[−][src]Struct ash::vk::PhysicalDeviceFeatures
Fields
robust_buffer_access: Bool32
full_draw_index_uint32: Bool32
image_cube_array: Bool32
independent_blend: Bool32
geometry_shader: Bool32
tessellation_shader: Bool32
sample_rate_shading: Bool32
dual_src_blend: Bool32
logic_op: Bool32
multi_draw_indirect: Bool32
draw_indirect_first_instance: Bool32
depth_clamp: Bool32
depth_bias_clamp: Bool32
fill_mode_non_solid: Bool32
depth_bounds: Bool32
wide_lines: Bool32
large_points: Bool32
alpha_to_one: Bool32
multi_viewport: Bool32
sampler_anisotropy: Bool32
texture_compression_etc2: Bool32
texture_compression_astc_ldr: Bool32
texture_compression_bc: Bool32
occlusion_query_precise: Bool32
pipeline_statistics_query: Bool32
vertex_pipeline_stores_and_atomics: Bool32
fragment_stores_and_atomics: Bool32
shader_tessellation_and_geometry_point_size: Bool32
shader_image_gather_extended: Bool32
shader_storage_image_extended_formats: Bool32
shader_storage_image_multisample: Bool32
shader_storage_image_read_without_format: Bool32
shader_storage_image_write_without_format: Bool32
shader_uniform_buffer_array_dynamic_indexing: Bool32
shader_sampled_image_array_dynamic_indexing: Bool32
shader_storage_buffer_array_dynamic_indexing: Bool32
shader_storage_image_array_dynamic_indexing: Bool32
shader_clip_distance: Bool32
shader_cull_distance: Bool32
shader_float64: Bool32
shader_int64: Bool32
shader_int16: Bool32
shader_resource_residency: Bool32
shader_resource_min_lod: Bool32
sparse_binding: Bool32
sparse_residency_buffer: Bool32
sparse_residency_image2_d: Bool32
sparse_residency_image3_d: Bool32
sparse_residency2_samples: Bool32
sparse_residency4_samples: Bool32
sparse_residency8_samples: Bool32
sparse_residency16_samples: Bool32
sparse_residency_aliased: Bool32
variable_multisample_rate: Bool32
inherited_queries: Bool32
Methods
impl PhysicalDeviceFeatures
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pub fn builder<'a>() -> PhysicalDeviceFeaturesBuilder<'a>
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Trait Implementations
impl Copy for PhysicalDeviceFeatures
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impl Default for PhysicalDeviceFeatures
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fn default() -> PhysicalDeviceFeatures
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impl Clone for PhysicalDeviceFeatures
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fn clone(&self) -> PhysicalDeviceFeatures
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for PhysicalDeviceFeatures
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Auto Trait Implementations
impl Unpin for PhysicalDeviceFeatures
impl Sync for PhysicalDeviceFeatures
impl Send for PhysicalDeviceFeatures
impl UnwindSafe for PhysicalDeviceFeatures
impl RefUnwindSafe for PhysicalDeviceFeatures
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,