[][src]Struct cgmath::Matrix3

#[repr(C)]
pub struct Matrix3<S> {
    pub x: Vector3<S>,
    pub y: Vector3<S>,
    pub z: Vector3<S>,
}
[]

A 3 x 3, column major matrix

This type is marked as #[repr(C)].

Fields

x: Vector3<S>
[]

The first column of the matrix.

y: Vector3<S>
[]

The second column of the matrix.

z: Vector3<S>
[]

The third column of the matrix.

Methods

impl<S: BaseFloat> Matrix3<S>[src][]

pub fn new(
    c0r0: S,
    c0r1: S,
    c0r2: S,
    c1r0: S,
    c1r1: S,
    c1r2: S,
    c2r0: S,
    c2r1: S,
    c2r2: S
) -> Matrix3<S>
[src][]

Create a new matrix, providing values for each index.

pub fn from_cols(c0: Vector3<S>, c1: Vector3<S>, c2: Vector3<S>) -> Matrix3<S>[src][]

Create a new matrix, providing columns.

pub fn look_at(dir: Vector3<S>, up: Vector3<S>) -> Matrix3<S>[src][]

Create a rotation matrix that will cause a vector to point at dir, using up for orientation.

pub fn from_angle_x<A: Into<Rad<S>>>(theta: A) -> Matrix3<S>[src][]

Create a rotation matrix from a rotation around the x axis (pitch).

pub fn from_angle_y<A: Into<Rad<S>>>(theta: A) -> Matrix3<S>[src][]

Create a rotation matrix from a rotation around the y axis (yaw).

pub fn from_angle_z<A: Into<Rad<S>>>(theta: A) -> Matrix3<S>[src][]

Create a rotation matrix from a rotation around the z axis (roll).

pub fn from_axis_angle<A: Into<Rad<S>>>(
    axis: Vector3<S>,
    angle: A
) -> Matrix3<S>
[src][]

Create a rotation matrix from an angle around an arbitrary axis.

The specified axis must be normalized, or it represents an invalid rotation.

impl<S: NumCast + Copy> Matrix3<S>[src][]

pub fn cast<T: NumCast>(&self) -> Option<Matrix3<T>>[src][]

Component-wise casting to another type

Trait Implementations

impl<S: BaseFloat> VectorSpace for Matrix3<S>[src]

type Scalar = S

The associated scalar.

impl<S: BaseFloat> Matrix for Matrix3<S>[src][+]

type Column = Vector3<S>

The column vector of the matrix.

type Row = Vector3<S>

The row vector of the matrix.

type Transpose = Matrix3<S>

The result of transposing the matrix

fn as_ptr(&self) -> *const Self::Scalar[src][]

Get the pointer to the first element of the array.

fn as_mut_ptr(&mut self) -> *mut Self::Scalar[src][]

Get a mutable pointer to the first element of the array.

fn replace_col(&mut self, c: usize, src: Self::Column) -> Self::Column[src][]

Replace a column in the array.

impl<S: BaseFloat> SquareMatrix for Matrix3<S>[src][+]

type ColumnRow = Vector3<S>

The row/column vector of the matrix. Read more

fn identity() -> Self[src][]

The [identity matrix]. Multiplying this matrix with another should have no effect. Read more

fn trace(&self) -> Self::Scalar[src][]

Return the trace of this matrix. That is, the sum of the diagonal.

fn is_invertible(&self) -> bool[src][]

Test if this matrix is invertible.

fn is_identity(&self) -> bool[src][]

Test if this matrix is the identity matrix. That is, it is diagonal and every element in the diagonal is one. Read more

impl<S: BaseFloat> Transform<Point2<S>> for Matrix3<S>[src][+]

fn inverse_transform_vector(&self, vec: P::Diff) -> Option<P::Diff>[src][]

Inverse transform a vector using this transform

fn concat_self(&mut self, other: &Self)[src][]

Combine this transform with another, in-place.

impl<S: BaseFloat> Transform<Point3<S>> for Matrix3<S>[src][+]

fn inverse_transform_vector(&self, vec: P::Diff) -> Option<P::Diff>[src][]

Inverse transform a vector using this transform

fn concat_self(&mut self, other: &Self)[src][]

Combine this transform with another, in-place.

impl<S: BaseFloat> Transform2<S> for Matrix3<S>[src]

impl<S: BaseFloat> Transform3<S> for Matrix3<S>[src]

impl<S: Copy> Copy for Matrix3<S>[src]

impl<S> AsRef<[[S; 3]; 3]> for Matrix3<S>[src][+]

impl<S> AsRef<[S; 9]> for Matrix3<S>[src][+]

impl<S> AsRef<Matrix3<S>> for Basis3<S>[src][+]

impl<S: Clone> Clone for Matrix3<S>[src][+]

fn clone_from(&mut self, source: &Self)1.0.0[src][]

Performs copy-assignment from source. Read more

impl<S: PartialEq> PartialEq<Matrix3<S>> for Matrix3<S>[src][+]

impl<A> From<Euler<A>> for Matrix3<A::Unitless> where
    A: Angle + Into<Rad<<A as Angle>::Unitless>>, 
[src][+]

impl<S: Copy> From<[[S; 3]; 3]> for Matrix3<S>[src][+]

impl<'a, S> From<&'a [[S; 3]; 3]> for &'a Matrix3<S>[src][+]

impl<'a, S> From<&'a mut [[S; 3]; 3]> for &'a mut Matrix3<S>[src][+]

impl<'a, S> From<&'a [S; 9]> for &'a Matrix3<S>[src][+]

impl<'a, S> From<&'a mut [S; 9]> for &'a mut Matrix3<S>[src][+]

impl<S> From<ColumnMatrix3<S>> for Matrix3<S>[src][+]

impl<S: BaseFloat> From<Matrix2<S>> for Matrix3<S>[src][+]

fn from(m: Matrix2<S>) -> Matrix3<S>[src][]

Clone the elements of a 2-dimensional matrix into the top-left corner of a 3-dimensional identity matrix.

impl<S: BaseFloat> From<Matrix3<S>> for Matrix4<S>[src][+]

fn from(m: Matrix3<S>) -> Matrix4<S>[src][]

Clone the elements of a 3-dimensional matrix into the top-left corner of a 4-dimensional identity matrix.

impl<S: BaseFloat> From<Matrix3<S>> for Quaternion<S>[src][+]

fn from(mat: Matrix3<S>) -> Quaternion<S>[src][]

Convert the matrix to a quaternion

impl<S: BaseFloat> From<Quaternion<S>> for Matrix3<S>[src][+]

fn from(quat: Quaternion<S>) -> Matrix3<S>[src][]

Convert the quaternion to a 3 x 3 rotation matrix.

impl<S: BaseFloat> From<Basis3<S>> for Matrix3<S>[src][+]

impl<S: BaseFloat, R: Rotation2<S>> From<Decomposed<Vector2<S>, R>> for Matrix3<S>[src][+]

impl<S> Into<[[S; 3]; 3]> for Matrix3<S>[src][+]

impl<S: Clone> Into<ColumnMatrix3<S>> for Matrix3<S>[src][+]

impl<S> AsMut<[[S; 3]; 3]> for Matrix3<S>[src][+]

impl<S> AsMut<[S; 9]> for Matrix3<S>[src][+]

impl<S: Debug> Debug for Matrix3<S>[src][+]

impl<S: BaseFloat> Rem<S> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the % operator.

impl<'a, S: BaseFloat> Rem<S> for &'a Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the % operator.

impl Rem<Matrix3<usize>> for usize[src][+]

type Output = Matrix3<usize>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<usize>> for usize[src][+]

type Output = Matrix3<usize>

The resulting type after applying the % operator.

impl Rem<Matrix3<u8>> for u8[src][+]

type Output = Matrix3<u8>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<u8>> for u8[src][+]

type Output = Matrix3<u8>

The resulting type after applying the % operator.

impl Rem<Matrix3<u16>> for u16[src][+]

type Output = Matrix3<u16>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<u16>> for u16[src][+]

type Output = Matrix3<u16>

The resulting type after applying the % operator.

impl Rem<Matrix3<u32>> for u32[src][+]

type Output = Matrix3<u32>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<u32>> for u32[src][+]

type Output = Matrix3<u32>

The resulting type after applying the % operator.

impl Rem<Matrix3<u64>> for u64[src][+]

type Output = Matrix3<u64>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<u64>> for u64[src][+]

type Output = Matrix3<u64>

The resulting type after applying the % operator.

impl Rem<Matrix3<isize>> for isize[src][+]

type Output = Matrix3<isize>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<isize>> for isize[src][+]

type Output = Matrix3<isize>

The resulting type after applying the % operator.

impl Rem<Matrix3<i8>> for i8[src][+]

type Output = Matrix3<i8>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<i8>> for i8[src][+]

type Output = Matrix3<i8>

The resulting type after applying the % operator.

impl Rem<Matrix3<i16>> for i16[src][+]

type Output = Matrix3<i16>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<i16>> for i16[src][+]

type Output = Matrix3<i16>

The resulting type after applying the % operator.

impl Rem<Matrix3<i32>> for i32[src][+]

type Output = Matrix3<i32>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<i32>> for i32[src][+]

type Output = Matrix3<i32>

The resulting type after applying the % operator.

impl Rem<Matrix3<i64>> for i64[src][+]

type Output = Matrix3<i64>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<i64>> for i64[src][+]

type Output = Matrix3<i64>

The resulting type after applying the % operator.

impl Rem<Matrix3<f32>> for f32[src][+]

type Output = Matrix3<f32>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<f32>> for f32[src][+]

type Output = Matrix3<f32>

The resulting type after applying the % operator.

impl Rem<Matrix3<f64>> for f64[src][+]

type Output = Matrix3<f64>

The resulting type after applying the % operator.

impl<'a> Rem<&'a Matrix3<f64>> for f64[src][+]

type Output = Matrix3<f64>

The resulting type after applying the % operator.

impl<S: BaseFloat> Add<Matrix3<S>> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the + operator.

impl<'a, S: BaseFloat> Add<&'a Matrix3<S>> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the + operator.

impl<'a, S: BaseFloat> Add<Matrix3<S>> for &'a Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the + operator.

impl<'a, 'b, S: BaseFloat> Add<&'a Matrix3<S>> for &'b Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the + operator.

impl<S: BaseFloat> Sub<Matrix3<S>> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the - operator.

impl<'a, S: BaseFloat> Sub<&'a Matrix3<S>> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the - operator.

impl<'a, S: BaseFloat> Sub<Matrix3<S>> for &'a Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the - operator.

impl<'a, 'b, S: BaseFloat> Sub<&'a Matrix3<S>> for &'b Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the - operator.

impl<S: BaseFloat> Mul<S> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the * operator.

impl<'a, S: BaseFloat> Mul<S> for &'a Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the * operator.

impl Mul<Matrix3<usize>> for usize[src][+]

type Output = Matrix3<usize>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<usize>> for usize[src][+]

type Output = Matrix3<usize>

The resulting type after applying the * operator.

impl Mul<Matrix3<u8>> for u8[src][+]

type Output = Matrix3<u8>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<u8>> for u8[src][+]

type Output = Matrix3<u8>

The resulting type after applying the * operator.

impl Mul<Matrix3<u16>> for u16[src][+]

type Output = Matrix3<u16>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<u16>> for u16[src][+]

type Output = Matrix3<u16>

The resulting type after applying the * operator.

impl Mul<Matrix3<u32>> for u32[src][+]

type Output = Matrix3<u32>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<u32>> for u32[src][+]

type Output = Matrix3<u32>

The resulting type after applying the * operator.

impl Mul<Matrix3<u64>> for u64[src][+]

type Output = Matrix3<u64>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<u64>> for u64[src][+]

type Output = Matrix3<u64>

The resulting type after applying the * operator.

impl Mul<Matrix3<isize>> for isize[src][+]

type Output = Matrix3<isize>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<isize>> for isize[src][+]

type Output = Matrix3<isize>

The resulting type after applying the * operator.

impl Mul<Matrix3<i8>> for i8[src][+]

type Output = Matrix3<i8>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<i8>> for i8[src][+]

type Output = Matrix3<i8>

The resulting type after applying the * operator.

impl Mul<Matrix3<i16>> for i16[src][+]

type Output = Matrix3<i16>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<i16>> for i16[src][+]

type Output = Matrix3<i16>

The resulting type after applying the * operator.

impl Mul<Matrix3<i32>> for i32[src][+]

type Output = Matrix3<i32>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<i32>> for i32[src][+]

type Output = Matrix3<i32>

The resulting type after applying the * operator.

impl Mul<Matrix3<i64>> for i64[src][+]

type Output = Matrix3<i64>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<i64>> for i64[src][+]

type Output = Matrix3<i64>

The resulting type after applying the * operator.

impl Mul<Matrix3<f32>> for f32[src][+]

type Output = Matrix3<f32>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<f32>> for f32[src][+]

type Output = Matrix3<f32>

The resulting type after applying the * operator.

impl Mul<Matrix3<f64>> for f64[src][+]

type Output = Matrix3<f64>

The resulting type after applying the * operator.

impl<'a> Mul<&'a Matrix3<f64>> for f64[src][+]

type Output = Matrix3<f64>

The resulting type after applying the * operator.

impl<S: BaseFloat> Mul<Vector3<S>> for Matrix3<S>[src][+]

type Output = Vector3<S>

The resulting type after applying the * operator.

impl<'a, S: BaseFloat> Mul<&'a Vector3<S>> for Matrix3<S>[src][+]

type Output = Vector3<S>

The resulting type after applying the * operator.

impl<'a, S: BaseFloat> Mul<Vector3<S>> for &'a Matrix3<S>[src][+]

type Output = Vector3<S>

The resulting type after applying the * operator.

impl<'a, 'b, S: BaseFloat> Mul<&'a Vector3<S>> for &'b Matrix3<S>[src][+]

type Output = Vector3<S>

The resulting type after applying the * operator.

impl<S: BaseFloat> Mul<Matrix3<S>> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the * operator.

impl<'a, S: BaseFloat> Mul<&'a Matrix3<S>> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the * operator.

impl<'a, S: BaseFloat> Mul<Matrix3<S>> for &'a Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the * operator.

impl<'a, 'b, S: BaseFloat> Mul<&'a Matrix3<S>> for &'b Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the * operator.

impl<S: BaseFloat> Div<S> for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the / operator.

impl<'a, S: BaseFloat> Div<S> for &'a Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the / operator.

impl Div<Matrix3<usize>> for usize[src][+]

type Output = Matrix3<usize>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<usize>> for usize[src][+]

type Output = Matrix3<usize>

The resulting type after applying the / operator.

impl Div<Matrix3<u8>> for u8[src][+]

type Output = Matrix3<u8>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<u8>> for u8[src][+]

type Output = Matrix3<u8>

The resulting type after applying the / operator.

impl Div<Matrix3<u16>> for u16[src][+]

type Output = Matrix3<u16>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<u16>> for u16[src][+]

type Output = Matrix3<u16>

The resulting type after applying the / operator.

impl Div<Matrix3<u32>> for u32[src][+]

type Output = Matrix3<u32>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<u32>> for u32[src][+]

type Output = Matrix3<u32>

The resulting type after applying the / operator.

impl Div<Matrix3<u64>> for u64[src][+]

type Output = Matrix3<u64>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<u64>> for u64[src][+]

type Output = Matrix3<u64>

The resulting type after applying the / operator.

impl Div<Matrix3<isize>> for isize[src][+]

type Output = Matrix3<isize>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<isize>> for isize[src][+]

type Output = Matrix3<isize>

The resulting type after applying the / operator.

impl Div<Matrix3<i8>> for i8[src][+]

type Output = Matrix3<i8>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<i8>> for i8[src][+]

type Output = Matrix3<i8>

The resulting type after applying the / operator.

impl Div<Matrix3<i16>> for i16[src][+]

type Output = Matrix3<i16>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<i16>> for i16[src][+]

type Output = Matrix3<i16>

The resulting type after applying the / operator.

impl Div<Matrix3<i32>> for i32[src][+]

type Output = Matrix3<i32>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<i32>> for i32[src][+]

type Output = Matrix3<i32>

The resulting type after applying the / operator.

impl Div<Matrix3<i64>> for i64[src][+]

type Output = Matrix3<i64>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<i64>> for i64[src][+]

type Output = Matrix3<i64>

The resulting type after applying the / operator.

impl Div<Matrix3<f32>> for f32[src][+]

type Output = Matrix3<f32>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<f32>> for f32[src][+]

type Output = Matrix3<f32>

The resulting type after applying the / operator.

impl Div<Matrix3<f64>> for f64[src][+]

type Output = Matrix3<f64>

The resulting type after applying the / operator.

impl<'a> Div<&'a Matrix3<f64>> for f64[src][+]

type Output = Matrix3<f64>

The resulting type after applying the / operator.

impl<S: BaseFloat> Neg for Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the - operator.

impl<'a, S: BaseFloat> Neg for &'a Matrix3<S>[src][+]

type Output = Matrix3<S>

The resulting type after applying the - operator.

impl<S: BaseFloat + AddAssign<S>> AddAssign<Matrix3<S>> for Matrix3<S>[src][+]

impl<S: BaseFloat + SubAssign<S>> SubAssign<Matrix3<S>> for Matrix3<S>[src][+]

impl<S: BaseFloat + MulAssign<S>> MulAssign<S> for Matrix3<S>[src][+]

impl<S: BaseFloat + DivAssign<S>> DivAssign<S> for Matrix3<S>[src][+]

impl<S: BaseFloat + RemAssign<S>> RemAssign<S> for Matrix3<S>[src][+]

impl<S> Index<usize> for Matrix3<S>[src][+]

type Output = Vector3<S>

The returned type after indexing.

impl<S> IndexMut<usize> for Matrix3<S>[src][+]

impl<S: BaseFloat> Product<Matrix3<S>> for Matrix3<S>[src][+]

impl<'a, S: 'a + BaseFloat> Product<&'a Matrix3<S>> for Matrix3<S>[src][+]

impl<S: BaseFloat> Sum<Matrix3<S>> for Matrix3<S>[src][+]

impl<'a, S: 'a + BaseFloat> Sum<&'a Matrix3<S>> for Matrix3<S>[src][+]

impl<S: BaseFloat> ApproxEq for Matrix3<S>[src][+]

type Epsilon = S::Epsilon

Used for specifying relative comparisons.

fn relative_ne(
    &self,
    other: &Self,
    epsilon: Self::Epsilon,
    max_relative: Self::Epsilon
) -> bool
[src][]

The inverse of ApproxEq::relative_eq.

fn ulps_ne(&self, other: &Self, epsilon: Self::Epsilon, max_ulps: u32) -> bool[src][]

The inverse of ApproxEq::ulps_eq.

impl<S: BaseFloat + Rand> Rand for Matrix3<S>[src][+]

impl<S: BaseFloat> Zero for Matrix3<S>[src][+]

fn set_zero(&mut self)[src][]

Sets self to the additive identity element of Self, 0.

impl<S: BaseFloat> One for Matrix3<S>[src][+]

fn set_one(&mut self)[src][]

Sets self to the multiplicative identity element of Self, 1.

fn is_one(&self) -> bool where
    Self: PartialEq<Self>, 
[src][]

Returns true if self is equal to the multiplicative identity. Read more

Auto Trait Implementations

impl<S> Unpin for Matrix3<S> where
    S: Unpin

impl<S> Sync for Matrix3<S> where
    S: Sync

impl<S> Send for Matrix3<S> where
    S: Send

impl<S> UnwindSafe for Matrix3<S> where
    S: UnwindSafe

impl<S> RefUnwindSafe for Matrix3<S> where
    S: RefUnwindSafe

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src][+]

type Owned = T

The resulting type after obtaining ownership.

impl<T> From<T> for T[src][+]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src][+]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src][+]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src][+]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src][+]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src][+]

impl<T> Any for T where
    T: 'static + ?Sized
[src][+]

impl<T, Rhs, Output> NumOps<Rhs, Output> for T where
    T: Sub<Rhs, Output = Output> + Mul<Rhs, Output = Output> + Div<Rhs, Output = Output> + Add<Rhs, Output = Output> + Rem<Rhs, Output = Output>, 
[src]

impl<T, Rhs> NumAssignOps<Rhs> for T where
    T: AddAssign<Rhs> + SubAssign<Rhs> + MulAssign<Rhs> + DivAssign<Rhs> + RemAssign<Rhs>, 
[src]