LogicalPosition>,
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T: Into<LogicalPosition>,
pub fn to_logical(&self, dpi_factor: f64) -> LogicalPosition
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Trait Implementations
impl Copy for PhysicalPosition
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impl Clone for PhysicalPosition
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fn clone(&self) -> PhysicalPosition
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fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more
impl PartialEq<PhysicalPosition> for PhysicalPosition
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fn eq(&self, other: &PhysicalPosition) -> bool
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fn ne(&self, other: &PhysicalPosition) -> bool
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impl<'de> Deserialize<'de> for PhysicalPosition
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fn deserialize<__D>(
__deserializer: __D
) -> Result<PhysicalPosition, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
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__deserializer: __D
) -> Result<PhysicalPosition, <__D as Deserializer<'de>>::Error> where
__D: Deserializer<'de>,
impl Into<(i32, i32)> for PhysicalPosition
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impl Into<(f64, f64)> for PhysicalPosition
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impl Debug for PhysicalPosition
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impl From<(i32, i32)> for PhysicalPosition
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impl From<(f64, f64)> for PhysicalPosition
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impl Serialize for PhysicalPosition
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fn serialize<__S>(
&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
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&self,
__serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error> where
__S: Serializer,
Auto Trait Implementations
impl Unpin for PhysicalPosition
impl Sync for PhysicalPosition
impl Send for PhysicalPosition
impl UnwindSafe for PhysicalPosition
impl RefUnwindSafe for PhysicalPosition
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Supports<T> for T
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> SetParameter for T
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fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
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T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Erased for T
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S where
D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
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D: AdaptFrom<S, Swp, Dwp, T>,
Dwp: WhitePoint,
Swp: WhitePoint,
T: Component + Float,
fn adapt_into_using<M>(self, method: M) -> D where
M: TransformMatrix<Swp, Dwp, T>,
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M: TransformMatrix<Swp, Dwp, T>,
fn adapt_into(self) -> D
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Convert the source color to the destination color using the bradford method by default Read more