[−][src]Struct ash::vk::PhysicalDeviceMeshShaderPropertiesNVBuilder
Methods
impl<'a> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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pub fn max_draw_mesh_tasks_count(
self,
max_draw_mesh_tasks_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_draw_mesh_tasks_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_work_group_invocations(
self,
max_task_work_group_invocations: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_task_work_group_invocations: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_work_group_size(
self,
max_task_work_group_size: [u32; 3]
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_task_work_group_size: [u32; 3]
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_total_memory_size(
self,
max_task_total_memory_size: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_task_total_memory_size: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_task_output_count(
self,
max_task_output_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_task_output_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_work_group_invocations(
self,
max_mesh_work_group_invocations: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_mesh_work_group_invocations: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_work_group_size(
self,
max_mesh_work_group_size: [u32; 3]
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_mesh_work_group_size: [u32; 3]
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_total_memory_size(
self,
max_mesh_total_memory_size: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_mesh_total_memory_size: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_output_vertices(
self,
max_mesh_output_vertices: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_mesh_output_vertices: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_output_primitives(
self,
max_mesh_output_primitives: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_mesh_output_primitives: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn max_mesh_multiview_view_count(
self,
max_mesh_multiview_view_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
max_mesh_multiview_view_count: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn mesh_output_per_vertex_granularity(
self,
mesh_output_per_vertex_granularity: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
mesh_output_per_vertex_granularity: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn mesh_output_per_primitive_granularity(
self,
mesh_output_per_primitive_granularity: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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self,
mesh_output_per_primitive_granularity: u32
) -> PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
pub fn build(self) -> PhysicalDeviceMeshShaderPropertiesNV
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Calling build will discard all the lifetime information. Only call this if
necessary! Builders implement Deref
targeting their corresponding Vulkan struct,
so references to builders can be passed directly to Vulkan functions.
Methods from Deref<Target = PhysicalDeviceMeshShaderPropertiesNV>
Trait Implementations
impl<'_> ExtendsPhysicalDeviceProperties2 for PhysicalDeviceMeshShaderPropertiesNVBuilder<'_>
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impl<'a> Deref for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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type Target = PhysicalDeviceMeshShaderPropertiesNV
The resulting type after dereferencing.
fn deref(&self) -> &Self::Target
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impl<'a> DerefMut for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
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Auto Trait Implementations
impl<'a> Unpin for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> !Sync for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> !Send for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceMeshShaderPropertiesNVBuilder<'a>
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,