[−][src]Struct amethyst_window::EventsLoopSystem
System that polls the window events and pushes them to appropriate event channels.
This system must be active for any GameState to receive
any StateEvent::Window event into it's handle_event method.
Methods
impl EventsLoopSystem[src]
pub fn new(events_loop: EventsLoop) -> Self[src]
Creates a new EventsLoopSystem using the provided EventsLoop
Trait Implementations
impl Debug for EventsLoopSystem[src]
impl<'a> RunNow<'a> for EventsLoopSystem[src]
Auto Trait Implementations
impl Unpin for EventsLoopSystem
impl !Sync for EventsLoopSystem
impl !Send for EventsLoopSystem
impl !UnwindSafe for EventsLoopSystem
impl !RefUnwindSafe for EventsLoopSystem
Blanket Implementations
impl<T> From<T> for T[src]
impl<T, U> Into<U> for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>, [src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
impl<T> Borrow<T> for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<'a, T> RunNow<'a> for T where
T: System<'a>, [src]
T: System<'a>,
fn run_now(&mut self, world: &'a World)[src]
fn setup(&mut self, world: &mut World)[src]
fn dispose(self: Box<T>, world: &mut World)[src]
impl<T> Same<T> for T[src]
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>, [src]
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>[src]
fn is_in_subset(&self) -> bool[src]
unsafe fn to_subset_unchecked(&self) -> SS[src]
fn from_subset(element: &SS) -> SP[src]
impl<T> Any for T where
T: Any, [src]
T: Any,