[][src]Trait genmesh::Triangulate

pub trait Triangulate<T, V> {
    fn triangulate(self) -> TriangulateIterator<T, V>;
}

Triangluate is a easy to to convert any Polygon stream to a stream of triangles. This is useful since Quads and other geometry are not supported by modern graphics pipelines like OpenGL.

Required methods

Important traits for TriangulateIterator<SRC, V>
fn triangulate(self) -> TriangulateIterator<T, V>

convert a stream of Polygons to a stream of triangles

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Implementors

impl<V, P: EmitTriangles<Vertex = V>, T: Iterator<Item = P>> Triangulate<T, V> for T[src]

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