[−][src]Struct genmesh::Triangle
A polygon with 3 points. Maps to GL_TRIANGLE
Fields
x: T
the first point of a triangle
y: T
the second point of a triangle
z: T
the third point of a triangle
Methods
impl<T> Triangle<T>
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Trait Implementations
impl IndexedPolygon<Triangle<usize>> for Cone
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fn indexed_polygon(&self, idx: usize) -> Triangle<usize>
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fn indexed_polygon_count(&self) -> usize
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ⓘImportant traits for IndexedPolygonIterator<'a, T, V>fn indexed_polygon_iter<'a>(&'a self) -> IndexedPolygonIterator<'a, Self, V>
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ⓘImportant traits for IndexedPolygonIterator<'a, T, V>
create a iterator that will return a polygon for each face in the source mesh
impl IndexedPolygon<Triangle<usize>> for IcoSphere
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fn indexed_polygon_count(&self) -> usize
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fn indexed_polygon(&self, idx: usize) -> Triangle<usize>
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ⓘImportant traits for IndexedPolygonIterator<'a, T, V>fn indexed_polygon_iter<'a>(&'a self) -> IndexedPolygonIterator<'a, Self, V>
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ⓘImportant traits for IndexedPolygonIterator<'a, T, V>
create a iterator that will return a polygon for each face in the source mesh
impl<T: Clone, U> MapVertex<T, U> for Triangle<T>
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type Output = Triangle<U>
Output
should be a a container of the same shape of the type It's internal values should reflect any transformation the map did. Read more
fn map_vertex<F>(self, map: F) -> Triangle<U> where
F: FnMut(T) -> U,
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F: FnMut(T) -> U,
impl<T: Clone> EmitLines for Triangle<T>
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type Vertex = T
The Vertex defines the corners of a Polygon
fn emit_lines<E>(self, emit: E) where
E: FnMut(Line<T>),
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E: FnMut(Line<T>),
impl<T: Clone> EmitTriangles for Triangle<T>
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type Vertex = T
The content of each point in the face
fn emit_triangles<F>(&self, emit: F) where
F: FnMut(Triangle<T>),
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F: FnMut(Triangle<T>),
impl<T: Copy> Copy for Triangle<T>
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impl<T: Eq> Eq for Triangle<T>
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impl<T: Clone> Clone for Triangle<T>
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fn clone(&self) -> Triangle<T>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<T: PartialEq> PartialEq<Triangle<T>> for Triangle<T>
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impl<T: Debug> Debug for Triangle<T>
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Auto Trait Implementations
impl<T> Unpin for Triangle<T> where
T: Unpin,
T: Unpin,
impl<T> Sync for Triangle<T> where
T: Sync,
T: Sync,
impl<T> Send for Triangle<T> where
T: Send,
T: Send,
impl<T> UnwindSafe for Triangle<T> where
T: UnwindSafe,
T: UnwindSafe,
impl<T> RefUnwindSafe for Triangle<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,