[−][src]Struct amethyst_window::EventsLoopSystem
System that polls the window events and pushes them to appropriate event channels.
This system must be active for any GameState
to receive
any StateEvent::Window
event into it's handle_event
method.
Methods
impl EventsLoopSystem
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pub fn new(events_loop: EventsLoop) -> Self
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Creates a new EventsLoopSystem
using the provided EventsLoop
Trait Implementations
impl Debug for EventsLoopSystem
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impl<'a> RunNow<'a> for EventsLoopSystem
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Auto Trait Implementations
impl Unpin for EventsLoopSystem
impl !Sync for EventsLoopSystem
impl !Send for EventsLoopSystem
impl !UnwindSafe for EventsLoopSystem
impl !RefUnwindSafe for EventsLoopSystem
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<'a, T> RunNow<'a> for T where
T: System<'a>,
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T: System<'a>,
impl<T> Same<T> for T
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type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
impl<T> Any for T where
T: Any,
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T: Any,